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WTF is Cuphead? Top 5 Things You Need To Know

VO: Dan Paradis
Script written by Briana Lawrence Don’t worry friends: the questions you were too embarrassed to ask about this insanely popular platformer are about to be answered! Welcome to and today we’re counting down our picks for the Top 5 Things You Need To Know About Cuphead. Special thanks to our user “Dan Paradis” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest

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WTF is Cuphead: Top 5 Things You Need To Know

A cautionary tale against gambling? Or a frustrating game of make believe with a cup and a mug. Welcome to, and today we’re gonna answer the question, “WTF is Cuphead?” Before you step into this wacky adventure, here’s five things you should know... besides the obvious, “Don’t take bets from the Devil,” thing.

#5: Throwback to Classic Genres

Once upon a time, on gaming consoles far, far, away, there was a style of gameplay called run and gun... or shoot em’ up, bullet hell, basically, you were tasked with shooting everything you came across. All right, it’s not like the genre is dead, but we certainly haven’t seen much of it in this modern gaming era. Cuphead is like a love letter to the Contras, the Gradius’, the “how can you keep up with what’s going on on screen right now” games of yesteryear. Complete with frantic, two-player action, and out-of-this-world bosses, Inkwell Isle is a fresh take on a classic style of gaming.

#4: Brilliant Art Style

And you thought you’d only get this kind of game art in that one Kingdom Hearts 2 world or a certain survival horror game. The old school animation influence is clear, and Cuphead looks like an adventure that was locked in a time capsule for decades before it was finally released in 2017. The color palette, the backgrounds, and the fact that everything seems to be moving around is a nod to those classic 1930s cartoons. With a unique cast of vegetables --- sorry, expressive characters -- all that’s missing is the bowl of cereal and pajamas for the perfect Saturday morning.

#3: The Music

Speaking of time capsules, how about that game soundtrack? It’s the bee’s knees, the cat’s meow, the vintage sayings that make you wanna wear a pinstripe suit and dance to the big band jam session. It’s one of those soundtracks where the music perfectly dictates what’s going on in the story without any need of dialogue. You can tell when it’s just Cuphead exploring the area, or going toe to toe with a bouncy ball whose tombstone tries to kill him. It adds to the game’s charming aesthetics, and you’ll definitely be snapping your fingers to these cool cats... ugh, not that cat though.

#2: Publicity Through Controversy

Not exactly what you’d expect in a game that starts with a storybook. Controversy with video games tends to point in the “Is this too intense for my child” direction, but, on occasion, the “c” word it’s stirred up through... someone’s awful gameplay? When Dean Takahashi tried his hand at Cuphead, he probably didn’t expect to go viral, but his twenty-some minute demonstration led to a debate about game journalists and their ability to provide proper assessment of a game. This gave Cuphead a lot of press, and at just the right time, as the release was about a month away.

#1: The Dark Souls of…

It wouldn’t be a run and gun game without a difficulty level that makes you feel a fiery hot rage. The worst part? You get infinite lives, so there’s no reason why you can’t keep trying until you reach that friendly flower... oh, it’s trying to kill you? Of course it is. Everything wants you dead, that’s how these games work. If at first you don’t succeed, curse those damn cup brothers for going to the casino, then try again, after all, the game shows you how close you were to the end every time you fail. Much like the Soul series, get used to that YOU DIED screen.

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