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Every DOOM Game Ranked

Every DOOM Game Ranked
VOICE OVER: Riccardo Tucci WRITTEN BY: Ty Richardson
“DOOM” has been around for a rather long time and has seen a hearty helping of sequels, most of them being just as good as the one before. Of course, only one can be named the best! Keep in mind that we'll be excluding the mobile games from this list. Our countdown includes DOOM II: Hell on Earth, DOOM Eternal, DOOM (2016) and more!
Script written by Ty Richardson

Every DOOM RANKED

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Welcome to MojoPlays, and today, we’re ranking all the games in the “DOOM” franchise! “DOOM” has been around for a rather long time and has seen a hearty helping of sequels, most of them being just as good as the one before. Of course, only one can be named the best! Keep in mind that we’ll be excluding the mobile games from this list. Here we go!

#8: “DOOM VFR” (2017)

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Most ideas sound good on paper, but when executed, they can lead to...questionable results. “DOOM VFR” was finally our chance to experience the FPS franchise in a VR form, and it was once again proof that all that glitters is not gold. While it was cool to explore the UAC and come face-to-face with the demons for the first time, the game greatly suffers from its own fast-paced gameplay. Basically, “DOOM’s” frenetic action doesn’t translate well to VR and can disorient even the most avid VR enthusiast. Even the strongest stomachs may get a little queasy from a simple knockback, which isn’t something we’d want from any of our games.

#7: “Final DOOM” (1996)

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“Final DOOM” was a rather special package. It isn’t often that fan-made work gets to become a part of the IPs that inspire them, and that’s what happened here. “Final DOOM” comes with “TNT: Evilution”, a WAD made by TeamTNT before it was acquired by id Software, and “The Plutonia Experiment”, which was originally an eight-level WAD before id ordered an additional eight from the creators, Dario and Milo Casali. Both are exceptionally well-made, and for those wanting a “DOOM” that was relentlessly brutal in its difficulty, it was beyond satisfactory.

#6: “DOOM 3: BFG Edition” (2012)

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“DOOM 3” was certainly the black sheep of the franchise, almost the antithesis of a regular “DOOM” game. Pacing and gameplay are significantly slower, and the game leans very heavily into horror and suspense rather than its action shooter roots. Still, that isn’t to say it’s terrible all around, at least not the “BFG Edition”, which is why we’re specifically acknowledging this version of the game. “BFG Edition” fixed some problems the original had such as the inability to use a flashlight and weapon simultaneously. “BFG Edition” also upgraded the visuals and implemented a checkpoint system, making the game much more bearable.

#5: “DOOM II: Hell on Earth” (1994)

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“Hell on Earth” has a lot of things going for it that we can appreciate. Not only does it retain the fast-paced gameplay of the original, but it amps up the difficulty with new enemies like the Archvile and the Pain Elemental. The only problem with “Hell on Earth” is how overly convoluted some of the levels can get with one or two even having the ability to softlock you out of finishing the level. Yeah, we’re looking at you, MAP08! The main reason we’re putting the game higher than we originally wanted to is because this was when the Super Shotgun was introduced. Without “Hell on Earth”, we wouldn’t have had this magnificent pepper sprayer!

#4: “DOOM Eternal” (2020)

Regardless if you hated the Marauders for slowing combat, “Eternal” did a lot of things really well. There was more of a focus on traversal and momentum, and players could now make use of monkey bars and dashes to further explore environments. There were also plenty of kickass moments throughout the story with music just as thrilling as the previous game. So, why does it only make it to number four? Well, “Eternal” makes suspense feel more contrived with how specific it wants you to play. As for that Battlemode? It still runs terribly despite being a year old and hasn’t had any significant updates outside of rewards for its grindy progression system. We would have rather had Deathmatch return once more.

#3: “DOOM 64” (1997)

Much like “DOOM 3”, “DOOM 64” takes more of a horror approach, utilizing darker environments and lighting. Oddly enough, it also doesn’t employ a high-energy soundtrack like the games that came before it. Instead, it uses ambience, noises in the environment to make the quietness more unsettling. The level design, on the other hand, can be a bit grander in its structure and clever with its secrets, holding many hidden areas filled with enemies to catch you off guard. It all works surprisingly well, which is why it was so exciting to see “DOOM 64” finally make its way to modern consoles in 2020. You did good, Midway Games!

#2: “DOOM” (2016)

After the franchise had laid dormant for over a decade, it was hard to imagine what a new “DOOM” game would look like. Just when we thought the 2016 reboot was going to be mediocre at best, it blew everything out of the water. It reminded us of why we loved “DOOM” - the intense music, the hectic gameplay, the spectacle of demon viscera… However, this wasn’t just a simple reboot - it managed to incorporate new ideas that kept gameplay fresh such as Glory Kills, and the chainsaw’s new role as an impromptu ammo fountain kept combat tense and strategic. On top of that, it featured a rewarding multiplayer mode and an expansive map editor. This was the ultimate celebration of everything “DOOM”!

#1: “DOOM” (1993)

How could we put anything above the game that started it all? The classic title helped build upon the foundation set up by “Wolfenstein 3D” with its technical achievements, level design, music, and gameplay. We’re not just putting this at the top spot for historical purposes either. Few games ever withstand the test of time, and despite being a game from the early 90’s, it’s still a blast to return to again and again. It somehow manages to get better with age, which makes it incredibly hard to imagine how a new “DOOM” game could possibly overthrow it.

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