Dark Souls Top 5 Facts!
VOICE OVER: Dan Paradis
Top 5 Facts About Dark Souls
Get good, or prepare to die. Welcome to WatchMojo.com, and today we'll be counting down our picks for the Top 5 Dark Souls Facts.
For this list, we'll be taking a look at interesting facts surrounding the creation and development of the games, and within the games themselves.
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Top 5 Dark Souls Facts
Get good, or prepare to die. Welcome to WatchMojo.com, and today we’ll be counting down our picks for the Top 5 Dark Souls Facts.
For this list, we’ll be taking a look at interesting facts surrounding the creation and development of the games, and within the games themselves.
#5: Original Names
“Dark Souls” (2011)
Dark Souls sure rolls off the tongue, doesn’t it? We’ve been saying that name for years now; it’s hard to imagine the series being called something else. Before the title of Dark Souls came to be, however, there were a bunch of other candidates that were canned due to various reasons. With a working title of Project Dark, the first planned official title was Dark Race but that was changed over racial implications. The second title was Dark Lord, but there were trademark issues surrounding that title. Third was Dark Ring, which, amusingly, is slang in the UK for a person’s anus. Thankfully, Dark Souls was all right.
#4: Weapon Degradation Bug
“Dark Souls II” (2014)
As if things weren’t hard enough: if you were playing the Dark Souls II at sixty frames per second, whether it was on a high-end computer or the Scholar of the First Sin edition on current gen consoles, your weapon would degrade twice as fast. Yep, before it was eventually patched, this bug would make weapons break at an alarming rate, forcing you to carry multiple weapons or a ton of repair powder. The glitch was identified before the release of the Scholar of the First Sin but was patched a while after the release. Given the sadistic nature of the games’ standard difficulty, hardcore fans probably thought it was an extra challenge.
#3: Andre of Astora
“Dark Souls” (2011) & “Dark Souls III” (2016)
Has is ever bother you that the NPCs in this series never move their lips when they’re talking to you? After speaking with the first few, you probably just expected it to be the way it was and didn’t even notice Andre of Astora, the blacksmith in the first and third games, who is the only human character in the series who moves his lips when he speaks. It gives the impression that this was a specific design choice, and that there may be a greater mystery to why the NPCs’ lips don’t physically move when they’re having a chat.
“Dark Souls II: Crown of the Old Iron King” (2014)
Sir Alonne is an optional boss found in the Crown of the Old Iron King DLC. You’ve faced his knights up until this point, so it’s exciting to finally face off against the man himself. He dons an armored outfit similar to that of a Samurai and wields a frighteningly large katana. It’s a challenging fight, but if you somehow manage to defeat Sir Alonne without taking any damage, he will perform Seppuku, a ritualistic suicide where he impales himself with his own sword, though it’s nowhere near as graphic as the disembowelment involved in real-world Seppuku. Sir Alonne probably wasn’t too pleased with himself for not being able to hit you.
#1: Successor to “King’s Field” Series (1994-2006)
“Demon’s Souls” (2009)
We all think of the Souls series when we hear the name FromSoftware, but the team had been developing games long before 2009’s “Demon’s Souls.” Another of their series, “King’s Field,” incorporates a lot of features and design elements found in “Demon’s Souls,” albeit less refined versions of those elements. The basis is still there, and you can definitely see the similarities. While Demon’s Souls generally advises a slower pace compared to other RPG’s, we’re glad From Software moved away from the excruciatingly sluggish movement and turn speed featured in King’s Field.