The STUPIDEST Sci-Fi Games of All Time
Metroid: Other M (2010)
Its a little lazy to describe something as Controversial, but unfortunately this word perfectly sums up Metroid: Other M. The gameplay was nothing to write home about, however it was the narrative that fired up gamers negatively. The story centered on Samus Arans dynamic with a former father figure, portraying her in a way that, according to many fans, undermined her traditionally strong and independent character, and betrayed the part of her personality most loved by players. The fact that Team Ninja, best known for the over-the-top Dead or Alive series, handled development only fuelled the criticism. Watch out for the Metroid movie, produced by Team Ninja, starring Riley Reid as Samus.
Anthem (2019)
The great thing about this entry is I could just say Anthem, anyways moving on, because everybody remembers this train wreck. BioWare's reputation has hit rock bottom. Mass Effect: Andromeda was a notable misstep, but that was only the first of their mistakes. It was Anthem itself that truly shattered any remaining goodwill; it turned out to be the second punch that finally knocked us out. After being launched in an unfinished state, offering little substance and even fewer reasons to keep playing, the game was, unsurprisingly, a pretty empty experience. To make matters worse, BioWare eventually scrapped its planned roadmap entirely, leaving players with a broken, lackluster product. Thanks for this pile of garbage, Im glad you saw the turn around the No Mans Sky went through and thought nah, too much work.
Star Trek (2013)
Think of the last movie that was made into a game that didnt suck .. Ill wait. When tied to a legendary sci-fi franchise like Star Trek, the disappointment of a bad game cuts even deeper. Released alongside the equally sh***y Star Trek Into Darkness, it was a bad time to be a Star Trek fan (somebody make a Deep Space Nine MMO please). Filled with dull hacking mini-games and poorly executed co-op mechanics, the intelligence and nuance the franchise is known for was stripped away, and all that remained was a generic cover shooter. Players could choose between Kirk or Spock, but in solo play, the AI controlled the other, and trust me, Id rather control the other player with my feet.
Destroy all Humans! Path of the Furon (2008)
Destroy all Humans alone has one of the weirdest and stupidest sc-fi plots of all time, but is redeemed by fantastic gameplay and making fun of itself. Destroy All Humans: Path of the Furon however, is widely regarded as the weakest entry in the series, arguably killing the franchise. Released in 2008, the game suffered from clunky controls, frequent bugs, and laughably poor graphics. The humor, once sharp and satirical, felt forced and juvenile, something that old comedy games suffer from when they enter modern times (looking at you Duke Nukem). Missions were repetitive, environments lifeless, the AI was bafflingly bad, the Xbox 360 version was plagued with performance issues, and the PS3 release was canceled entirely. Boo.
Bionic Commando (2009)
Not every game on this list is a bad game, some are just (as the list implies) a bit goddamn stupid. The 2009 Bionic Commando reboot is notorious for its laughably bad story, which took itself far too seriously for a game about a guy with a grappling arm. Instead of embracing the over-the-top fun of the original, it delivered a grim, convoluted plot full of clichés and melodrama. The infamous twist, that the protagonists bionic arm is literally made from his dead wife, is beyond laughable. It was mocked by fans and critics alike for being absurd and unintentionally hilarious. Combined with awkward dialogue, unlikable characters, and a joyless tone, this one is a real pile of poo.
Star Wars Battlefront II (2017)
Ive really given Battlefront II a hard time, any chance I get to rail on this game in a Mojo list, Im on it. But Ive never made it clear that it isnt because of its gameplay, its a very decent shooter, albeit with a pretty average campaign that squandered promises of an empire focused story. This game is stupid because of the exploitative tactics pushed by EA, its publisher. Instead of offering traditional DLC, EA introduced a controversial loot box system, locking key content behind paywalls, including elements that shouldve been part of the base game. It was argued as pay-to-win, which it was, and I wish people would stop defending this system, you goddamn traitors.
Bomberman: Act Zero (2006)
Lighthearted fun, colorful levels, charming gameplay, Bomberman knows what it does well, and goes for it. Bomberman: Act Zero decided to leave all that behind in pursuit of a gritty, dystopian reimagining. Do you think fans were enraged? Ill give you one guess. The shift to a dark, futuristic aesthetic felt completely unnecessary, especially since the core gameplay remained mostly unchanged. Instead of refreshing the series, it stripped away everything that made Bomberman memorable. To make matters worse, the game suffered from sloppy collision detection, which is pretty important in Bomberman. Bad game, bad time.
MindsEye (2025)
The worst game of 2025 deserves a spot on this list. Mindseye, the standalone game featured within Everywhere (the game creation system), falls flat due to its uninspired design and lack of polish. Marketed as a high-octane sci-fi thriller, it instead delivers a low-octane sci-fi spiller I dont know what that means, I just wanted to rhyme. Clunky, cliché-ridden experiences with shallow gameplay and forgettable characters are a dime a dozen, its just something about the ego behind the pitch of this game that makes it more annoying than the average sci-fi slop. The combat feels unresponsive and weightless, while mission structure is repetitive and unimaginative. Visually ambitious, and very average.
Aliens: Colonial Marines (2013)
Lets take everything that makes the Alien universe cool, and completely throw it out the airlock. Aliens: Colonial Marines was marketed with flashy, cinematic trailers that misrepresented the final product, which is a wonderful way to piss fans off before your game even releases. What players got instead was a broken, uninspired mess. The most infamous issue? Its enemy AI, which was laughably bad. Xenomorphs would run into walls, ignore the player, or just stand still. Classic Xenomorph behaviour.
Daikatana (2000)
John Romero, celebrated for his work on the original Doom, was hyped as a rock star developer with Daikatana set to be his major solo debut. However, after numerous delays, the game finally launched to disappointment, feeling more like a self-indulgent vanity project. Outdated graphics, poorly programmed AI sidekicks, and frustratingly limited save options all contributed to its failure. Adding insult to injury was a notorious ad campaign that boldly claimed, "John Romero is going to make you his b***h. No John, you didnt.
