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VOICE OVER: Adrian Sousa WRITTEN BY: Nathan Sharp
Welcome to MojoPlays! Today we'll be looking at some of the hardest and most detested missions from the “Grand Theft Auto” and “Red Dead Redemption” series. Just so you know, there will be spoilers ahead, particularly for “Red Dead Redemption 2,” so a major spoiler warning is in effect.
Hardest GTA and RDR Missions Welcome to MojoPlays! Today we’ll be looking at some of the hardest and most detested missions from the “Grand Theft Auto” and “Red Dead Redemption” series. Just so you know, there will be spoilers ahead, particularly for “Red Dead Redemption 2,” so a major spoiler warning is in effect. Wrong Side of the Tracks “Grand Theft Auto: San Andreas” (2004) How could we not include Wrong Side of the Tracks? This is easily one of the most hated missions in the entire GTA canon, a horrible mixture of frustrating gameplay, timing, and an annoying companion. The goal is relatively simple – stop four Vagos thugs from escaping on a train. But apparently these thugs are made of titanium, because they take a hundred bullets before they go down, and Big Smoke isn’t a very good shot to begin with. Not only that, but you have to dodge cars, oncoming trains AND kill the thugs before crossing a certain section of the map. Say it with us now – “All we had to do was follow the damn train, CJ!” Has that been burned into your memory, or what? American Venom “Red Dead Redemption 2” (2018) “Red Dead Redemption 2” was a pretty easy game, and none of the story missions really resulted in a lot of grief. Until the end. While American Venom isn’t “Dark Souls” or anything, it serves as a huge difficulty spike from the rest of the game. The mission begins normally, as you shoot your way up a mountain through an army of goons, with very little cover on the way up. But then you get to Micah, and he puts up one hell of a fight. His bullets do insane amounts of damage, he’s a very quick shot, and he counters Dead Eye. Meanwhile, all you have to hide behind is a tiny crate. Timing is essential, because emerging prematurely could easily spell death. Luckily, the shootout doesn’t last very long, as Sadie shows up to save the day. We Shall Be Together in Paradise “Red Dead Redemption” (2010) We Shall Be Together in Paradise took the offensive gameplay of “Red Dead Redemption” and turned it on its head. Whereas most missions have you running through and mowing down enemies like The Terminator, this one forces you to mix offensive with defensive strategies, as exposing yourself ensures a very quick death. While you’re crossing the river with Irish, you are ambushed by what seems like an endless swarm of enemies, all of whom are packing very dangerous weaponry. The raft is also a tight location (it being a raft and all), and the compact space could prove maddening for players who are more active and gung-ho. You essentially have to play reverse Whack-a-Mole, as you pop up, take out an enemy, and pop back down. It’s a little tedious, and it can be very frustrating. The Driver “Grand Theft Auto: Vice City” (2002) There’s just so much wrong with this mission we don’t even know where to begin. First off, the premise – “I’ll drive for you, but ONLY IF you beat me in a street race.” What the heck kind of sense does that make? Secondly, how unfair is it that Hilary gets a Sabre Turbo while you’re in a crappy ten-year-old Sentinel? What kind of sense does THAT make!? Third, the added stress of the police only exacerbates an already-frustrating mission. And lastly, why do the police ignore Hilary!? Not only does this mission make no sense, it seems as if Rockstar is actively trolling the player. This mission is infuriating just to be infuriating. The Big Score (Subtle) “Grand Theft Auto V” (2013) Like “Red Dead Redemption 2,” the relatively easy “Grand Theft Auto V” saved the hardest for last. And with a name like The Big Score, you have to expect some difficulty. However, it’s not really the entirety of the mission that’s frustrating. Yes, there are A LOT of goons, but most players can handle an onslaught. What really gets under the skin is that terrible traffic control section with Franklin. Why Rockstar decided to implement a puzzle into “GTA” is beyond us. While it’s probably not very hard for puzzle veterans, everyone else was left panicked and confused while trying to divert the getaway from Merryweather. People play “Grand Theft Auto” to go crazy and blow stuff up, not to play traffic control puzzles. Demolition Man “Grand Theft Auto: Vice City” (2002) It’s amazing to see how easy the “GTA” series has become. While the seventh generation games are straightforward, “Vice City” had some real headaches. Case in point – those terrible, awful, atrocious RC missions. (xref) While “Bombs Away!” was particularly stupid, we have to give this spot to Demolition Man. Yes, the timer is scary and adds an unnecessary component to the mission. Yes, it can suck when a security guard blows up the helicopter. But what really sucks are the controls. Controlling this RC helicopter is an absolute nightmare, especially on PC. It’s not rare to read of someone quitting the game over this mission or reconfiguring the controls just to get past it. It’s a horribly designed and programmed mission, and it’s a rare stain on the perfection that is “Vice City.” Bomb Da Base: Act II “Grand Theft Auto III” (2001) Bomb Da Base Act II was quite early into “Grand Theft Auto III,” and we’re surprised that it didn’t scare more people away. In this mission, you’re tasked with sniping enemies on a ship while 8-Ball plants explosives. It’s your standard GTA mission, only 8-Ball is seemingly made out of paper, because he dies way too easily. Not only that, Rockstar hadn’t quite perfected the whole ally AI thing, because 8-Ball will gladly walk directly into the line of fire or refuse to take cover. The enemies can also be hard to locate, so by the time you actually spot where the gunfire is coming from, those bullets will have entered 8-Ball. What a joy it was to finally watch that ship sink. Supply Lines… “Grand Theft Auto: San Andreas” (2004) Supply Lines still gives “San Andreas” players nightmares. This mission is rightfully considered to be the hardest in the entire GTA canon, and for good reason. It’s just a mess on every single level. Store clerk Zero forces you to pilot an RC Plane with terrible and awkward controls. The plane’s fuel also depletes way too quickly, so much so that the problem was actually fixed on later editions of the game. You’re treated to the incessant drone of the engine. And shooting the enemies was a real pain and often resulted in a crash, which of course wasted more precious fuel. David Cross, who played Zero appeared on “Hot Ones” and told Sean that he hates the mission and can’t stand listening to his own annoying voice. Supply Lines can go to hell.

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