10 Things You Didn't Know About Metal Gear Solid 3

10 Things You Didn’t Know About Metal Gear Solid 3
Welcome to MojoPlays, and today we are looking at this recently remade masterpiece and discovering all those things that even some hardcore fans missed. These are 10 Things You Didn’t Know About Metal Gear Solid 3. Let’s have a bloody look!
Hack And Slash Minigame
I’m chucking this one in first because it’s WAY too infamous to not talk about, but its infamy has made it a BIT more well known. Still, there’s a good chunk of new players who will have no idea. After Snake endures Volgin’s torture and ends up in the cell, he must later escape, save and quit the game. When you reload the file, you wake up in a nightmare that unfolds as a hack-and-slash minigame. I know this SOUNDS like a fake anecdote, but when I was about 10 I did this completely by accident, and it was one of the most confusing moments of my life. For a hidden bonus, it’s surprisingly polished, and it was completely redone in the Delta remake. What a nod!
Blow Up The Food Storage Houses
Here’s an interesting tactic that most players were unaware of, especially because it isn’t a part of the tutorial or in-game prompts. When you’re out there in the jungle doing some shootin’, you can also do a fair amount of lootin’, and one of the places that pops up fairly regularly is food storage sheds, which have rations in them. Use TNT to destroy the Food Storage buildings you find in different areas, and when you return later, the guards will be starving and will always go for any food you toss their way, even poisoned rations. Likewise, you can also use TNT to blow up the military supply depots scattered around the map. It’s an odd one, because enemies are SO easy to just kill with a gun, this is WAY over the top.
Hayter Was Almost Replaced By Russell
Kojima’s decision to replace David Hayter with Kiefer Sutherland in Metal Gear Solid V: Ground Zeroes sparked loads of different reactions. For some, Hayter’s removal felt sudden, but for the 5% of obsessive fans like myself, this was no surprise. Kojima had actually considered a replacement as early as Metal Gear Solid 3, and had tried replacing Hayter so hard it was arguably disrespectful. A huge fan of Escape From New York, Kojima originally wanted Kurt Russell, the inspiration behind many Snake references, to voice Big Boss. Konami even reached out, but Russell reportedly declined, leaving Hayter to continue. And the animosity is pretty substantial.
Codec Heals
One of the best ways to support yourself in the game is completely unknown to post players, and that’s the healing channels. MGS3 has a few hidden codec frequencies, but the healing channels are easily the most valuable, and they work simply: tune in to the right frequency and a specific song will play, instantly restoring Naked Snake’s stamina to full. This trick is especially handy for players chasing a flawless Foxhound run. Keep in mind, though, that the healing frequencies change depending on the difficulty setting and the area. You can also use secret channels to provide fire support in fights that aren’t going that hot.
Make Snake Throw Up
In the pause menu, players can inspect a 3D model of Snake, a showcase of just how detailed his design was for the PlayStation 2 era. Spin the model around quickly for long enough, and when you exit the menu Snake will actually vomit. His spew drains a large chunk of stamina, so it’s wise to keep food on hand to recover. Gross as it may be, this little easter egg has a practical use too, as long as he doesn’t vomit up the easter egg. Classic chunder joke…
The Fear Was Meant To Be Raiden
Raiden’s design has always divided fans. He’s softer and more inexperienced than the series’ previous protagonist, Solid Snake. His blond hair is as recognizable to him as Snake’s bandana is to Solid. Raiden’s very presence adds to the unease that defines Metal Gear Solid 2, and applies an intentionality that haters refuse to admit. But his design wasn’t always so fitting to this unease. Early concept art for Sons of Liberty shows Raiden with a look nearly identical to The Fear from Snake Eater. While his personality would have stayed closer to the Raiden we know, that manic, unsettling design would hardly have suited the story the same way. The Fear fits this design far better, but maybe that’s just the broken arms that makes it work?
End The Sorrow Boss Fight Early
The length of the encounter with The Sorrow depends on how many enemies the player has killed up to that point, potentially dragging on endlessly. I forgot this in my recent playthrough and it went FOREEEEVER. Thankfully, you don’t actually need to endure every ghostly apparition to finish the sequence. Since Snake retains his weapons during the near-death experience, you can simply fire an RPG at yourself to deplete your health, then use the revival pill to skip straight to the end.
Cutscene with Johnny
Johnny Sasaki pops up in nearly every entry of the series, but with MGS3 taking place decades before MGS1, 2 and 43, there was no way he could be there. His grandfather however? Yeah f**k it, let’s also call him Johnny. Johnny Sasaki’s grandfather Johnny, is the guard watching over Snake’s cell after the torture sequence. If you keep tossing back the food he offers, a hidden cutscene will trigger where Johnny strikes up a conversation and even shows Snake a picture of his child (Johnny’s Dad). And take a wild guess what Johnny’s Dad’s name was? Steven! Isn’t that weird? I’m lying, he was also called Johnny.
Killing The End Before The Boss Fight
The End can be one of the most frustrating bosses if you don’t have a proper strategy. Obviously there’s the more well known secret that you can just wait two weeks (or alternatively change your PS2’s internal clock) and he’ll simply die, but there’s a clever way to skip the fight altogether. Right after the cutscene featuring him alongside Ocelot, The Boss, The Fear, and Volgin, you can pull out a sniper rifle and take him out while he’s still sitting in his wheelchair, before he’s wheeled away. Amusingly, the resulting explosion sends a wheel flying toward Snake, which can actually deal hefty damage. If you do this, the later boss fight is replaced with an Ocelot unit instead. I had no idea this was even possible! I’m gonna try this in Delta.
Revolver Ocelot Is The Boss’s Son
Revolver Ocelot is undeniably one of the most memorable characters in the Metal Gear Solid saga. Whether cast as ally or adversary, the stylish sharpshooter is tied to the most pivotal moments in the series. His story reaches its height in Metal Gear Solid 4, where he openly opposes The Boss’s legacy. That conflict becomes even more tragic once it’s revealed Ocelot is The Boss’s son. In Snake Eater, she mentions giving birth in the middle of battle, though the child’s identity is never confirmed—only hinted at through a hidden codec exchange with EVA after fighting Ocelot. It’s a subtle but devastating revelation that reverberates through the rest of the series. It’s also worth pointing out that this means The Sorrow is his dad... Weird right!? OH! And his Mom slaps him! Wild.
