Top 10 Worst Console Ports

VOICE OVER: Dan Paradis
Not like this...NOT LIKE THIS! Welcome to and today we're counting down our picks for the Top 10 Worst Console Ports.
Top 10 Worst Console Ports

In gaming, sharing between systems isn’t always for the greater good. Welcome to and today we’ll be counting down our picks for the Top 10 Worst Console Ports.

For this list, we take a look at games that were poorly ported from the systems they were originally developed for, resulting in critical disdain and/or consumer displeasure.

#10: “The Elder Scrolls III: Morrowind” (2002)


Bethesda was well into development of the PC version of their latest Elder Scrolls title when they announced that an Xbox version was also on the way. The Xbox release was delayed and skeptics began to doubt Bethesda’s ability to deliver an Elder Scrolls title on a home console’s more limited… everything. When the game finally did see an Xbox release it was pretty much exactly as everyone expected. The graphics were downgraded, video distance was limited and still the frame rate was terrible. A control was no match for the game’s elaborate and demanding user interface making navigating through the RPG mechanics as painful as navigating the volcanic wastes themselves.

#9: “Carmageddon 64” (2000)

Nintendo 64

In the late 90s PC gamers adored the original Carmageddon and its sequel, reveling in the sadistic pleasure of reducing pedestrians to a pile of innards. A couple years later, three abysmal hybrid ports crashed through the series’ best assets, with Titus Software – yes the infamous company behind Superman 64 – publishing the particularly horrific N64 version. Although the ability to complete a race in three different ways survives, the number of environments is slashed, Comic Sans is used for text and the originals’ key attraction, the gore factor, is inexcusably toned down. At least we think it’s toned down, the graphics are so muddy that it’s impossible to say with certainty what those green smudges really are.

#8: “Far Cry Vengeance” (2006)

Nintendo Wii

If the original Far Cry, its Xbox remake and this Wii version of the remake’s expansion were some sort of FPS family, it’d be obvious who is the runt of the clan. The initial titles absorbed you in a brutally gorgeous tropical world filled with intelligent AI enemies possessing realistic combat tactics, while the Wii version could barely maintain its cardboard cutout graphics at a playable frame rate. Henchmen also now struggle to process life-threatening stimulus in making it the most embarrassing example of terrible AI on the franchise. Seriously, this manages to be worse than Uwe Boll’s 2008 Far Cry movie.

#7: “Command & Conquer” (1999)

Nintendo 64

RTS games have always struggled to find a place on consoles and this N64 port of a four-year-old title – no matter how good it originally was - had little chance of bucking that trend. Two years before the N64 version released, the Red Alert prequel sub-series had improved the franchise and been successfully ported to the PlayStation, making the decision to port the older title utterly redundant. To Looking Glass Studios’ credit, their port functioned smoothly in full 3D and they adapted the complicated control system coherently, but with FMVs removed, no multiplayer and no attempt to include features in later titles – Skirmish Mode would have been ideal - it gave absolutely nothing to gamers who’d played any RTS before.

#6: “X-Men vs. Street Fighter” (1998)

The Sega Saturn didn’t score many victories against the PlayStation, yet the port of this crossover fighting title was one occasion when it had the right to gloat at its Sony rival. The Saturn’s version was nearly identical to the one played in arcades, while the PlayStation’s hardware limitations forced a number of changes that would destroy the essence of the game. The game’s biggest feature, the ability to tag in and out mid-battle is gone, making the team-up elements almost entirely superficial. The 2D fighting mechanics are still decent as long as you can ignore a sloppy, unattractive façade with consistent slowdown and awful audio quality.

#5: “Ultra Street Fighter IV” (2015)

PlaySation 4
Following Street Fighter IV’s release in 2008, Capcom had been on a seven-year mission to iterate a fighting formula many considered flawless. The Ultra update had already successfully added new mechanics and characters on PC and seventh-gen hardware, yet a PS4 port, developed by Other Ocean Interactive and touted as the game’s definitive edition by Sony, threatened to spoil its final hurrah. Glitches, lag and questionable balancing made a mockery of the game’s name to such an extent that tournament organizers at Evo 2015 were forced to use the Xbox 360 edition.

#4: “SimCity 2000” (1995)

Sega Saturn
Here we are again: yet another complex title forced onto a console regardless of its complexity. Best of luck Sega Saturn. The gameplay from Will Wright’s PC classic is fundamentally unaltered, yet the previously crisp graphics are now rather murkier, making it tricky to see the minutia of your settlement. Your urban sprawl is further obscured by a chunky sidebar, a tolerable issue at first, but when your city’s population grows and the notorious slowdown problems begin, a recipe for disaster is created that even the best city planner couldn’t avert. There’s also only room for one save in the Saturn’s internal memory, showing just how ill equipped Sega’s little trier is for SimCity’s insistent calculations.

#3: “Doom” (1996)

After id Software released their pioneering FPS in 1993, every system scrambled to get a piece of Doom pie, resulting in a selection of ports with varying degrees of quality. The 3DO version is often mocked as the devil of all Doom ports, and while it gets some leeway for its laughably short development cycle and surprisingly great soundtrack, the abysmal frame rate and gameplay screen smaller than a 90s phone justify comparisons to Satan himself. With a little optimization and inclusion of full maps or multiplayer it could have been genuinely good. With the source code now out there for free, any die-hard Doom has the power to feasibly lift it out of the fiery depths of hell.

#2: “Dead Rising: Chop Till You Drop” (2009)

Nintendo Wii
If Frank West could see what’s become of his hit Xbox 360 title, he’d certainly have a few snarky comments lined up. In this Wii adaptation aimed at the casual gamer, Frank can’t take photos, the 72-hour limit is gone and, to accommodate the emphasis on generic gunplay, zombie horde size is noticeably lowered. While noobs appreciated this stress-free gameplay, those who’d experienced the original felt it chopped out elements of freedom and tension that first made the series’ name.

Before we reveal our top pick, let’s take a look at some dishonorable mentions.

“Bayonetta” (2009)
PlayStation 3

“Silent Hill HD Collection” (2012)
PS3 & Xbox 360

“Mortal Kombat” (1993)
Super Nintendo

#1: “Pac-Man” (1982)

Atari 2600
With a simple concept and simple aesthetic design, porting the definitive arcade title of the 1980s should have been a simple job. How Atari contrived to create this flickering monstrosity then is a mystery that can only tell us about the state of the industry at the time. In an attempt to get into stores for the holidays, they pumped out a game that, even for the Atari 2600’s notoriously low standards, feels like an early build with little intention to do anything but profit from Namco’s phenomenon. The whole package will inevitably fill you with revulsion and although we probably don’t need to tell you this, you’re better off playing any other title from the mound of shameless clones.