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Top 10 Games That Reward You for Being Evil

VO: Dan Paradis WRITTEN BY: Caitlin Johnson
It really does pay to be the bad guy! Welcome to WatchMojo.com and today we’ll be counting down our picks for the top 10 games that reward you for being evil. To have your ideas turned into a WatchMojo or MojoPlays video, head over to http://WatchMojo.comsuggest and get to it!
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Top 10 Games That Reward You for Being Evil



In some cases, it’s good to be bad. Welcome to WatchMojo.com and today we’ll be counting down our picks for the top 10 games that reward you for being evil.



For this list we’re looking at games where choosing to be evil will make them easier or more fulfilling in some way, be that by giving you better weapons or letting you skip long and difficult missions – or even just by being more fun.



#10: “Vampyr” (2018)





While the entire premise of Vampyr relies on Jonathan becoming a blood-sucking creature of the night, it’s up to the player to decide exactly what kind of creature he becomes. Almost all the game’s human NPCs are able to be killed and drained, sometimes having negative effects for a district and sometimes positive. But they’ll always have positive effects for Jonathan in the form of enormous XP boosts. If you decide you don’t want to kill anybody you just won’t have access to that much XP, meaning you’ll be under-levelled and will find parts of the game incredibly difficult. You’ll still unlock the good ending, but was it worth the gruelling grind?


#9: “Star Wars: Knights of the Old Republic” (2003)





The Jedi may be cool and there aren’t many kids out there who haven’t dreamed of being Luke Skywalker or Obi-Wan Kenobi once upon a time, but when it really comes down to it, they’re just kind of boring. With so many rules and codes, it becomes clear why some of them turn to the Dark Side, especially in Knights of the Old Republic. The game is simply way more fun if you choose to kill Darth Malak and take control of the Sith, killing everybody who gets in your way. Plus, Jedi can’t shoot lightning.


#8: “Detroit: Become Human” (2018)





You play through the android uprising from every angle: leader of the revolution Markus, conflicted deviant hunter Connor, and Kara, the normal android caught in the middle who just wants what’s best for Alice. If you want to see all the different endings you’re going to have to do some bad things, like kill innocent people during riots or betray your own kind to Cyberlife. In a game where the story is the core content and replayability is key, however, unlocking all the evil routes becomes its own reward, and you even unlock trophies for every choice you make – no matter how immoral those choices may be.


#7: “The Witcher 3: Wild Hunt” (2015)





You don’t necessarily get rewarded for being evil in The Witcher 3 – in fact, behaving in a way that upsets all your allies will hinder you when it comes to the game’s climax – but Geralt is expected to behave like a bit of a jerk sometimes. It’s all down to what the player wants to do, but if you’re especially greedy you can pretty much just go around extorting people for cash. Anyone who offers you a Witcher contract can be bargained with for a higher price, or magically coerced into giving you money. And if you’re asking price is too high then tough – they’ll just have to kill their own Drowners.


#6: “Mass Effect” Trilogy (2007-12)



Whether you choose to play Shepard as a Renegade or a Paragon, in Mass Effect it’s often hard to tell what outcome your choices will have. But sometimes picking those Renegade options makes playing the rogue a rewarding experience, like headbutting a krogan to earn its respect or even slugging the same annoying reporter in all three games. And, if you really hated the choose-your-color endings, Mass Effect 3 was eventually patched to offer Shepard the option to shoot and destroy the catalyst so that you don’t have to choose any of them. This would also allow the Reapers to carry on killing everyone every few thousand years, so…yeah, shit happens.


#5: “Infamous” (2009) & “Infamous 2” (2011




The first two games in the series offered players a more binary choice between good or evil, simplified as blue electricity versus red electricity. But really, it’s no competition; playing with an evil Cole is an all-round more entertaining experience. For starters, you don’t have to worry about those pesky civilians getting in the way of your lightning grenades, and the evil powers are also plain cooler; scythe bolts and nightmare blasts deal big damage to lots of people at once. If that wasn’t enough, the evil ending of Infamous 2 sees Cole team up with the Beast and become leader of an army of conduits.

#4: “The Elder Scrolls V: Skyrim” (2011)





If you want the best equipment for your character in Skyrim, then you’re going to have to suck it up and do whatever the demonic Daedra tells you to do. Murder, steal, kidnap, become a cannibal and sell your own soul – all so that you can get the best weapons, including a unique mace belonging to a guy named Molag Bal, who’s brutality had him nicknamed the “King of Rape.” Yikes. Going the good route may land you the powerful Dragon Priest masks, but they’re nowhere near as cool or damaging as the evil weapons.

#3: “Fable” (2004)





The original Fable has sometimes been credited with beginning the era of games which see you choose between one karmic path or another, but only because it was so ridiculously unbalanced in terms of what you get for being good or evil. It takes the idiom “good deeds are their own reward” far too literally, making the best weapons in the game only available to the more morally defunct players. The most powerful weapon in the game, Skorm’s Bow, can only be earned through sacrificing people, while choosing to be good makes the game much harder.


#2: “BioShock” (2007)





Despite being a game about how Jack has almost no agency of his own, BioShock still expects players to make some pretty gruesome choices, namely between “harvesting” or “rescuing” the Little Sisters found on every level. Rescuing them will see you get a small ADAM bonus which is later supplemented via gifts left by Sisters at Gatherer’s Gardens; but if you harvest them – meaning, if you rip a sea slug out of their stomach and kill them in the process – then you get significantly more ADAM without having to wait. It may also change the ending of the game, but when you have all the best plasmids, who cares?

#1: “Fallout 3” (2008)





Everything you do in Fallout 3 will gain you good karma or evil karma but playing it evil is basically like taking the easy way out. Do you want to disarm the bomb at Megaton and live in a shack, or rig it to blow so that you can join the Wasteland’s elite at Tenpenny Tower? Do you want to complete a side-quest to get a good reward, or just kill everyone and steal it? You may lock yourself out of a few missions by doing this, but during your rampages you’re guaranteed to get way more caps and loot without going through half as much trouble, progressing through the main quests completely unimpeded.
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