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VOICE OVER: Daniel Paradis WRITTEN BY: Ty Richardson
Script written by Ty Richardson

Let's be honest, these games were definitely not worth the price. These are the games that should have been sold at a discounted price from the get-go! Welcome to WatchMojo.com, and today, we're counting down our picks for the Top 10 Video Games That Should Never Have Been Full-Priced!

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Top 10 Video Games That Should Never Have Been Full-Priced In no way did these games justify their price tags… Welcome to WatchMojo.com, and today, we’re counting down our picks for the Top 10 Video Games That Should Never Have Been Full-Priced! For this list, we’re considering games that just didn’t provide a good enough experience and left us guessing why we had to pay so much for so little.

#10: “Super Bomberman R” (2017)

Konami hasn’t exactly been the gaming community’s best friend in recent years, but they nailed “Super Bomberman R”. The game’s addictive, the visuals are charming (as Bomberman should be), and multiplayer is an absolute blast (no pun intended). However, fifty dollars is just a little too high for a game that gets a little tiring after just a few hours. For a title that feels more arcade-ish, this could have easily sold at twenty, maybe thirty dollars. But at least they’ve released some extra content for free! Nice to see a mesh of familiar Konami characters like Reiko from “Rumble Roses”, Pyramid Head from “Silent Hill 2”, and Simon Belmont from “Castlevania”!

#9: “Animal Crossing: Amiibo Festival” (2015)

Its so hard to hate on an “Animal Crossing” when the games are just so damn cute! However, “Amiibo Festival” just screamed “quick cash in”. For fifty bucks, you get Isabelle and Digby amiibos, and the rest of the collection, you’ll have to find on your own. It’s no surprise that this game comes off as a total rip off, especially when the developers themselves stated that they made the game just because they wanted to create “Animal Crossing” amiibos. Why not make the game free to play and just make money off the amiibos? Could have potentially been a big hit had Nintendo gone down that road.

#8: “No Man’s Sky” (2016)

When it comes to advertising your game, it’s important that you actually let people know what it’s about, something the developers at No Mans Sky didn’t do too well. So, for them to ask a sixty dollar price tag for a game no one really knew much about was a bold mistake. Top that with the absence of many features that were advertised, and you’ve just been cheated out of sixty dollars. Its nice to see that the game has a following and that Hello Games is pushing out free updates, but that initial punch to the wallet was too hard for something so underwhelming.

#7: “Street Fighter V” (2015)

We could feel the backlash on this one! At launch, “Street Fighter V” was a disaster due to it’s absolute lack of content. Sure, it had a Versus mode for us to play with friends, but was that really worth sixty dollars? Where’s the Arcade mode? Almost every fighting game has one! And the Story mode? Well, we shouldn’t be able to finish every character’s story in less than two hours. Basically, there just wasn’t any meat on the game’s bones, despite putting Ryu’s big biceps on the cover. Capcom has released more content since, but we’re really hoping they’ve learned their lesson for when “Street Fighter 6” releases…or the next twenty versions of “SF V”, whichever comes first.

#6: “1-2-Switch!” (2017)

Okay, so did anyone else cringe when the trailer for this released? We could already guess “1-2-Switch” was not going to move units. So, to get people to play it, you’d think they’d package this game with the Switch, right? NOPE! That’ll be fifty dollars, please! Uhhh, what? For a game that is essentially a tech demo, it certainly wasn’t worth the price for an already expensive console. Had Nintendo packaged the game with the Switch, reviews may have been a little more positive. Now, its simply the laughingstock of the Switch.

#5: “Battleship” (2012)

Alright, if you’re buying a game based on a movie, we already have questions for you…unless you bought “Battleship”, in which case, our condolences. “Battleship” demanded a full sixty-dollar price tag for a game that was just downright awful. We don’t know about you, but a game with a campaign that only lasts four hours coupled with some of the messiest gameplay ever…we wouldn’t even pay ten! Why should we buy this game? There’s not even a multiplayer mode, which is the entire point of the original board game!

#4: “ARK: Survival Evolved” (2017)

Look, the whole “drop in an unknown world, survive the mysterious land” thing is nothing new. Aside from the prehistoric setting, why should we buy this? While “ARK” starts off alright when you play it for the first time, there’s not much reason to stick around when the gameplay doesn’t do much to differentiate itself from other survival games. On top of that, the DLC is way too pricey. To buy the base game and all DLC is over one hundred dollars! Just…no!

#3: “Evolve” (2015)

You wanna know what really sucks? Paying for an online multiplayer game for full-price only to find there’s very few people playing it. “Evolve” had such little content, that fans quickly left after the game launched. Things got worse when Turtle Rock Studios announced in 2016 that the game was going free-to-play. That felt like a giant middle finger to those who paid the full sixty bucks, and what did we get? Just some extra goodies for being longtime players… “Evolve” was just underwhelming until the end.

#2: “The Order: 1886” (2015)

Typically, AAA games give you a ton of content (at least they used to) for sixty dollars, with a main campaign lasting at least twenty hours or so. “The Order” simply failed to deliver in every way after so much hype. By forking over your hard-earned cash, you get a game that takes less than ten hours to beat and very little replay value. The reliance on a cinematic experience isn’t remarkable enough to justify the price tag. It almost comes off as just a tech demo. Our advice? If you reallyyyy want to play it, buy it on sale. Even the reduced twenty-dollar price is a bit of a stretch.

#1: “Star Wars Battlefront” EA series (2015-)

How do you mess up TWO big titles that were supposed to be the shooters of the year? In 2015, the return of “Battlefront” was welcomed only for it to clumsily fall right on its greedy face. Get this; EA wanted players to pay sixty dollars with an additional fifty dollars for a season pass. The game felt unfinished, lacking content, and overall, mediocre. Then, for what was supposed to be an apology for 2015, “Battlefront II” tricked millions of players when they discovered the game relied on a pay-to-win system with Star Cards and lootboxes. In the span of three years, players were robbed of sixty dollars not once, but twice. The force was certainly not with these games.

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