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VOICE OVER: Daniel Paradis WRITTEN BY: Christopher S Lozano
Script written by Christopher Lozano

From Molyneux to multiplayer, these are the little white lies that turned into massive PR disasters. Welcome to http://WatchMojo.com and today we're counting down our picks for the Top 10 Biggest Lies in Gaming.

Special thanks to our user “Laballs” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest
Top 10 Biggest Lies in Gaming Never believe the promises made by game companies, especially if they are about cake. Welcome to WatchMojo.com and Today we’ll be counting down our Top 10 Biggest Lies in Gaming. For this list, we’re counting down all the times game developers overpromised and under-delivered. Ever been disappointed in a games graphics or wondered about missing features? Then this list is for you.

#10: EA’s Free Game Promise

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Oh, EA when will you learn? The notorious game publisher had announced that anyone buying a copy of “Battlefield 3” on the PlayStation 3 would get a bonus free copy of “Battlefield 1943.” Sounds great, right? It would have been if it were… you know... true. Buyers of the game discovered that their free content was nowhere to be found. Instead, EA said they would make the DLC available early for PS3. Early, not free. You keep doing you, EA.

#9: Xbox One Dev Kits

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The Xbox One had a rocky start, to say the least. Microsoft pushed the content, streaming, and entertainment aspects of the console so hard that it was easy to miss the fact that it was for gaming as well. On top of that, they also promised that every console could serve as a dev kit. This meant that every Xbox One could be used to create, develop, and publish games directly through the device. For over 3 years, they failed to deliver on this promise, finally launching the feature in March of 2016.

#8: “Killzone 2” Graphics Fake-out

This is something that has sadly become all too common these days. Game companies often use several techniques to make their games look amazing for trailers. Unfortunately, this means that when the game is actually released, the experience doesn’t live up to expectations. When Guerilla Games released the trailer for “Killzone 2” at E3 2005, the graphics looked too good to be true… because they were. The company didn’t deliver on the high benchmarks it had set for itself and failed to produce the graphical performance it had promised.

#7: Two Gamepads on the Wii U

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A new console release is like a baby being born. There is so much promise and hope for the little piece of plastic, that it seems like anything is possible. Then, after a year or so, reality sets in. The Wii U was the next-generation console after the highly popular original Wii. The U came with the promise that two of its innovative gamepads, which featured standard console controls plus a small second screen, could be connected to the console. Now that it has been discontinued and replaced by the Switch, this promise will officially never come true.

#6: PS3 at 120 FPS

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FPS, or “frames-per-second,” is often a contentious point of discussion when debating the merits of console versus PC gaming. Some people make the claim that the human eye can only see 30 fps, others swear by the smoothness of fps over 60. Either way, one thing is for certain, it takes some hefty graphical horsepower to push frame rates past 60 on very high settings. That’s why people were surprised and skeptical when Ken Kutaragi made the unlikely claim that the PS3 could run at 120 fps. This would be high for even the most expensive custom PCs. In its lifetime, the PlayStation 2 never lived up to that promise.

#5: Xbox Graphics

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At the time of its release in 1999, “Toy Story 2” was a milestone in computer-generated graphics. There was nothing that compared to it and it required some of the most advanced, cutting-edge, and expensive hardware to make. That’s why it came as a surprise when Microsoft’s Bill Gates said, “We’re approaching the level of detail in Toy Story 2.” While gaming consoles could offer decent graphical performance, they couldn’t offer anything close to approaching what “Toy Story 2” achieved.

#4: “No Man’s Sky” Multiplayer

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If there’s one game which has become synonymous with disappointment and false promises, it’s Hello Games’ “No Man’s Sky.” The game’s creators made some outlandish claims about their game which, in hindsight, should have been obviously unattainable. Sean Murray, the game’s creator made one promise that stuck out to gamers. He claimed that the game would feature multiplayer, but that the chances of people meeting in the vast universe were so slim that it was unlikely to ever happen. This was just one of the false promises made by the developers.

#3: “CS:GO Lotto” Scandal

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“Counter-Strike: Global Offensive” is a staple in the esports arena. In recent years several betting websites have popped up which allow players to bet in-game items. The legality of this was somewhat murky, to say the least. Over the span of a couple weeks, several of these websites were discovered to have been less than honest in some of their business practices. For instance, two popular YouTubers, Trevor ‘TmarTn’ Martin and Tom ‘ProSyndicate’ Cassell, had been promoting the site CSGO Lotto to millions of viewers without disclosing the fact that they were actually part owners, basically tricking their audience to funnel money into their site.

#2: “Aliens: Colonial Marines” (2013)

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This one broke the hearts of xenomorph fans and 80s kids everywhere. When Gearbox and Sega began showing early footage of their game, it seemed like just what we had all been waiting for: an action-packed, dynamic, realistic, and beautiful game set in the “Alien” universe. What we got so much less. On release, the graphics were toned way down, the lighting effects were lowered or missing, and the game looked almost completely different. On top of that, the A.I. characters only knew a limited number of commands. What was promised was a far cry from what was delivered.

#1: Everything Peter Molyneux Says

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A shining example of hyperbole and false promises, Peter Molyneux is the creator behind “Fable,” the critically acclaimed action role-playing game. Despite being well-received, reviews noted that the game was missing several features which had been promised. Gone were things like being able to plant a tree and watch it grow over the lifespan of your character. Peter also made bold promises about a demo called Project Natal - later renamed Project Milo - which featured a sophisticated A.I. interacting with a person and responding to questions. This turned out to be nothing but a tech demo. Even when he turned to Kickstarter for “Godus,” people were willing to fund his project despite his track record. Alas, Molyneux abandoned the project, backers asked for their money back, and “Godus” was panned by critics and gamers upon release.

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