advertisememt

The 20 WORST Star Wars Games

The 20 WORST Star Wars Games
Watch Video Play Trivia Watch on YouTube
VOICE OVER: Kasey Thompson WRITTEN BY: Ty Richardson
From wonky controls to bizarre dance numbers, the Star Wars franchise has seen its share of gaming mishaps. Join us as we explore the most disappointing video game adaptations from a galaxy far, far away. From questionable MMOs to failed fighting games, these titles definitely weren't strong with the Force. Our countdown includes games like "Star Wars Kinect," "Masters of Teras Kasi," "Super Bombad Racing," "Yoda Stories," and many more notorious entries that made fans wish they had stayed in hyperspace!

“Star Wars: Super Bombad Racing” (2001)

A “Star Wars” kart racer would absolutely work on paper, even if you’re basing most of it around just one of the movies. But “Super Bombad Racing” was not the right way to go about it. For a game that was really trying to get the kids onboard, “Super Bombad Racing” is super oppressive with its obscene amounts of rubber-banding and bombardment of projectiles no matter how well the player is doing. The tracks are somewhat decent in their layouts, but when the AI is as aggressive as it is, well, who exactly is this game for? That alone makes this among the worst of the “Star Wars” video games, and it only goes downhill from here, friends.

“Star Wars Galaxies” (2003)

“Star Wars” is no stranger to MMORPGs. Just look at how well “The Old Republic” did during its run. “Star Wars Galaxies”, on the other hand, was anything but special. This was one of those games where you were sort of expected to just drop in and start living a second life. Choose a race, choose a profession, and just live in the “Star Wars” universe. Sounds great until you realize there really isn’t much to do. Not even the combat was enticing as it was just flying around and clicking a few times. Sony and LucasArts wound up letting their contracts expire, thus forcing Sony to shut down the game. We suppose you could consider this the “No Man’s Sky” of “Star Wars” minus the questionable marketing.

“Star Wars: Rebellion” (1998)

“Star Wars” has seen a couple of remarkable strategy games, but “Rebellion” was a major step backwards. The thing is that it wasn’t because the game was broken or unbalanced. See, the big challenge in developing something as complex as a strategy game is figuring out how you’re supposed to teach players your game and try to ease them into the gameplay loop. Therein lies the problem with “Rebellion”. In addition to poorly explaining its own mechanics, “Rebellion” is insanely hard the moment you start your first game with an aggressive AI and a UI that makes everything hard to comprehend what is where and who needs what. Only those who stuck with it found enjoyment with it, but for most, “Rebellion” was expecting far too much with a mess of a UI.

“Star Wars: Hunters” (2024)

We don’t get awful “Star Wars” games often, but in the modern era, “Star Wars: Hunters” is among the worst. If you want to do a hero shooter, then, fine. The least you can do is make the gameplay interesting. So why the Phantom Menace did you throw away any potential you had just to make the game a boring slog of Team Deathmatch?? And why does it run like a shredder trying to chew through rubber? Oh, right, it’s a free-to-play title only available on Switch and mobile, the two biggest potatoes on the market. We’ll never understand why Zynga bothered developing this if it wasn’t going to more than two platforms.

“Star Wars: Episode I - The Gungan Frontier” (1999)

The Gungans aren’t exactly a popular race of the “Star Wars” aliens. We all know who to blame for that. So, why center an entire game on them? “Oh, it’s to promote environmentalism and teach kids about ecology and biology!” Sure, this could be much more enjoyable if Jar Jar wasn’t interrupting and commentating on our actions every few seconds…and if maybe the game actually took some time to actually teach its subject matter. Really, it all winds up just being nothing more than mindlessly placing plantlife, wildlife, and making sure no one kills each other. Not much at stake here, and not much to make this memorable in any way.

“Star Wars: The Force Unleashed II” (2010)

It’s almost hard to call “Force Unleashed II” a bad game. After all, it plays very similarly to its predecessor. However, it’s everything it doesn’t do right that makes the game dreadful, particularly is story and pacing. The game is only about three hours long and has a plot that makes very little sense in how we’re going from Point A to Point B and why. And what of the two choices you get at the very end? Well, no matter if you chose the good or evil ending, “The Force Unleashed II” kills you off in the dumbest ways imaginable. Yeah, not the sequel we were wanting after a banger of a first game.

“Star Wars: The New Droid Army” (2002)

The GBA was a rough platform for good “Star Wars” games. Case in point, “The New Droid Army”. Story-wise, we’d be down for a fun spin-off story about the Empire trying to make an unstoppable army of droids. Gameplay-wise, it’s an absolute snoozefest of a game. Most of your objectives boil down to “go here, kill these enemies, go there, kill these enemies, level ends”. What slows the game down even more is the fact that you cannot recover Force power or stamina unless you stand still. Video games are supposed to be fun, aren’t they?

“Star Wars: Rebel Assault” (1993)

An on-rails shooter such as this would make for a decent “Star Wars” game. After all, many fans have fantasized about reliving scenes from the movies from their own perspective. The thing is that that is all “Rebel Assault” has going for it. Relive a few key moments from the movies, and after about an hour or two, that’s it. You’ve experienced everything the game has to offer after a single playthrough. There are no secret levels, no missions with different ships to pilot, not even a shiny gold star on the title screen. In the end, you spent how much money for a short kiddie ride of a game? Hopefully not much.

“Star Wars: The Clone Wars - Republic Heroes” (2009)

Even though the art style of the “Clone Wars” animated series was great in both its original 2D version and the later 3D version, it may not translate as well into the world of video games. “Republic Heroes” is a prime example of this. See, while “The Clone Wars” was simplistic in its character models, it still held some really great lighting, shadowing, and texture work that gave the show its own unique look. In 2009, video games could not match that quality, and “Republic Heroes” suffered for it. The game just looks unfinished with its lack of texture and proper lighting. Even worse, it was a comically easy platforming game that would bore any player, even the little toddlers. No one wanted this when previous games let us become Jedi, Sith, bounty hunters, and more.

“Star Wars Episode II: Attack of the Clones” (2002)

God help you if this was the only “Star Wars” game you had for your GBA. “Attack of the Clones” is the worst handheld game to ever infect the “Star Wars” name. Most levels are spent pushing right on the D-pad and mashing B to smack enemies over the head with your lightsaber. And that’s all you do! In those sixty minutes of playtime, “Attack of the Clones” is nothing more than “move right, attack, move right, attack”. At least “New Droid Army” gave players some kind of exploration with wide areas. This? You expect run-down “Star Fox”-type levels are enough to break up the monotony of moving right?

“Star Wars: Episode I - The Phantom Menace” (1999)

This game has a section where you have to protect Jar Jar Binks. Oh you need more reasons? Ok: The “Phantom Menace” SHOULD have made for some great gaming environments, since it featured things like Pod Racing and the Gungan War. That is, if you can actually SEE anything that’s going on, since the game features a frustratingly constricting top-down camera angle. The result left players in a paranoid frenzy, frantically shooting and slashing in hopes of hitting...something! Anything! We know that we’re not supposed to trust our eyes, according to Obi Wan, but this game took the advice a little too literally.

“Star Wars: Force Commander” (2000)

This entry is mostly an example of what could have been. This real-time strategy from the year 2000 actually had a promising story to it. The plot was to follow an Imperial Officer’s defection from the Empire to the Rebel Forces. However, the game’s development took far too long, shifting from 2-D graphics to 3-D early in its design phase. By the time of its release, the game’s specs just couldn’t match up to its competition. The once-ambitious project was panned by critics for its blocky design, laggy controls, balancing issues and an awkward soundtrack that featured techno versions of the original score. No seriously--just listen to it.

“Star Wars: Obi-Wan” (2002)

In the early 2000s, game studios were breaking their necks to cash in on the Star Wars prequels by pumping out games as quickly as possible. Unfortunately, the legendary Jedi Knight Obi-Wan Kenobi was no exception, getting his very own game for the first Xbox console. The hasty production showed its face rather quickly, in the form of frustrating controls, uninspired combat movements, and voice acting that is sure to give you the giggles. But hey, at least we could actually see what was going on this time. Although Obi Wan doesn’t believe in luck, he sure seemed to run out of it by starring in this title.

“Star Wars: Demolition” (2000)

Creators of this game swore that it wasn’t just “Twisted Metal” with a Star Wars body kit. Soon after its release gamers discovered that...er, that’s exactly what it was. While a large amount of flack this release got was for its copycat concept, it would have been mildly forgiven if it was actually a good game. The graphics were subpar, the physics were counterintuitive, and buggy environments led to players getting trapped mid-level. The worst part was the game’s plot, which tried to justify why a demolition derby would occur in the Star Wars universe. Good luck explaining why Darth Maul and an adult Boba Fett would both exist at the same time.

“Star Wars: Jedi Arena” (1983)

While we’ve made it clear that Star Wars games were bad in the early 2000s, this game was bad even by early 1980’s standards. Released in the months leading up to the Infamous Video Game Crash of 1983, Jedi Arena embodied many of gaming’s flaws at the time. The game was based on a single scene in A New Hope where Luke practices lightsaber combat, and it shows. The objective is for players to control a stationary Jedi as they use lightsabers to deflect laser blasts towards their opponent. And...that’s kind of it. While it can give a dose of nostalgia to older fans, the honeymoon won’t last long once players get bored again after about 5 minutes.

“Star Wars: Flight of the Falcon” (2003)

While most developers knew that 3D on the Game Boy Advance was a gamble, the creators of this game apparently didn’t get the memo. In fact, this seemed like a title that was never meant to be on a handheld altogether. Flight of the Falcon was supposed to be a Star Fox-styled piloting experience that fans could conveniently play on-the-go. However, what they actually got was a blurry, lag-infested disappointment. The difficulty would rocket from Episode I-boring to nearly impossible without warning, and the save checkpoints were spaced so far apart that players would have to go hours at a time to keep their progress. So--basically the opposite of what a portable release is supposed to be.

“Star Wars: Jedi Power Battles” (2000)

The turn of the millennium strikes again. If you haven’t been counting, this is the fifth entry that was released early in the 2000s. In many ways, Jedi Power Battles has a lot in common with the movie it’s based on. The concept is interesting, but it quickly becomes a frustrating mess that is in no way memorable. The excitement of taking control of a notable Jedi from the franchise is immediately crushed due to aggravatingly bad controls and subpar graphics. Most players reported not even being able to make it past the first level due to the clunky gameplay. Oh yeah--and did we mention it was also released on the GBA? No thank you.

“Star Wars: Masters of Teras Kasi” (1997)

While a Star Wars fighting game sounds like a great idea, fans of the franchise probably should have listened to Admiral Ackbar (“It’s a trap!”). This once-promising project during the Golden Age of fighting games ultimately fell to the dark side. Insanely unbalanced characters, frame detection issues, and subpar graphics not only made this one of the worst Star Wars games, but one of the worst fighting games ever. Even the members of the popular Team Four Star couldn’t help but laugh at how bad the release was. Any game that features Boba Fett using Kung Fu and reduces lightsabers to clubbing devices deserves to land at Number 3 on this list.

“Star Wars: Yoda Stories” (1997)

YODA: “Judge me by my size, do you?”) Nope, but we’ll definitely judge you by your game. Released as part of LucasArts’ “Desktop Adventure” series, Yoda Stories was marketed to be a Zelda-styled experience in the Star Wars Universe. What audiences actually ended up with was very little Yoda, and even less of a story, or game. The game was a series of randomly generated objectives, with no centralized plot. What’s worse, is that the formula of continuous fetch quests stayed the same regardless of what level the player was on. The repetitive scavenger hunts frustrated buyers and critics alike, leading to Yoda Stories becoming one of the lowest-rated games in the franchise’s history.

“Star Wars Kinect” (2012)

If you think The Holiday Special was the most cringeworthy thing to come out of Star Wars: … it still is, but this comes really close. Some of this title’s minigames, such as lightsaber combat and force training, were decent ideas that only fell flat due to the Kinect’s more motion capture. However, nothing in the entire galaxy far, far away could justify the Galactic Dance-off. The game mode let players synchronize real-life dance movements with famous character from the series. Nothing embodies Han Solo more than the scruffy-looking nerf herder getting jiggy with it while singing that he’s….er, Han Solo. Just like the added “Jedi Rock’s” scene in the Special Edition, this was something that we couldn’t unsee.

Did you play any of these games for yourself? Let us know down in the comments, and be sure to subscribe to WatchMojo for more great videos everyday!

star wars games worst video games lucas arts games kinect star wars yoda stories masters of teras kasi super bombad racing star wars galaxies jedi power battles force unleashed 2 phantom menace game attack of the clones game rebel assault force commander obi wan game star wars demolition jedi arena flight of the falcon gaming fails nintendo playstation xbox Video Games Sci Fi watchmojo watch mojo top 10 list mojo
Comments
Watch Video Play Trivia Watch on YouTube