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10 Things We KNOW About Final Fantasy VII Revelation

10 Things We KNOW About Final Fantasy VII Revelation
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VOICE OVER: Mathew Arter WRITTEN BY: Mathew Arter
The remake trilogy is heading toward its endgame, and there's already a lot we can lock in about what comes next. From Yuffie's expanded Wutai storyline and Vincent's bigger role to Cid's revamped portrayal, class-based combat, menu portraits, and the Highwind's return, here's what we know so far about Square Enix's next big adventure.

10 Things We Know About Final Fantasy 7 Revelation


Welcome to MojoPlays, and today we are speculating wildly... Wait no. Wrong script. Today we are talking comfortably about things we know, these are 10 Things We Know About FF7 Revelation. Maybe tomorrow we can speculate wildly. Let’s go!


Yuffie’s Wutai Quest Line


Back in the original "Final Fantasy VII," it was entirely possible to reach the credits without spending much time with Yuffie at all, and Vincent for that matter. Yuffie was optional, after all, and plenty of players either missed her or ignored her side content. The remake project has taken a very different approach. Rather than being a bonus character tucked away on the sidelines, Yuffie has been pushed into the spotlight with an expanded role and a much larger presence in the story. Based on the footage shown so far, Wutai looks set to become a major location filled with exploration opportunities and dedicated gameplay sequences. Her acrobatic movement abilities appear to be returning as well. Meanwhile, Vincent Valentine seems poised for similar treatment, with elements from "Dirge of Cerberus" potentially influencing his storyline. If that happens, expect plenty of drama, deep lore, and brand-new content that never existed in the original game.


Menu Portraits


Among all the big gameplay reveals and visual upgrades, one of my favourite touches is something surprisingly small. The redesigned interface includes character portraits that closely resemble the ones from the original game, but they've been recreated using detailed 3D models rather than Tetsuya Nomura's traditional artwork. It's a clever way of modernising the presentation while still preserving a familiar part of the classic experience. The portraits appear throughout menus and combat screens, helping the whole interface feel like a tribute rather than a complete replacement. Little details like that tend to go unnoticed by casual players, but longtime fans immediately pick up on them. Thanks Square Enix, we see you seeing us seeing you.


Introducing a Class System


One of the biggest strengths of "Final Fantasy VII Remake" and "Final Fantasy VII Rebirth" was how each game expanded the combat system instead of simply repeating what came before. By the time synergy abilities were introduced, players were encouraged to actively swap between party members and coordinate attacks rather than parking themselves on Cloud and mashing the same commands all battle. It made encounters feel far more tactical, particularly on the higher difficulty settings. Naturally, that left me wondering how the next game could possibly add another meaningful layer. The answer appears to be the FITS System. Based on the gameplay footage, characters can equip different jobs that influence their abilities, skills, and even their appearance. With four classes seemingly available per character, the amount of experimentation could be huge. I'm also hoping the outfits come with alternate versions, because fashion clearly isn't taking a back seat this time around.


Cid


With "Final Fantasy VII Revelation" serving as the conclusion to the remake trilogy, it has the difficult task of resolving years of character development while also giving several party members their moment in the spotlight. Two of the biggest beneficiaries appear to be Vincent and Cid, both of whom are expected to receive far more attention now that they're fully playable. Cid is particularly interesting because his portrayal in the original game could be pretty rough around the edges, depending on how you were raised, and how nice your own Dad was. This time, however, director Naoki Hamaguchi has suggested players will see a different side of him. Because Rocket Town has been moved to the latter half of the story, the developers have more room to explore his character before arriving there. Hamaguchi has described Cid as a respected figure within his hometown, someone admired by the local community. Just like my Dad.


Gameplay Details


There’s a bunch of new details around the gameplay, and I’ve only got about 100 words to break it down. Here we go. the remake trilogy's hybrid combat system remains intact, letting players slow things down and make tactical decisions when things get hectic. New additions like the FITS System appear to take inspiration from classic job systems by changing abilities, playstyles, and outfits. Vincent Valentine is fully playable and can transform into monstrous forms, while Cid finally gets to unleash his iconic Dragoon-inspired aerial combat. Synergy abilities are back, and Knights of the Round has been confirmed. That's a lot of fan service, and honestly, I'm here for it. One of the biggest additions is the return of the Highwind, which players will use to freely explore a world map. You'll even be able to parachute out of the airship and drop directly into locations below. Queen's Blood is also returning, snowboarding is reportedly in development, the infamous Tifa versus Scarlet slap fight has become its own mini-game. Goodbye time and friendships.


No More Bloat


For all the praise heaped upon "Final Fantasy VII Rebirth," one complaint came up again and again: there was simply too much to do. Between the huge number of minigames, side objectives, and open-world distractions, some players felt overwhelmed long before reaching the end of the adventure. It seems Square Enix has been listening. According to director Naoki Hamaguchi, "Final Fantasy VII Revelation" is taking fan feedback into account and making adjustments to avoid that feeling of content overload. Rather than endlessly piling new activities onto the map, the team is looking at ways to make exploration feel more focused and rewarding. That's not to say optional content is disappearing altogether, but the goal appears to be creating a better balance between meaningful discoveries and busywork.


Where Do We Start?


One question fans have been asking ever since "Final Fantasy VII Rebirth" ended is whether the next game would jump ahead in time or dramatically alter the structure of the original story. Based on comments from Naoki Hamaguchi, that doesn't appear to be the case. While he hasn't outright spelled everything out, the signs point toward "Final Fantasy VII Revelation" picking up almost exactly where its predecessor leaves off. In the original PlayStation game, the journey continues from the Forgotten City toward Icicle Inn, and Hamaguchi has specifically referenced that progression when discussing the sequel's opening. Of course, the circumstances surrounding the world are far more dire than a simple change of location. Meteor has already been summoned, hanging ominously over the planet, and the Weapons have awakened in response. Uh oh.


Where Can We Go?


One of the most exciting promises surrounding "Final Fantasy VII Revelation" is the sheer scale of the world. With the Highwind finally under player control, it sounds like we'll have access to almost the entire planet, even if the story inevitably places restrictions on certain regions until the right moment. Familiar destinations such as Midgar and Gongaga are expected to return, but the real excitement comes from locations fans have been waiting years to revisit. Wutai will finally take centre stage alongside Yuffie's expanded storyline, while Mideel and Rocket Town are both set to make their long-awaited remake debuts. There's even been teasing of an underwater region, which opens the door to all sorts of possibilities. Midgar's return is particularly interesting. Rather than recreating the city exactly as it appeared in "Final Fantasy VII Remake," the developers are taking a different approach. Naoki Hamaguchi has explained that players won't be freely exploring every street and slum sector this time around. Instead, the city has been redesigned to suit the later stages of the story, likely leading into the iconic Midgar raid from the original game.


We Can't Change a Thing


Few parts of "Final Fantasy VII Rebirth" generated as much debate as its ending. While the game was widely praised by both critics and players, the final chapters left the community sharply divided thanks to their handling of one of the most iconic moments in video game history, and some people were confused. The remake trilogy's ongoing flirtation with alternate timelines and reality-bending twists has been a sticking point for some fans, particularly those hoping for a more straightforward recreation of the original story. Despite the mixed reactions, however, Square Enix has no intention of changing a thing. The broad outline for the trilogy's conclusion was established long before either remake had even been released. While the exact points where each game would end evolved during development, the overall destination is unchanged.


The Weapons Are Canon


The Weapons have always been some of the most intimidating creatures in the world of "Final Fantasy VII," but "Final Fantasy VII Revelation" looks ready to make them a much bigger part of the story. In the original game, only a couple of these colossal guardians were mandatory encounters, while others existed as optional challenges for players seeking a serious test. This time around, Square Enix is taking a different approach. We've already seen what appear to be Ruby Weapon, Sapphire Weapon, Ultimate Weapon, and even a glimpse of Diamond Weapon emerging from the planet's surface. If those appearances are anything to go by, the Weapons may become central story threats rather than optional side content. What's particularly interesting is the footage showing the party battling a smaller Weapon-like creature that has been restrained by multiple turrets before the heroes rush in to attack. That raises all sorts of possibilities.

Final Fantasy 7 Revelation FF7 Revelation Yuffie Wutai quest class system Cid character Vincent Valentine Highwind airship Knights of the Round FF7 remake game story gameplay details combat system synergy abilities Weapons battles Midgar return Rocket Town Wutai exploration timeline continuity fan feedback content balance alternate timelines menu portraits FF7 Rebirth Tifa vs Scarlet minigame Underwater region
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