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10 WORST Gundam Games

10 WORST Gundam Games
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VOICE OVER: Aaron Brown WRITTEN BY: Aaron Brown
Gundam has delivered some amazing mech action over the years, but not every mobile suit mission was a winner. Join us as we dive into the clunky, frustrating, and downright disappointing games that left pilots dodging more problems than enemy fire. From broken controls to grind-heavy design, these titles missed the mark in spectacular fashion.

10 Worst Gundam Games


Welcome to MojoPlays and today we're diving into the absolute scrap heap of the Gundam universe, the games so bad they make you wonder if Amuro Ray himself would've rather piloted a Zaku with no legs. Gundam has dropped some all-time classics, but for every epic mech battle, there's a clunky disaster that should've stayed in development hell.


“Mobile Suit Gundam: Encounters in Space” (2003)

Starting our list, we have the PS2 space shooter that tried to make zero-gravity Gundam battles feel epic but mostly just made you feel nauseous and annoyed. Encounters in Space gives you a decent roster of mobile suits and some slick-looking dogfights inspired by the original series, but the controls are a clunky disaster. Piloting turns into a frustrating wrestling match with sluggish multi-lock targeting that fights you constantly, movement that feels like dragging your mech through molasses, and restrictive rail-shooter sections that kill any sense of freedom. The story vignettes aim for One Year War drama but land as disjointed filler while you're battling the camera and awkward handling. It's ambitious for its time, sure, but that ambition delivers a floaty, unresponsive mess that aged poorly. Fans might defend it as "one of the better PS2 ones," but that's some serious damning with faint praise.


“Mobile Suit Gundam: Battle Operation 2” (2018)

Battle Operation 2 started with solid mech shooter foundations but turned into a predatory grindfest that punishes players at every turn. The core combat itself has potential with big team battles in iconic suits but the monetization, gacha drops, and aggressive paywalls suck the joy right out. Matchmaking issues, balance patches that feel like random dice rolls, and a steep learning curve for newcomers make it a frustrating experience. It's the live-service Gundam game that forgot to be fun first. Fans poured hours in hoping for fixes, only to watch it limp along with the same problems. If you're a completionist or love suffering in giant robots, dive in... otherwise, steer clear. This "Operation" operates more like a wallet extraction device than an actual game. Another reminder that free-to-play doesn't always mean free of regret.


“SD Gundam Battle Alliance” (2022)

SD Gundam Battle Alliance had the cute super-deformed charm going for it, but underneath that chibi exterior lurks a repetitive, unbalanced slog that overstays its welcome quick. The co-op campaign sounds fun until missions blur together into the same hack-and-slash formula with zero variety. Balance is all over the place, some suits dominate while others feel like dead weight, and the story? Paper-thin at best. It's the kind of game that makes you appreciate actual strategy in Gundam titles by showing you what happens when it's completely absent. Nintendo Switch owners looking for couch co-op might get a few laughs out of the visuals, but the gameplay loop wears thinner than a Zaku's armor after a Beam Saber swipe. Cute idea, terrible execution. This Alliance felt more like a betrayal of what makes SD Gundam fun.


“Mobile Suit Gundam: Extreme VS-Force” (2016)

Oh look, a Vita exclusive that tried to mash strategy and button-mashing into one glorious mess and completely whiffed it. Extreme VS-Force gives you big Gundam battles on the go, but the hybrid controls feel like they were designed by someone who hated fun. Camera angles go rogue, targeting is a nightmare, and the pacing swings between glacial and chaotic. The roster sounds tempting until you realize half the depth got sacrificed for portable jank. It's like they took the arcade fighter roots and buried them under layers of awkward strategy elements that nobody asked for. Vita fans desperate for mech action might squeeze some enjoyment out of the visuals, but most will drop it faster than a defeated mobile suit. This "Force" had zero force behind it—just another licensed experiment that proves not every Gundam spin-off needed to exist. Save your save slots for better portable options.


“Gundam Versus” (2017)

Gundam Versus brought the arcade fighter hype to consoles but delivered a content-starved experience that left Western fans feeling robbed. The multiplayer battles are fast and flashy when they work, but the single player offerings? Basically nonexistent. A lack of modes, thin roster at launch, and netcode issues made everything feel half-baked. It's like they ported the arcade cabinet without adding anything substantial for home play. Fans of the Japanese versions had more context, but for everyone else it was a disappointing showcase of what could have been. The combat has that signature Gundam flair, sure, but without any meat on the bones it just feels like an expensive tech demo. If you're craving deep fighter action, look elsewhere, the only meaningful Versus encounter here is the game versus your valuable time and money.


“Mobile Suit Gundam: Journey to Jaburo” (2001)

Oh boy, strap in for one of the earliest PS2 Gundam efforts that somehow made piloting a giant robot feel like wrestling a broken shopping cart. The controls are a nightmare where you're stuck using the d-pad instead of the analog stick for movement, because who needs intuitive gameplay when you've got authentic 'clunky Zeon tech' vibes, right? The levels look decent for the time, sure, with some flashy cutscenes trying to sell the One Year War story, but actually playing it is an exercise in frustration. Enemies feel like bullet sponges, and your mobile suit handles like it's knee-deep in mud, and the whole thing just drags. It's the kind of game that makes you appreciate how far the series has come... or at least how bad things used to be. This one didn't just journey to Jaburo—it journeyed straight into the 'never again' pile.


“Gundam Evolution” (2022)

Ah yes, another free-to-play hero shooter that died faster than Overwatch 2’s hopes and dreams. Gundam Evolution had potential, with big mechs, Overwatch-style team fights, and recognizable suits, but Bandai Namco turned it into a masterclass in how to fumble an IP. Predatory gacha monetization, region locks at launch killing hype, constant disconnects, and a roster that locked the coolest units behind painful grinds. Skins were lazy recolors, progression felt awful, and the whole thing shut down in about 14 months. Gameplay had flashes of fun if you could actually get into a match without crashing, but it played like a generic hero shooter wearing a Gundam costume instead of embracing what makes giant robots awesome. Fans were excited for a big Western-friendly Gundam multiplayer, and what we got was a cautionary tale. Lesson learned: sometimes the real enemy isn't Zeon, it's corporate executive enforced live-service decisions.


“New Gundam Breaker” (2018)

The Gundam Breaker series peaked with 3, then this hot mess tried to follow it up and faceplanted harder than a kitbash gone wrong. New Gundam Breaker gave us linear corridor crawling, shallow combat, and a building system that somehow felt less fun than the previous entry. Technical issues were never-ending, stuttering, camera problems, finicky lock-on, and performance on the base PS4 was a nightmare. As for the story, it was forgettable at best and boring at worst. Parts weren't balanced, bosses felt samey, and the whole thing just lacked the charm and depth that made fans fall in love with Gunpla battles. If you're hunting for mech customization joy, skip this and go back to the superior entries. New Gundam Breaker isn't just bad—it's the disappointing cousin who shows up at the family reunion to remind everyone why we have favorites.


“Mobile Suit Gundam SEED: Never Ending Tomorrow” (2005)

Gundam SEED fans, this one hurts. Never Ending Tomorrow promised big story moments with Kira, Athrun, and the crew, but delivered a control scheme so terrible it makes you long for the days of tank controls. Combat feels floaty and unresponsive, missions blend together in a haze of repetitive objectives, and the camera? Let's just say it’s fighting a battle of its own and it's not on your side. The voice acting tries, the anime cutscenes look alright, but everything else screams 'rushed licensed cash-grab.' Side missions for supporting characters sound cool on paper until you realize they're just more of the same sluggish mess. It's like they took the emotional drama of SEED and buried it under endless layers of jank. If you powered through this back in the day, respect—you've got the patience of a Coordinator. For everyone else, it's a solid reminder that not every Gundam adaptation needed a game tie-in.


“Mobile Suit Gundam: Crossfire” (2006)

A PS3 launch title that did more damage to Gundam's Western reputation than any Zakus ever could. Whether you call it Crossfire or Target in Sight depending on your region, this thing was a technical disaster everywhere. Frame rates chugged like a mobile suit low on propellant, graphics looked muddy and barely last-gen, collision detection was a joke, and AI allies/enemies acted like they were running on dial-up. The ambitious concept of commanding troops in the One Year War sounded epic, but execution turned it into a sluggish, frustrating slog with tiny maps and not much else to save it. Voice acting and story bits did their best, but you spend most of your time fighting the game itself. It’s the poster child for rushed launch window shovelware. Gundam deserved better as a next-gen showcase, and this stinker probably scared publishers away for years. Not even a hate playthrough is worth this kind of torture.


Which of these mighty mobile suit games spectacularly roasted your childhood? Relive your own painful memories in the comments.

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