10 Bosses That SHOULD Have Been the FINAL Boss
10 Bosses That Should Have Been the Final Boss
Welcome to MojoPlays, and today, we’re taking a look at 10 bosses in games that really should have been the final boss.
Rayvis
“Star Wars Jedi: Survivor” (2022)
For many, Rayvis was the coolest “Star Wars” villain we had since General Grievous. He had a compelling story, a kickass boss fight, everything! Unfortunately, Respawn Entertainment decided he wasn’t good enough to serve as the final boss for some reason. Instead, we get a pretty disappointing fight with Bode Akuna, which ends up making “Jedi: Survivor” end on a whimper. Seriously, after all of that build up and focus on Rayvis, what part of Respawn thought the guy should take a backseat for yet another dude with a lightsaber?
Ghirahim
“The Legend of Zelda: Skyward Sword” (2011)
“Skyward Sword” suffers a similar problem as “Crash 4” did. The game spends quite a bit of time letting Ghirahim ambush you, tease you, mock you, and be an overall nuisance. Somewhat menacing, but a nuisance nonetheless. It almost seemed like we weren’t going to tread tired ground for once. Then, he summons the supposed “demon king”...and we got hit with a wave of fatigue. Yep, the monster named “Demise” who we all know is actually Ganon appears and ends the game the same way we’ve seen since 1986. Think we’ll ever get a new villain to serve as the final boss for once?
Spooky
“Pac-Man World 2 Re-Pac” (2025)
In the original “Pac-Man World 2”, yes, Spooky is the final boss of the game. Beat him, and you’re done! For some reason, Bandai Namco decided to let the remake of “World 2” overstay its welcome by throwing in a secret boss, Toc-Man, and an entire post-game portion featuring even harder versions of the game’s bosses. Dude, this game was already obscenely difficult between Blinky’s robot spider, the underwater levels, and some other nuisances. To sit there and say, “Ah ah ah, your journey isn’t done yet! The Pac-kids have been kidnapped!” No, BNE! Never do this to any remake ever again!
Dr. N. Tropy
“Crash Bandicoot 4: It’s About Time” (2020)
Cortex is a bumbling idiot. That’s no secret. Dr. N. Tropy, on the other hand, is cold, calculating, and cunning, so much so that he and his Fem Tropy counterpart seemed like they would be a real threat. The middle of the game even set things up to make it seem like they were going to be the main antagonists for the entire game. For some reason, developer Toys For Bob couldn’t help themselves and weaseled Cortex back in as the final boss at the very last minute. It wasn’t an awful boss fight, but it definitely felt a bit like a cop out.
The Khan Maykr
“DOOM: Eternal” (2020)
Now, the Icon of Sin was far from being one of the worst boss fight’s in “DOOM’s” history. Even so, we can’t help but feel like the Khan Maykr should have been the final boss here. After all, its her and the Maykrs that pretty much tried to eradicate all of humanity. Plus, the fight against the Khan Maykr felt more like an intense duel whereas the Icon of Sin was, more or less, a retread of the same boss fight in “DOOM II: Hell On Earth”. Yeah, that’s essentially what “Eternal” is in level design and narrative, but still, it makes the narrative fall flat a bit.
Kuja
“Final Fantasy IX” (1999)
For the first forty hours or so, it seemed as if we had yet another Kefka kind of character. Like the clownish court mage, Kuja wasn’t exactly some all-encompassing deity. He was just a really strong sorcerer that was clever and cunning enough to really bring an end to the world. But after all that time spent chasing him and fighting him, Square had to go the usual JRPG route and have us fight a god because that’s all JRPGs need to end apparently. We understand it's to tie into the narrative’s themes of dread, emptiness, and existentialism. Regardless, Necron just appearing out of nowhere came off more like a ruleset for plot was suddenly remembered midway into writing the story.
Literally ANYONE Else
“Mortal Kombat 1” (2023)
“Mortal Kombat 1” was supposed to be a fresh start for the series. It was stated several times during marketing, reinforced by calling the game “Mortal Kombat 1”, and cemented for the first few chapters of the story. Then, Liu Kang presumes someone is messing with the timeline, and that person is the Shang Tsung from MK11. So, you mean to tell us the game is actually MK12? We’re still in the same story arc!? This felt like a cheap plot twist meant only for fan service as it rushed through retreading beats from “Deadly Alliance”, “Deception”, and “Armageddon”. Really, the story would have been better if Kronika turned out to be some entity that cannot die and was trying to reverse the timeline back to what she wanted. Or, you know, A NEW TAKE ON THE SERIES LIKE WE WERE TOLD!
Zeno
“Resident Evil Requiem” (2026)
Okay, sure, maybe we’re cheating a bit because Zeno was never a boss fight to begin with. Instead, he had Mr. X fight in his place. But we got an issue with how Capcom handled Zeno. this guy SHOULD have been the final boss of RE9. After all, this is one of the many Wesker clones wandering around the world, and there were a couple of times where he boasted the same amount of power Wesker had. I’m sorry, but there is no way in hell that someone of this magnitude can easily be killed by the likes of Victor Gideon. Instead of a showdown with Zeno, we basically experienced a dumbed down version of Nemesis from RE3.
The Harbinger
“Mass Effect 2” (2010)
Much like Zeno, Kuja, and Rayvis, the Harbinger suffers the problem of “here’s this really cool villain for you to dig that we’re going to toss away like a candy bar wrapper because that isn’t the point of the story”. Let’s call it the “carrot-on-a-stick-tagonist”. “Mass Effect 2” spends so much time setting up the Harbinger as this supremely intelligent leader. Fitting for the oldest Reaper to ever live. Well, you ain’t gonna fight him. You’ll fight some dude who is also a Reaper to fight on his behalf. Okay, well, maybe he’ll be the final boss in “Mass Effect 3”? Not in your life, sport.
General Scales
“Star Fox Adventures” (2002)
For the entire game, “Star Fox Adventures” has made it clear that General Scales is the main threat of the game. We’re done with Andross. Here’s a new bad guy for the franchise that is just as threatening as he is. Well, at the very last minute, when Fox returns the final Krazoa spirit, we got the rug pulled. “Just kidding! Ha ha! Andross has been alive and General Scales was actually his puppet the entire time!” …Players were not thrilled with this last-second villain swap. Not only did it make no sense whatsoever, but it was such an anticlimactic way to end Fox and Krystal’s journey, especially when it looked like Scales could have gained the upper hand. But sure, let’s just replay “Star Fox 64”.
Was there a boss you felt would have been better to close out a game? Let us know down in the comments, and don’t forget to subscribe to MojoPlays.
