10 Things CUT From Fallout Games
10 Things Cut From Fallout Games
Welcome to MojoPlays, and today, we’re taking a look at 10 things that were cut from the “Fallout” games.
The Super Mutant Invasion
“Fallout” (1997)
Throughout the original “Fallout”, you’re focused on finding the water chip before learning about the Master and its legion of Super Mutants. The Master wants to turn everyone into Super Mutants to create a new united world, but this was not the original plan for the game’s story. Initially, the developers were planning to instill a timer on the player that, once expired, would trigger an inevitable Super Mutant invasion across the wasteland. Over the course of your playthrough, you’d find ransacked towns and burned buildings, remains of where Super Mutants rampaged. Some NPCs still mention the invasion in the final build of “Fallout”, though the invasion never truly happens.
MQ10 Infiltration
“Fallout 3” (2008)
“Fallout 3” is already a huge game with its wide map and various landmarks, but there were plans for a mission that would have gone bigger. “Infiltration” was a quest that would have led into “Take It Back” and had the player sneak into Rivet City. Only this time, the city was being occupied by Enclave forces. In the end, director Todd Howard decided to cut the mission from the game as it was simply way too big for the mission to be properly integrated. So, we kind of got this weird, rushed feeling between “The American Dream” and “Take It Back" instead.
The Endgame
“Fallout: New Vegas” (2010)
Much like “Fallout 3”, “Fallout: New Vegas” was an incredibly big game for its time. It’s almost hard to imagine people playing through the whole game again with different builds that offer small changes. But there was supposed to be WAY more. Obsidian Entertainment originally had plans to have an entire endgame portion where you could explore the Mojave and see how your choices actually impacted it. Alas, there was not enough time for that part of development to make it to the finish line.
Perk Killer
“Fallout Tactics: Brotherhood of Steel”
“Fallout Tactics” boasts a wide array of perks for you to buff out your units, a whopping total of ninety-one perks as a matter of fact. But of course, not every perk made it into the final build. Four perks got axed before launch. One would have let you choose a perk that was tied to your race while a second would let you choose one regardless of your race. A third would have added The Mysterious Stranger as a random assist in encounters. But the fourth one was called “Twitch Gamer” and would have granted a free action at the start of their turn. To earn that, all you had to do was beat a particular minigame…which was also cut during development.
20 Leagues Under the Sea
“Fallout 4” (2015)
This is one of the more mysterious cut quests people have dug up from “Fallout 4’s” files, though it has been briefly acknowledged by Todd Howard in a Reddit AMA. The quest would have involved the Wanderer entering Vault 120, which Howard described as “a ‘BioShock’ style vault”. This vault would have contained a giant sentient octopus, which artist Christiane Meister revealed was to be the Overseer. Aside from that, some assets of this quest can be found within “Fallout 76” and has been somewhat reassembled by modders.
Arizona
“Fallout: New Vegas” (2010)
Yeah, on top of getting an entire section of endgame content, “New Vegas” was supposed to include a part of Arizona. In case you need a brief brush-up on lore, Arizona was taken over by Caesar’s Legion. The final build of “New Vegas” does include a small portion of Arizona, but it is nowhere near close to the size we were supposed to get. If anything, the “Nova Arizona” mod does an excellent job building and recreating this portion of the game, going off of leftover assets and developer interviews.
Scrapheap
“Fallout” (1997)
While we’re on the subject of cut locations, Scrapheap is one of the few meaty aspects of “Fallout” that got chopped during development. Well, sort of. Scrapheap was a part of a playable demo of “Fallout”, though NPCs would only stand around. Talking to them would simply display an error. And you couldn’t exit the area either. So, there is a chance this was only made for the demo and was never part of the final game. But then, why is it still in the game’s files? The world may never know.
The Rainbow Confederation
“Fallout 2” (1998)
“Fallout 2” features a large number of factions for you to become acquainted with. From the Brotherhood of Steel and the Enclave to the New California Republic and even the yakuza, the Wasteland houses so many unfriendly faces. There was one faction that never made it into the game, and it only exists in discarded texts found within the game’s files. The Rainbow Confederation was supposedly going to be a faction made up of gay people, using phrases like “Girl power”, “Gay pride”, “down with heteros”, and “retreat to the love shack”. Unless you made your character to be gay, they would attack you without question. However, this aggressive behavior combined with the use of slurs made this faction appear to be a homophobic portrayal of gay people. And so, they were removed.
Musical Accompaniment
“Fallout: New Vegas” (2010)
Many, many songs made it into the final build of “Fallout: New Vegas”, but many, many songs did not. But for the songs that can’t be heard in the game, it’s a very weird situation. If you look through the end game credits, there are a number of songs that are credited to be in the game, yet they are nowhere to be found on any of the radio stations. Such songs include “Billy the Kid” by Marty Robbins, “Hangover Heart” by Hank Thompson, “Black Coffee” by Peggy Lee, “Vagabond Shoes” by Kay Starr, and “You Can’t See the Sun When You’re Crying” by Anita Ellis. There are a handful of other songs we didn’t mention, but these were all likely cut due to legal issues not getting resolved in time for launch.
The Vorpal Rat
“Fallout 2” (1998)
In what may be one of the strangest encounters in “Fallout 2”, you may be familiar with King Arthur Pendragon. No, not the kingly knight from medieval times - the leader of a group of paladins within the Brotherhood of Steel. Sadly, he only serves as a reference to the 1975 comedy “Monty Python and the Holy Grail”. Funny enough, there actually was supposed to be a special quest tied to him outside of this special encounter. One encounter would have seen Arthur and his squad of paladins confront a creature known as “the Vorpal Rat” only to be mercilessly slaughtered in front of the player. Ah, it's just like the scene with the vicious rabbit. Why it was cut from the game, nobody knows.
Did any of these pieces of cut content surprise you? Let us know down in the comments, and don’t forget to subscribe to MojoPlays.
