The 10 HARDEST Shrines in Zelda Tears of the Kingdom
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VOICE OVER: Aaron Kline
WRITTEN BY: Aaron Kline
Shrines are scattered throughout Hyrule and are meant to test our skills and our minds. Some shrines will challenge our combat abilities while others will test our problem solving with puzzles. In this video, we're breaking down the 10 hardest shrines in The Legend of Zelda: Tears of the Kingdom. Our list include A Flying Device (Jirutagumac Shrine), Orbs of Water (Igoshon Shrine), Proving Grounds: The Hunt (Mayachideg Shrine), Courage to Fall (Orochium Shrine), Built to Carry (Runakit Shrine), and more!
Script written by Aaron Kline
Welcome to MojoPlays, and today we’re counting down our picks for the 10 hardest shrines in The Legend of Zelda: Tears of the Kingdom.
Shrines are scattered throughout Hyrule and are meant to test our skills and our minds. Some shrines will challenge our combat abilities while others will test our problem solving with puzzles.
With over 150 shrines to discover in the game, it’s possible we missed some difficult ones. What shrine do you think is the hardest? Let us know in the comments.
Getting to this shrine is a puzzle all in itself. This shrine is located in a floating orb in the sky that is constantly spinning. Getting the right angle to access the orbs will take precise aim or patiently gliding into the entrance. This shrine uses the Wing device and these can be tricky to get the hang of. First thing we need to do is build the best flying device we can. Now we need to make it across the abyss to reach the exit. Keeping the weight and balance on this flying death trap is key and once you get the perfect balance you’ll easily cross the gap… But if you’re like me, you’ll fail again and again.
I hope you’ve invested a bit in boosting your stamina because you’ll be swimming in small orbs of water throughout this shrine. It will have you jumping into the orbs and carefully timing your leaps out of them to progress. As orbs fall, you’ll be using your Recall ability while floating in the orb. Now those puzzles aren’t all that hard, the toughest part of the shrine lies ahead. The final orb of water will need some assistance to make its way to the exit. Luckily there is a well placed block and some stone which we can use to build a ramp. Once we have the ramp built we’ll watch it do a wicked jump just as we dive into the orb.
The combat shrines are some of my favorites as they remind me of Eventide Island from Breath of the Wild, due to losing all of our gear and making due with what is in the shrine. These Proving Grounds will not only test our combat skills, but also our building abilities. Scattered through the shrine are Homing Carts. We’ll have to build our best BattleBot to take out the many Constructs guarding the shrine. If you’re patient you could have the first two carts do all the work for you, but let's be honest, we’re not that patient... We’ll end up building an army of Homing Carts, but these carts can also hurt us with spikes, flame throwers, and lasers... So keep your distance. Once the Homing Carts take care of the pesky Constructs, the door will unlock and we can make our way out!
Any time we see those red lasers we know there’s some kind of trap ahead of us. This shrine is mainly difficult because it requires us to do something we’re trained not to do: touch the lasers and fall into a hole. After thinking we’re at a dead end and using our Ascend ability, the real puzzles start. Take out the Construct in your path and open the doors to be greeted with lasers that are easy enough to avoid and two Constructs to take out that’ll lead to a small key. Before we get to our key, this is where we do the unthinkable, touch the laser and fall. Now we can access the locked door and can take the orb to its lock. Then we take the Wing device unlocked and fly down to make our way to our exit.
How are we going to get that giant boulder to its lock? Maybe all these well placed rails will help us. The first rail puzzle is simple enough - place the boulder on the rails and watch it roll. Next up we have a set of rails that are a little further apart. Luckily there are two sticks we can attach to our boulder to assist its descent. Now for the real challenge, one rail with tons of building pieces for us to use. Once we make it down the rail using the contraption we’ve built, we can unlock the door and make our way out of the shrine.
This one seems simple enough; hit the target. The first target is rather easy as we just attach a stick and a rocket and move on. For the second and final puzzle we need to incorporate a gear into our build. Launching our sticks to hit the target will take some precise building so we can actually hit it. What makes this one so difficult is trying to figure out how you get the treasure chest. It's pretty high, but we can reach it if we remember that we can climb anything. Small silly things that we forget in the shrines are usually the simplest answer.
Flow is the second Proving Grounds shrine on the list and boy is this one difficult. Just like the other Proving Grounds we lose all our gear and are only given a shield, wooden stick, and long stick. In the center of the room is a platform with Constructs guarding it. Surrounding the platform are more Constructs floating around the moat with bows hoping to stop you from getting to the platform. Taking out the Constructs can be a challenge, but if we use our Ultrahand we can take out all the ones floating in the moats. Now we have to defeat the remaining baddies to unlock the door.
This shrine is rather simple… once we understand how to progress. First we need to figure out how to open the entrance - again, this is a simple thing to do, but we often forget the basics when in a shrine. Just shoot the glowing pillar with your bow. Now we’re greeted with an abyss and floating bounce pads. We’ll be bouncing from pad to pad while using our downward force to launch us. Above the last bounce pad is a locked door. Now we have two ways of getting in there; we can shoot the glowing pillar once again or be a little cheeky and use our Ascend ability to bypass the gate and exit the shrine.
Now this shrine itself isn’t hard, in fact once you get to it you're granted a treasure chest and then exit. Getting to this shrine is the actual puzzle. The shrine is located in the center of the North Lomei Labyrinth. Making your way through the labyrinth is mind bending with twists and turns, some leading to dead ends. You could always climb to the top of the labyrinth to have a better view, but finding the shrine will still be difficult. Oh, I forgot to mention that you’ll need some fire arrows as the shrine is blocked by a chunk of ice.
This shrine is one simple yet difficult traditional puzzle. In the center of the room we see a cube, which is a room all in itself. We’ll be flipping the room every which way to open new levels and openings. You could solve this like most of us solve a Rubik's Cube by flipping all willy-nilly, but there is an actual science to the madness. Once you’re able to finally make it to the top you can run to the exit with a sigh of relief knowing you’ll never have to enter that cube again.
10 Hardest Shrines in Zelda: Tears of the Kingdom
Welcome to MojoPlays, and today we’re counting down our picks for the 10 hardest shrines in The Legend of Zelda: Tears of the Kingdom.
Shrines are scattered throughout Hyrule and are meant to test our skills and our minds. Some shrines will challenge our combat abilities while others will test our problem solving with puzzles.
With over 150 shrines to discover in the game, it’s possible we missed some difficult ones. What shrine do you think is the hardest? Let us know in the comments.
#10: A Flying Device
Jirutagumac ShrineGetting to this shrine is a puzzle all in itself. This shrine is located in a floating orb in the sky that is constantly spinning. Getting the right angle to access the orbs will take precise aim or patiently gliding into the entrance. This shrine uses the Wing device and these can be tricky to get the hang of. First thing we need to do is build the best flying device we can. Now we need to make it across the abyss to reach the exit. Keeping the weight and balance on this flying death trap is key and once you get the perfect balance you’ll easily cross the gap… But if you’re like me, you’ll fail again and again.
#9: Orbs of Water
Igoshon ShrineI hope you’ve invested a bit in boosting your stamina because you’ll be swimming in small orbs of water throughout this shrine. It will have you jumping into the orbs and carefully timing your leaps out of them to progress. As orbs fall, you’ll be using your Recall ability while floating in the orb. Now those puzzles aren’t all that hard, the toughest part of the shrine lies ahead. The final orb of water will need some assistance to make its way to the exit. Luckily there is a well placed block and some stone which we can use to build a ramp. Once we have the ramp built we’ll watch it do a wicked jump just as we dive into the orb.
#8: Proving Grounds: The Hunt
Mayachideg ShrineThe combat shrines are some of my favorites as they remind me of Eventide Island from Breath of the Wild, due to losing all of our gear and making due with what is in the shrine. These Proving Grounds will not only test our combat skills, but also our building abilities. Scattered through the shrine are Homing Carts. We’ll have to build our best BattleBot to take out the many Constructs guarding the shrine. If you’re patient you could have the first two carts do all the work for you, but let's be honest, we’re not that patient... We’ll end up building an army of Homing Carts, but these carts can also hurt us with spikes, flame throwers, and lasers... So keep your distance. Once the Homing Carts take care of the pesky Constructs, the door will unlock and we can make our way out!
#7: Courage to Fall
Orochium ShrineAny time we see those red lasers we know there’s some kind of trap ahead of us. This shrine is mainly difficult because it requires us to do something we’re trained not to do: touch the lasers and fall into a hole. After thinking we’re at a dead end and using our Ascend ability, the real puzzles start. Take out the Construct in your path and open the doors to be greeted with lasers that are easy enough to avoid and two Constructs to take out that’ll lead to a small key. Before we get to our key, this is where we do the unthinkable, touch the laser and fall. Now we can access the locked door and can take the orb to its lock. Then we take the Wing device unlocked and fly down to make our way to our exit.
#6: Built to Carry
Runakit ShrineHow are we going to get that giant boulder to its lock? Maybe all these well placed rails will help us. The first rail puzzle is simple enough - place the boulder on the rails and watch it roll. Next up we have a set of rails that are a little further apart. Luckily there are two sticks we can attach to our boulder to assist its descent. Now for the real challenge, one rail with tons of building pieces for us to use. Once we make it down the rail using the contraption we’ve built, we can unlock the door and make our way out of the shrine.
#5: Mallet Smash
Oshozan-u ShrineThis one seems simple enough; hit the target. The first target is rather easy as we just attach a stick and a rocket and move on. For the second and final puzzle we need to incorporate a gear into our build. Launching our sticks to hit the target will take some precise building so we can actually hit it. What makes this one so difficult is trying to figure out how you get the treasure chest. It's pretty high, but we can reach it if we remember that we can climb anything. Small silly things that we forget in the shrines are usually the simplest answer.
#4: Proving Grounds: Flow
Sifumim ShrineFlow is the second Proving Grounds shrine on the list and boy is this one difficult. Just like the other Proving Grounds we lose all our gear and are only given a shield, wooden stick, and long stick. In the center of the room is a platform with Constructs guarding it. Surrounding the platform are more Constructs floating around the moat with bows hoping to stop you from getting to the platform. Taking out the Constructs can be a challenge, but if we use our Ultrahand we can take out all the ones floating in the moats. Now we have to defeat the remaining baddies to unlock the door.
#3: Downward Force
Mayaumekis ShrineThis shrine is rather simple… once we understand how to progress. First we need to figure out how to open the entrance - again, this is a simple thing to do, but we often forget the basics when in a shrine. Just shoot the glowing pillar with your bow. Now we’re greeted with an abyss and floating bounce pads. We’ll be bouncing from pad to pad while using our downward force to launch us. Above the last bounce pad is a locked door. Now we have two ways of getting in there; we can shoot the glowing pillar once again or be a little cheeky and use our Ascend ability to bypass the gate and exit the shrine.
#2: Rauru’s Blessing
Mayaotaki ShrineNow this shrine itself isn’t hard, in fact once you get to it you're granted a treasure chest and then exit. Getting to this shrine is the actual puzzle. The shrine is located in the center of the North Lomei Labyrinth. Making your way through the labyrinth is mind bending with twists and turns, some leading to dead ends. You could always climb to the top of the labyrinth to have a better view, but finding the shrine will still be difficult. Oh, I forgot to mention that you’ll need some fire arrows as the shrine is blocked by a chunk of ice.
#1: A Prone Pathway
Domizuin ShrineThis shrine is one simple yet difficult traditional puzzle. In the center of the room we see a cube, which is a room all in itself. We’ll be flipping the room every which way to open new levels and openings. You could solve this like most of us solve a Rubik's Cube by flipping all willy-nilly, but there is an actual science to the madness. Once you’re able to finally make it to the top you can run to the exit with a sigh of relief knowing you’ll never have to enter that cube again.
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