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Top 10 Moments That Ruined a Video Game

VO: Rebecca Brayton WRITTEN BY: Ty Richardson
Things were going so well! you just had to ruin it didn't you? These games initially wowed us but then fell flat with this questionable moments. Welcome to WatchMojo.com, and today, we're counting down our picks for the Top 10 Moments That Ruined a Video Game. To have your ideas turned into a WatchMojo or MojoPlays video, head over to http://WatchMojo.comsuggest and get to it!
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Top 10 Moments That Ruined a Video Game

Well, that certainly put things to a grinding halt! Welcome to WatchMojo.com, and today, we're counting down our picks for the Top 10 Moments That Ruined a Video Game.

For this list, we're looking at the most infamous portions of games that completely (if not, almost) ruined our experience.

#10: “Jason!”


“Heavy Rain” (2010)

“Heavy Rain” isn't for everyone, at least not for those looking for action-packed gameplay. However, those who were looking for an intriguing story were treated to an intense murder mystery. That isn't to say "Heavy Rain" was perfect, as some of its unconventional gameplay made the game the butt of many jokes, from its dancing speech commands to requiring a button prompt for literally every action. Of course, we could never forget the insanely ridiculous "Jason" segment. Aimlessly wander around, pressing X to Jason every second? We understand this moment is supposed to strengthen our bond with Jason, but some of us ended turning the game off and leaving the kid lost forever.

#9: The Triforce Quest


“The Legend of Zelda: Wind Waker” (2002)

Life is short, and knowing that, there are many games we'd like to play. So, when a game is padding stuff out, it can feel like we're wasting our time. "The Legend of Zelda" has made us feel that way a couple of times, especially in "Wind Waker", which has a glancing blemish on an, otherwise, perfect face. The Triforce Quest will task you with tracking down and collecting the eight Triforce shards, but before that you must obtain eight Triforce maps, which requires a lot of backtracking. Basically, this is an overly-complicated, unnecessarily long fetch quest, and it caused many players to either quit or remain as salty as the games vast ocean for the remainder of the game.

#8: The Tower of Blades


“God of War” (2005)

This wasn't just a headache; it was a nightmarish migraine. In the first "God of War", Kratos must escape Hades by scaling a massive pillar of spinning blades. Sounds simple...until you get hit and fall AAALLLLL the way back down to the bottom! This caused many players to give up and never play it again. Although, this problem didn't go unnoticed by the developers. In an interview with GamesTM, director David Jaffe admitted that this segment was not tested and focus-testing was skipped because they thought everything was fine with it. This was something he regrets doing. Well, at least he’s was honest about it.

#7: The Whole Volcano Sequence


“Resident Evil 5” (2009)

One of the most polarizing games in the franchise, “Resident Evil 5” made some drastic changes to the series formula by making Co-op gameplay it’s main focus. Resident Evil has been known to feature some of the most ridiculous moments in gaming, but none were quite as absurd as this. As the final level in the game, we witnessed Albert Wesker turn into a tentacled garbage monster, and we were subjected to quite possibly the most insane quick-time event of all time – Chris Redfield punching a boulder. We honestly don’t know what was ruined more, our thumbs or this game.

#6: The Impossible Levels


“The Lion King” (1994)

If you somehow managed to conquer "The Lion King's" convoluted monkey puzzle, then you got the unfortunate experience of playing one of the most difficult platformers ever made. Chances are you eventually became so frustrated that a controller was thrown or you uttered your very first obscenity before officially quitting. What if we told you there was a reason for the game's unforgiving difficulty? According to Louis Castle (co-founder of developer Westwood Studios), Disney believed that if players managed to beat the game, they wouldn't buy it. That's a fair point, but this was a game designed for kids. So, "challenging" wasn't a friendly term to younger players. At least "Aladdin" was easier, more or less!

#5: Batmobile Sections


“Batman: Arkham Knight” (2015)

For years, fans had been itching to take the Batmobile out for a spin in the "Batman: Arkham" games. Well, developer Rocksteady made it happen for the final chapter in the series, and it was certainly not what everyone was hoping for. Many players felt glued to the Batmobile because of some missions requiring the player to race a time limit or blow up enemy tanks. Don't worry, though! The Batmobile's cannons are "non-lethal". HOW EVEN?! That makes no sense! It's a freakin' tank! "Arkham Knight" wasn't a terrible game (unless you played the PC version), but to many Dark Knight fans, this would be one whimper of a finale.

#4: The Speeder Bike Levels


“Battletoads” (1991)

"Battletoads" might be known as one of the most difficult platformers in gaming, but there are a few portions that are somewhat doable. What ISN'T doable are the speeder bike levels, which will lull you into a sense of easy patterns before demanding faster and faster reactions. Needless to say, this is not a game for the easily frustrated, as you'll find yourself swearing at your screen and going into a blind rage. We'll never know how some people have managed to beat the game. Then, again, we'll never even attempt it because the cycle of fury will just begin anew. It's best for both us and our masochistic love for "Battletoads".

#3: The Animus


“Assassin's Creed” series (2007-)

To newcomers, "Assassin's Creed" seems like a series of grand adventures that take place throughout different time periods. This belief is not entirely wrong, but it's also why many new players have left disappointed. For example, "Black Flag" boasts an excellent experience and is regarded as the best in the series. However, when the Animus is hamfisted into the plot, it feels like you just took on a second job. This completely destroys the immersion, and it's enough to cause any new players to delete the game from their system. Can you really blame them?

#2: Big's Campaign


“Sonic Adventure” (1999)

Many fans fondly remember "Sonic Adventure" for its open exploration and quality graphics. (Well, at the time, they were.) Is it the best "Sonic" game ever? Well, it could have had it not been for Big the Cat. Only a terrible character like him could deliver such an abysmal experience. In case you were never subjected to it, Big's campaign involves fishing for his pet Froggy in various levels. Yes, it's incredibly tedious, and the poor controls certainly didn't make the experience any more tolerable. Needless to say, many of us put the controller down to go question our life choices and the purpose of searching for this damn frog.

Before we reveal our top pick, here are a few Dishonorable Mentions...

The Final Boss
“Tekken” series (1995-)

The Arson Cases
“L.A. Noire” (2011)

Fighting the Didact
“Halo 4” (2012)

#1: The Ending


“Mass Effect 3” (2012)

Look, ending a video game on a high note can be hard. We get it. As for "Mass Effect 3"...whew, that backlash was intense. When it launched, critics and fans praised "Mass Effect 3" for its combat, music, voice acting--just about everything was as perfect as mama's cooking...except for the ending. The ending was a complete mess as both fans and critics pointed out contradictions and inconsistencies in the narrative, expressing their disappointment and frustration. How could BioWare end the series on such a sour note? This prompted BioWare to release free DLC known as "the Extended Cut", which added more to the story while resolving a few problems.
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