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VOICE OVER: DP
Script written by Skip Maroosh

Are you sure that's really like...worth it, dude? Welcome to http://WatchMojo.com and today we're counting down our picks for the Top 10 Hardest PlayStation Trophies!

Special thanks to our user “TrendingMeeting” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest


Top 10 Hardest PlayStation Trophies Some gold just isn't worth the trouble. Welcome to WatchMojo.com and today we're counting down our picks for the Top 10 Hardest PlayStation Trophies. For this list we're looking at those trophies that were more rage inducing and frustrating than fun, and are basing our picks on a mix of time investment, sheer difficulty and the stress involved in getting them. While many of these picks certainly make it hard to earn platinum trophies, we'll be covering platinums in a list of their own.

#10: Thanatophobia

"Rogue Legacy" (2014) While limiting deaths can be a cool challenge, this is just cruel difficulty cranking. Named after the fear of death itself, this trophy in the already demanding side-scroller has definitely burned a few fans over the years. Requiring you to beat the game with a maximum 15 deaths, the challenge would already seem high for most games. But what makes this trophy particularly evil is the fact that dying is the only way to upgrade your character, making the game even harder to beat and forcing potentially strategic deaths just to beat the game, which normally averages 100 deaths per normal run.

#9: The White Rider

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"Middle Earth: Shadow Of Mordor" (2014) So many grueling trophies demand the utmost skill from players but the ones that demand luck are more than just a little cheeky. The challenge for this Tolkien-inspired trophy is to liberate 30 slaves in under 180 seconds, all while riding the vicious beast known as a Caragor. While the actual skill required to defeat the enemies holding the slaves is fairly minimal, especially with the Caragor's attacks, the time constraint definitely ramp things up. But the catch here is that slaves are few and far between making the trophy a matter of scouting and time management rather than player testing.

#8: Hunter's Essence

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"Bloodborne" (2015) Collectibles have definitely become a nuisance in games lately, but leave it to the Souls series to make that punishing too. Finally giving a little bit of utility to tedious collection fests, it would've been easy to think getting every weapon in the game would've been at the very least a straightforward affair. Given the copious amounts of money, time and even luck with dungeon layouts to score some of the easily missable weapons later in the game, the potential benefits to getting these items seems negligible, especially on top of the already devastating gameplay.

#7: Requiem For A Killer

"Batman: Arkham Knight" (2015) When one challenge isn't hard enough, just start stacking them together. The latest installment in the Arkham series kept the intense but solid combat going while demanding even more from players because of it. To earn this monster of a trophy players have to beat Killer Croc, but only after they've earned a 300 times multiplier or one million points from fighting the room of goons before him. While either challenge is rough on its own, the stress of landing both is a painful feat, especially when your multiplier can be taken away at any moment by a stray goon in the fray.

#6: Trial Athlete

"Ultra Street Fighter IV" (2015) Even though most players decide to main one character in fighting games, this trophy will have you mastering all of them. Forcing players to explore the entire roster, this trophy requires you to beat all 24 challenges for each of the 35 characters making it both a slog and true struggle to earn the trophy. Between the mounting difficulty and having to adjust to each character after mastering one, this was a test of mental fortitude as much as skill. Importing this trophy over from the game's previous iteration, they made players suffer once more in their quest for platinum.

#5: Master

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"Star Wars: Battlefront" (2015) Not focusing on your single-player is one thing, but forcing players through it anyways is another. Entering a new level of frustration this trophy requires you to earn all stars on each single-player mission on the Master difficulty. While this would be a pretty standard grind in most games the difficulty ramps up so dramatically that it's hard to keep pace, making the process turn from manageable to unfair in an instant. Along with the less-than-solid controls and level design, it required so much time and effort that it has a 0.1 per cent achieved rate among the community.

#4: Ultimate Battler

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"Injustice: Gods Among Us" (2013) Fighting games really seem to enjoy testing their fans with the challenge modes. Giving a twist on Street Fighter's trophy this game forced players to beat every challenge of the battle mode with one extra hard mission to make the game worthy of its title. With enough hard challenges along the way to make this trophy a hard enough trudge as is, the hardest challenge took things in an interesting direction by forcing players to fight the entire roster. The conceit however was running this gauntlet on a single healthbar, turning an interesting concept into a maddening reality.

#3: Is There Anything You Can't Do?

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"Trials Fusion" (2014) You know you're in for some trouble when they call the game Trials. A hard enough game in its own right, the puzzle racer gave a demanding but often fun and well-built grind to beat the whole game, but the layers they included to fully complete the game were downright sadistic. Completing an increasingly unnerving list of tasks, the trophy finds players completing all challenges and puzzles for each level requiring steady thumbs and keen eyes along the way. Things get tough however with the no-fail challenges and even an invisible-bike mode, giving even the best players a run for their money.

#2: I Can See For Miles... Per Hour

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"Surgeon Simulator" (2014) Not too many trophies are this much harder with a controller. Making players embrace the sloppy controls wholeheartedly this trophy finds players both working against and with the intentionally clunky design of the game to perform an eye transplant in under two minutes and ten seconds, all while in a speeding and bumpy ambulance. All the worse thanks to the inaccuracy while using a controller, this trophy's small focal points made the joystick twitching a painful exercise made even worse by the unorthodox methods you need to conceive just to constantly stay ahead of the stress-inducing time limit.

#1: Iron Titan

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"Titan Souls" (2015) Even if you want to take your rough game to the next level, it still needs to be fair. For a game that's often been called a 2D Dark Souls, you'd think the developers would have considered the story mode enough challenge in itself. But unfortunately thanks to the world of trophies, players are treated to this gem that not only has you dealing with the infamous one-hit death, but puts you back at the beginning of the game instead of a checkpoint. If that wasn't enough punishment they also gave each of the bosses extra moves so you have even more patterns to memorize.

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