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10 HIDDEN Fallout Quests You Never Found

10 HIDDEN Fallout Quests You Never Found
VOICE OVER: Aaron Brown WRITTEN BY: Caitlin Johnson
The wasteland of "Fallout" is full of mysteries, so there's likely a few hidden quests you never found. For this list, we're primarily looking at unmarked quests in "Fallout" that are very easy to miss. Our list includes Gob's Saloon from “Fallout 3” (2008), Bear Necessities from “Fallout: New Vegas” (2010), In Sheep's Clothing from “Fallout 4” (2015), and more!
Welcome to MojoPlays! Today, we’re looking at the 10 “Fallout” quests you never found. The Wasteland is still full of mysteries. For this video, we’re PRIMARILY looking at unmarked quests that are very easy to miss.

Agatha’s Song

“Fallout 3” (2008) Though this is a marked side quest that grants an achievement if you complete it, the achievement is the only hint Bethesda gives you that it’s in the game at all. Agatha’s shack is located in an isolated area of the Wasteland you’ll pretty much never need to go to for any other quests, and it’s on top of a cliff where the path up is very difficult to see. The chances of you running across Agatha by accident are slim to none, and unless you’re following a guide or know where to go for the quest ahead of time, you’re just not going to find it. This is a real shame, because it’s actually one of the best quests in the game, in which you have to venture into Vault 92 to find a rare Stradivarius violin.

Brain Dead

“Fallout 4: Far Harbor” (2016) This is another marked quest, but it’s a small side quest in the “Far Harbor” DLC for “Fallout 4”, so many more casual fans might not have found it. But if you DID play it, you know it’s one of the funniest quests in the whole franchise. You’ll enter Vault 118 after somebody tells you there’s been a murder, only to find a dead Robobrain. In fact, ALL the vault residents are Robobrains, a group of rich people who turned themselves into robots in order to wait out the war. They’re all, as you might expect from “Fallout” robots, completely insane, and you have to talk to them all individually to work out which one is responsible for the crime.

Bear Necessities

“Fallout: New Vegas” (2010) Since the game’s story takes you to Nellis regardless and you have to help the Boomers to get them on your side in the final battle - if you don’t wipe them out - you probably DID speak to Lindsay. If you do, she’ll tell you about her missing bear, Mr. Cuddles. You can either go find Mr. Cuddles and return him, or you can choose to lie to Lindsay and tell her her beloved bear is dead if you have a high enough speech skill. This is similar to another unmarked quest you’ll encounter much earlier on in Boulder City, as you talk to Private Kowalski by the war memorial; you can pay your respects, or you can insult Kowalski’s dead brother and deface the monument.

Searching for Cheryl

“Fallout 3” (2008) While roaming the Capital Wasteland, you can come across a note from a search party focused on finding a missing girl named Cheryl. Following these logs for a while leads you from place to place, including toward the big side quest Reilly’s Rangers if you didn’t yet unlock it by visiting Underworld’s infirmary. Eventually, though, the notes lead you to a mysterious shipping container with a shopping cart inside. Approaching will cause a super-mutant behemoth to spawn, so definitely don’t pursue these logs if you’re not prepared to fight one – though, completing Reilly’s Rangers on the way will give you enough prep.

In Sheep’s Clothing

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“Fallout 4” (2015) When you first arrive in Diamond City, you’ll be greeted with a conspiracy that Mayor McDonough is a synth in disguise. At this point, there’s no real evidence that he is, and the city’s populace is deeply paranoid about synths already. However, when you return to Diamond City much, MUCH later, after completing a handful of requirements that, depending on which faction you align with, you might not ever meet, you’ll find out that yes, the Mayor WAS a synth all along. Worse, he’s turned violent and has started attacking residents of Diamond City to try and keep his true nature a secret.

Dealing with Contreras

“Fallout: New Vegas” (2010) You’ll hear rumors of a supposed black market during your time in Camp McCarren, particularly from Lieutenant Boyd who also gives you the unmarked quest to interrogate the captured centurion. But it’s tricky to actually find where Contreras, the brain of the operation, IS. The supply shack in McCarren is located deep inside the airport, pretty much as far into the building as you can go – and given the walking speed in older “Fallout” games, visiting Contreras is tedious. If you help Contreras keep the NCR off his back, you’ll get a unique weapon, while you can also snitch on him and have him sent to jail – luckily, you’ll still get the weapon even if you do it that way.

Gob’s Saloon

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“Fallout 3” (2008) When you arrive in Megaton, your waypoint marker will tell you to go straight to the saloon and talk to Moriarty, since that’s where your dad went first when he left the vault. But you’ll find out that Moriarty is a shrewd operator, to say the least. Not only does he refuse to easily tell you where your dad has gone, but he treats Gob, his ghoul bartender, terribly. Gob is really the first ghoul you meet in “Fallout 3”, and this all shows how the ghouls are looked down on by humans. Killing Moriarty, however, will put Gob in charge. If you do this and come back after a few days, you’ll see Gob has changed the name of the saloon and Nova is now running the hotel.

Jamaica Plain

“Fallout 4” (2015) Located near University Point, which you’ll go to for the story, Jamaica Plain is a nondescript area of Boston that hides a big secret. If you find a flier for the town, which only spawns in specific places, you’ll be given a quest to unearth the treasures of Jamaica Plain. The treasure is located down in the basement of the town hall, and in true “Fallout” fashion, there’s a twist. The treasure is, in fact, a time capsule, dating back to just before the war started, and unlocking it nets you the 2076 World Series baseball bat, one of the best melee weapons in the whole game.

Grady’s Package

“Fallout 3” (2008) This one is a little legendary in the fanbase, but going through the steps to actually find Grady’s mysterious package is something many players won’t have done themselves. You’ll find Grady’s body and a holotape in Marigold station, which you’ll be in during the quest “Those!”, a marked side quest you’ll easily encounter while en route from Megaton to Rivet City. Grady will give you clues to find a package he’s left behind, and on your adventuring, you can eventually find the door he’s talking about way to the south of the map. Famously, you’ll acquire the Naughty Nightwear this way, which leads to a hilarious encounter with an NPC named Lug-Nut.

Help for Halford

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“Fallout: New Vegas” (2010) Camp Guardian is way to the east, further east than even Bitter Springs, and no quests really take you anywhere near it. If you’re curious about this NCR camp, however, you’ll find an interesting quest about what happened to kill all the soldiers within. When you get near enough you’ll pick up a radio frequency from a soldier asking for help. Choosing to be a good Samaritan leads you up Guardian Peak, picking up logs that explain the soldiers were overrun by lakelurks after trying to set up their camp. You need to find the logs and dogtags and then clear out the lakelurks to finally rescue Private Halford, who’s been hiding out in the caves with an injured leg for weeks.

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