The Sound Design of Splinter Cell: Conviction

VOICE OVER: Joey Strizzi
Each and every sound in a video game must be added in post production, and the level of detail contributes to an even more immersive, realistic and thrilling game play experience. In Tom Clancy's Splinter Cell series of stealth-action titles this attention to detail is especially important as sound plays an extremely important part of the game's overall level design, focus on strategy, and stealth-action atmosphere. In this video, http://www.WatchMojo.com takes a trip to Ubisoft Montreal to talk with Lead Audio Designer Vincent Gagnon about the process of creating authentic ambient sound and adding dialogue to the newest entry in the franchise.

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Tags:

Splinter Cell Conviction, Tom Clancy, Ubisoft Montreal, Sound Design, Audio, Lip Sync, Production, Xbox 360, Video Game, Studio, Vincent Gagnon,