10 Things HIDDEN in the End Credits of Games
10 Things Hidden in The End Credits of Games
Welcome to MojoPlays, and today we are getting to the end, and seeing if there’s anything left to squeeze out of an experience. These are 10 Things Hidden in The End Credits of Games. Let’s go!
True Pacifist Credits
“Undertale” (2015)
Reaching the True Pacifist ending in "Undertale" unlocks one final challenge that plenty of players don't even realise exists. During the credits, you're back in control of your little heart-shaped soul, weaving between projectiles just like you do during battles. This time, though, the attacks come from the names of the game's Kickstarter backers, all flying across the screen trying to ruin your perfect run. You have unlimited health, but there's a catch: getting hit even once means you won't earn the secret reward. Dodge every single name without making a mistake and the mysterious locked door in Snowdin Forest finally opens. What's inside? Well, discover it yourself... or look it up online.
The Joker Sings To Batman
“Batman: Arkham City” (2011)
Most people finish a game and instinctively skip the credits, but "Batman: Arkham City" rewards anyone patient enough to stick around. For the first couple of minutes, there's absolutely nothing unusual. It's just a standard black screen with white text slowly rolling by, making it seem perfectly safe to wander off for a snack or bathroom break. Then, out of nowhere, everything changes. The silence is interrupted by a pre-recorded message from the Joker, left shortly before the events of the ending. He launches into a wonderfully unhinged performance of "Only You (And You Alone)," somehow making the creepy love song feel oddly fitting. It's a hilarious surprise that also adds another layer to Batman and Joker's bizarre relationship, while making it very easy to picture Mark Hamill having far too much fun recording it.
Blackjack
“Final Fantasy IX” (2000)
Most hidden extras tucked away in a game's credits have at least something to do with the story or characters. Then there's "Final Fantasy IX," which apparently decided the best reward for watching the credits was... a game of Blackjack. After "The End" appears, players can enter a lengthy button combination that unlocks a fully playable card game against the CPU. It's one of the strangest post-credits secrets Square ever slipped into a game, and it catches almost everyone by surprise. Some fans think it's a nod to the Blackjack airship from "Final Fantasy VI," while others believe a developer simply thought, "You know what this RPG needs? Gambling." Honestly, either explanation sounds equally believable.
The True Ending
“Nier: Automata” (2017)
If you've played a "NieR" game before, you'll know the credits are rarely the finish line. In "NieR: Automata," the biggest surprise arrives after unlocking both Endings C and D. As the credits begin once again, Pod 153 interrupts the roll with a strange message about corrupted data and asks if you'd like to investigate. Agreeing kicks off one of the game's most memorable moments: a brutal bullet-hell battle fought against the credits themselves. You're expected to fail over and over, but after enough defeats, other players can come to your rescue. Those helpers only exist because they willingly erased their own save files to assist strangers. Once you finally succeed, you're offered the same heartbreaking choice, sacrificing your own progress so someone else has a better chance. NAH! I’m good
Kingdom Hearts 3 Tease
“Kingdom Hearts 3D: Dream Drop Distance” (2012)
Leave it to a "Kingdom Hearts" game to hide one last secret after you've already reached the credits. Maybe they will unpack hours of lore that you need to understand the main entries? Probably. "Kingdom Hearts 3D: Dream Drop Distance" appears to end normally, but then control suddenly shifts back to Sora, now wearing his outfit from "Kingdom Hearts II." As he dives through the credits, you'll notice certain letters glowing gold. Flying through each one gradually reveals the words "Secret Message Unlocked." Just when you think that's the end of it, another wave of credits begins, this time with Disney characters carrying giant blue letters across the screen. Piece them together and they spell out "This Leads to Kingdom Hearts III," a clever little teaser that had fans losing their minds long before the sequel was officially in players' hands.
Vergil Takes oun Mundus
“Devil May Cry 3: Dante's Awakening” (2005)
The playable credits in "Devil May Cry 3" are already a pretty awesome idea, letting you keep slicing through demons while the staff roll appears. What many players miss, though, is the kill counter sitting quietly in the corner of the screen. It isn't just there to make you feel good about your combo count, it actually unlocks a hidden reward. Defeat 100 enemies before the credits finish, which means keeping up an incredibly fast pace for several minutes, and you'll earn an exclusive ending scene. The bonus cinematic shows Vergil awakening in the Demon World before fearlessly charging toward Mundus for one final confrontation. So angsty, I love it.
Keep Playing The Game
“Fable” (2004)
These days, finishing an open-world game usually means you can jump straight back into the world afterwards without thinking twice. Back in 2004, though, "Fable" had a much cheekier approach. If you mashed the skip button the moment the credits started, the game would kick you all the way back to the main menu. Want to keep exploring after the ending? Tough luck, you'd have to reload your last save, defeat the final boss again, and this time actually sit through the full ten-minute credits. Only then would the game place you back into Albion to continue your adventure. It was a sneaky little trick from Lionhead Studios, gently punishing impatient players while encouraging everyone to appreciate the people who made the game. Goddamnit I hate appreciating.
The Dungeons & Dragons Skit
“Summoner” (2000)
"Summoner" hides one of gaming's strangest credit secrets, and it's an absolute treat for anyone who enjoys tabletop RPGs, I’ll just step out for a moment. If you watch the credits from the main menu and press X while they're rolling, the game suddenly plays a fully animated version of the legendary "Dead Alewives" Dungeons & Dragons comedy sketch. Written by future "Community" and "Rick and Morty" creator Dan Harmon, the 1996 performance hilariously poked fun at the moral panic surrounding Dungeons & Dragons during the 1980s. "Summoner" even recreates the skit using protagonist Joseph alongside a character from "Red Faction," Volition's next game. It's a wonderfully bizarre Easter egg that feels completely random.
A Trophy
“Sonic Colors” (2010)
Sometimes the best incentive is a shiny trophy, and "Sonic Colors" knows exactly how to tempt achievement hunters. Instead of hiding an elaborate secret behind its lengthy credits, the game simply rewards anyone patient enough to let the entire 15-minute sequence play. Stick around until the very end and you'll unlock the perfectly named trophy, "Giving Credits Where Credits Due." You don't even have to sit there staring at the screen the whole time, either. While the credits roll, Sonic is still fully playable, allowing you to jump, spin, and smash your way through the names to collect rings for fun. It’s literally impossible to get bored, just chill out for two minutes and PUT YOUR DAMN PHONE AWAY!
Invisible Tetris
“Tetris: The Absolute – The Grand Master 2“ (2000)
“Tetris: The Grand Master 3 – Terror‑Instinct“ (2005)
Most games celebrate your victory with a cutscene or a few extra goodies. "Tetris: The Grand Master 2" and "Tetris: The Grand Master 3" decide to congratulate you by making the game even more ridiculous. If you somehow reach level 999 and clear one of the toughest versions of "Tetris" ever created, the credits begin to roll... but so does another game. This isn't normal "Tetris," either. The Tetromino bottom layer begins to raise, as the credits scroll. Every tetromino disappears the moment it locks into place, forcing you to remember exactly where every block is while continuing to stack pieces at high speed. It's an unbelievably brutal challenge that only the most dedicated players would even attempt, and an even smaller group has actually managed to conquer it.
