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VOICE OVER: Riccardo Tucci WRITTEN BY: Jarett Burke
whether through censorship, rushed development or hardware limitations, not everything a video game designer sets out to do makes it into the final product. So here are our picks for the best moments in video games that were left on the cutting room floor.
Cut Content You Never Got to See Welcome to MojoPlays! Today we’re looking at the best content that was cut from popular games before release. How do we know it’s the best? Well, just listen to these examples and dream about how awesome they could have been! Teaming up with Luigi “Super Mario 64” (1996) It’s really hard to complain about “Mario 64” when it’s undoubtedly one of the best games ever made and holds such a cherished spot in the hearts of older gamers. But! Did you know that Luigi was originally a playable character in a multiplayer mode that, crushingly, had to be cut before the game’s release because of memory limitations? Could you imagine how much MORE popular this game could have been with multiplayer, seeing as this was the height of couch coop with titles like “Goldeneye” and “Mario Kart 64?” Oh well, at least we got to play as the underappreciated brother in the handheld port “Super Mario 64 DS.” Still, it doesn’t hurt to dream about what could have been. Upper Cathedral Ward “Dark Souls: Remastered” (2018) You’d probably think we were crazy if we told you that you could see an early build of the Upper Cathedral Ward from “Bloodborne” inside “Dark Souls Remastered” but you’d have to use “Grand Theft Auto 5” to access it. Well, we’re NOT crazy, and it IS possible! A modder by the name of Dropoff is the one who spotted an odd line of code in “Dark Souls Remastered” and exported it to a 3D software program that allowed him to open it using “GTA 5.” Sounds complex, right?! But, have no fear, there’s video of the whole thing! So, just sit back and relax and watch Trevor Philips explore an early version of the Upper Cathedral Ward because…. Why not?! The Windhelm Pit “The Elder Scrolls V: Skyrim” (2011) If arrested in the city of Windhelm for such crimes as thieving or killing, you’ll end up spending time in jail to serve out your punishment. But, there’s an unused cell from within “Skyrim’s” code that suggests there was much more to this particular jail than what we encountered in the game. Thanks to modders, it’s clear that the jail in Windhelm once included a fighting pit. And, based on lines of dialogue from the jailer in Windhelm (Huki Seven-Swords), it’s suggested that criminals could earn their freedom back by partaking in gladiatorial-like fights in front of an audience of spectators. It’s really too bad that this pit didn’t make it into the final cut of the game because who doesn’t want to play as a gladiator with Dragon Shouts? Bonds, Many James Bonds “GoldenEye 007” (1997) Late-night multiplayer sessions with “Goldeneye” are a lot of gamers favorite memory from the 90s. Just throw proximity mines everywhere, sit back, and laugh as your friends blow up every two minutes. But, these sessions could have been even better with more characters, especially allowing us to play as different James Bonds from the series’ long history. And, that’s exactly what almost happened too, as early builds allowed players to choose from an additional three Bonds: Sean Connery, Roger Moore and Timothy Dalton. What could have been serious Bond on Bond action, however, was removed before release, but thankfully it still exists in the code for modders to have fun with. Did Rare not have the rights to the actors’ likenesses or did they just not have space to include them all? Probably the former, we think, as we can imagine Sean Connery coming with a hefty price tag. Lost Ending “Legacy of Kain: Soul Reaver” (1999) “Soul Reaver” was a major step forward for the Legacy of Kain series after “Blood Omen,” but it’s ending left a lot to be desired, wrapping up on a cliffhanger and feeling slightly unfinished. But, that wasn’t how it was originally set to end, as both time constraints and the desire for sequels changed Crystal Dynamics’ plan. Thanks to unused audio clips from the game, we know that in the original ending Raziel succeeded in killing all the vampires and completing his mission. Despite being a more thorough ending, this probably would have cancelled out the sequels “Soul Reaver 2” and “Defiance,” so we’re quite happy that the game decided to end the way it did. By the way: when can we get these games remastered on current gen?! Seriously! Kamek the Magikoopa “Mario Kart 64” (1996) Out of the original eight characters in “Mario Kart 64,” one Classic Karter almost didn’t make it into the final game. You might be thinking it was Wario (or maybe Toad) but it was actually Donkey Kong, whose place was originally given to Kamek the Magikoopa. Kamek the Whata-Hoopa?? Well, he’s a powerful wizard who served as an advisor to Bowser and had made his Nintendo debut a year earlier in “Super Mario World 2: Yoshi’s Island.” Devs must have wanted to include more villains on the roster and Kamek was fresh in their memory. Many years later, however, we can all breath a heavy sigh of relief knowing that Nintendo ultimately went with the fan-favorite Donkey Kong. So Many Cuts! “Fallout: New Vegas” (2010) To say that there were a lot of cuts in “Fallout: New Vegas” is an understatement. The game itself had a pretty short development cycle for such a big game, so this could help explain why so many ideas ended up on the “cutting room floor” (so to speak). Hidden within the game files are a host of unused materials, such as in-game perks, enemies, items, maps, notes, dialogue and even downloadable content. Lots of quests were cut too, some with interesting titles like “Jailhouse Rock” and “Viva Las Vegas!” While time may have been a factor, Obsidian also said that if the game had been a PC exclusive, they could have fit in much more of the cut content; but, seeing as they had to focus on home consoles too, the limitations of these devices ultimately led to the cuts. The Last Mission “Metal Gear Solid V: The Phantom Pain” (2015) The fifth Metal Gear Solid was a masterpiece in open-world gameplay, but it was quite apparent toward the end of the game that something just seemed to be missing… What could it have been? Oh, right, the ending! Despite how awesome the game played, and how stealthy we felt as Big Boss, the story was a big letdown. It seemed incomplete, and with all the bad blood revealed between Hideo Kojima and Konami during the game’s development, it’s been speculated the game is indeed incomplete. And, what with the whole second chapter feeling unfinished and what appears to be the final mission (or at least a mission that could have shone some serious clarity on the story’s events) cut completely, it hard not to feel this way no matter what Konami says to the contrary.

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