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The 10 Most STRESSFUL Moments in Zelda Games

The 10 Most STRESSFUL Moments in Zelda Games
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VOICE OVER: Johnny Reynolds WRITTEN BY: Johnny Reynolds
From heart-pounding encounters with ReDeads to the nerve-wracking Silent Realms, The Legend of Zelda series has given us plenty of anxiety-inducing moments! Join us as we explore the most panic-inducing sequences that had players gripping their controllers in fear throughout the franchise's history. Our countdown includes encounters from Breath of the Wild, Majora's Mask, Skyward Sword, and more! Which Zelda moment made your palms sweat the most? Share your experiences in the comments below!

Being Spotted by a ReDead

This one’s a downright classic, one that longtime players can absolutely relate to. Introduced in “Ocarina of Time,” ReDeads are essentially zombies with the very aggravating ability to freeze Link in place with their horrifying shriek. For a few moments, there’s nothing you can do but watch as they slowly lumber towards you. And should they reach you before Link snaps out of it, they’ll grab hold and start chomping on his head. The scariest version of ReDeads, surprisingly, is found in “The Wind Waker,” with gigantic heads and glowing red eyes. But no matter what game you’re playing, not being able to move or react as the risk of damage creeps your way is bound to stress you out.


Chased by Phantoms “The Legend of Zelda: Phantom Hourglass” (2007) & “Spirit Tracks” (2009)

There are many reasons most of us don't enjoy the Temple of the Ocean King from “Phantom Hourglass.” The Phantoms play a big part in that. These enemies are immune to most types of damage and can knock Link out in a single hit, making you start a room over. There are certain safe spots where they can’t attack Link. So every time one spots you and gives chase, you have to run for your dear life, which is naturally stressful. Worse, if they hit you, they steal some of your precious time from the Hourglass, which is keeping you alive while you’re inside. Thankfully, there is no Hourglass mechanic in “Spirit Tracks.” Still, getting chased by a Phantom with no way to defend yourself is harrowing.


The Escort Mission “The Legend of Zelda: Twilight Princess” (2006)

After Link reconnects with a temporarily amnesiac Ilia and meets resistance leader Telma, he volunteers to escort them and a sick Zora prince to Kakariko Village. Now, escort missions have come a long way in video games. But this is one of the worst parts of “Twilight Princess” due to how aggravating it can be. Because, of course, it isn’t a simple ride through Hyrule Field. The King Bulbin mini-boss fight isn’t too bad. But afterwards, their wagon is swarmed by an endless supply of fire-arrow-shooting enemies and Kargaroks, massive birds that can be hard to lock onto. It’s a pretty lengthy ride, and Link must use the Gale Boomerang to put out fires on the wagon, which does have a health bar. If the wagon is attacked at specific spots, it will go off the set path before it circles back, making the whole process take longer and putting you at greater risk of failing.


Running Out of Time “The Legend of Zelda: Majora’s Mask” (2000)

One of the more intimidating aspects of “Majora’s Mask” is its three-day time loop. Normally, I’d say it isn’t that bad. You gain the ability to slow down time early on, and so long as you take certain precautions, like only starting dungeons at the beginning of a loop, you’ll probably be safe from running out of time and losing progress. However, I’ve also played this game dozens of times. I can still remember what it was like being in a dungeon or in the middle of a quest as the clock ticked down on the final day, and feeling the tension set in as I was lost on what to do. While restarting the loop means you keep certain marks of progression, like items, you have to renavigate certain areas if you don’t complete your task. It’s better than the alternative, though. If the moon crashes down, all of your progress on that loop is erased, even items.


Your First Guardian Stalker “The Legend of Zelda: Breath of the Wild” (2017)

Although they were shown in pre-release marketing, there’s nothing quite like coming across your first Guardian Stalker in “Breath of the Wild.” Hell, make that your first several, because it takes a while before Link has the materials necessary to defeat them. These laser-shooting spider tanks are absolute power-houses, able to deplete your health immediately. And because they’re so fast, they have no issue chasing you across the landscape before delivering a humiliating Game Over. Naturally, they’re accompanied by some of the most stressful music in the series as well. And God forbid you come across a pair of them early on; you may as well just warp to safety then and there.


The Gloom Spawn “The Legend of Zelda: Tears of the Kingdom” (2023)

While the Guardian Stalkers were shown in the trailers, these groups of nightmarish hands in “Tears of the Kingdom” were not. We all shared that same ‘Oh Dear God’ feeling during our first encounter with them, watching them swiftly glide across the ground towards us before grabbing hold of Link and sucking the life from him. Once they have hold of you, it’s incredibly hard to break free. And as you watch Link’s health disappear, it’s hard not to get stressed. Just like the Guardians, once we knew how to deal with the Gloom Spawn, they weren’t so bad. Still, I’m sure we were all discouraged to learn after killing them for the first time that they spawn a Phantom Ganon, a nasty little surprise and source for more stress.


Sakon’s Hideout “The Legend of Zelda: Majora’s Mask” (2000)

Anju and Kafei’s side quest is one of the most rewarding in the entire series. But it can also make you incredibly anxious since, due to the aforementioned time loop, if you miss an important moment, you have to start the whole thing over. This reaches peak tension during one of its final moments, when Link must help Kafei navigate the hideout of the thief, Sakon. This happens late on the third day, so there’s already some stress there. Kafei’s mask is placed on a conveyor belt leading to a hole, and the duo works through different rooms to reach the end before it falls. Where Link faces enemies, Kafei pushes blocks onto switches to open the doors. However, yellow switches slow down the conveyor belt and red ones speed it up. Obviously, this place is built to stress you out, and failing means Kafei is trapped and the questline is doomed. Of course, you can always save right before going in and restart the game. But let me tell you, folks, little Johnny didn’t think about that and it was a horrible sense of failure to experience as a kid.


The Trial of the Sword “The Legend of Zelda: Breath of the Wild” (2017)

There have been several combat trials across the series, but none of them have been as challenging or stressful as the Trial of the Sword. Added in “Breath of the Wild’s” DLC, it tasks you with making it through three groups of combat encounters, each ranging in difficulty and number of rooms. The only thing is, Link only has access to his Sheikah Slate and however many hearts you’ve gained. No Champion abilities, no armor, no food, and no weapons, though you will collect things as you go. The Beginning Trials aren’t too bad. But every player will reach a point where it becomes too much for them to handle. And once you die, you’ll have to start whatever set of trials you’re on over. The threat of imminent defeat as your collected supplies run out is agonizing to say the least.


No one ever wants to get a Game Over in any game. And as that threat looms closer, it’s bound to cause you a bit of stress. However, in “Zelda II,” losing your health and all of your lives is utterly demoralizing. Doing so restarts Link at the North Castle. Depending on where you were, this can make backtracking across a famously hard game even more of a chore. The exception is if you get a Game Over in the final level, the Great Palace, which just places you at its entrance. However, the bigger issue is that it also resets your experience bar to zero, forcing you to refill it. So, being surrounded by enemies on your last life obviously causes some emotional strain. It’s even worse in the Japanese version, which lowers two of Link’s three stats to the level of his lowest one. Ugh.


The Silent Realms “The Legend of Zelda: Skyward Sword” (2011)

There’s something special about the stress caused by the Silent Realms in “Skyward Sword.” And by special, I mean absolutely hellish. There are four of these in the game, each of which takes away all of Link’s items. He must collect 15 sacred tears scattered around each area before he’s allowed to leave. But if he’s spotted by a Watcher’s lantern, dips even a toe into waking water, or runs out of time between collecting another tear, the realm’s Guardians awake. These will hunt Link down as you scramble to find another tear to put them back to sleep. But if they hit you before you do, the whole thing starts over. Everyone who has played “Skyward Sword” has been scarred by the Silent Realms. They more than serve their purpose, though. There’s nothing more anxiety-inducing than being chased by these behemoths as you desperately search for salvation.


Is there a stressful “Zelda” moment we left off that made your heart rate skyrocket? Well, take a deep breath, and let us know about it in the comments. And if you haven’t already, be sure to subscribe to MojoPlays for more great gaming videos every day!

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