Donald Duck Goin Quackers N64's Broken Music - Fixed in 2024 by Fans after many years (explained on the game's big TCRF page. It is really really wild and was broken in every aspect!)
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Top 10 Videogame Music FAILS
#2
Suggested by
Quinquino Man
Stunt Race FX's many scrapped songs, that came to light after the Nintendo Gigaleak (can be heard on TCRF)
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#3
Suggested by
Quinquino Man
Megaman 3's unhearable music parts: such as Ending theme, that features 55 unused seconds!
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#4
Suggested by
Quinquino Man
Rayman DS EU version plays some instruments in the wrong pitch.
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#5
Suggested by
Quinquino Man
Diddy Kong Racing's DS remake features many unhearable Midi Notes and Channels due to missing sample and/or bank setting (see TCRF)
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#6
Suggested by
Quinquino Man
Cannon Fodder (Game Boy Color) introduction plays heavily aliased, due to odd graphic interruptions.
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#7
Suggested by
Quinquino Man
Super Mario Kart's unhearable 7th sound channel in the battle theme, as it was originally a 1 player song too (see TCRF)
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#8
Suggested by
Quinquino Man
Sonic 1's changed sample rate between proto and final, which makes the percussion in the final faster and shorter than intended
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#9
Suggested by
Quinquino Man
SpongeBob DS Games made by Altron Features so many songs, that many could not be used. While some could be heard in the songtest, some were entirely unused until discovered by dataminers.
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#10
Suggested by
Quinquino Man
Super Mario Galaxy 2's broken jingle. Its hidden Midi-System, which always plays jingles like "Launch Stars" at the correct pitch to match the Music, doesn't work on the last seconds of Slimy Spring's