Top 10 Most Disappointing Games of the 2010s

Credits: Daniel Paradis Jason Bowman
Script written by Dimitri Vadrahanis These games killed our hopes and dreams, we may never be able to look at another game the same way again. Welcome to WatchMojo.com and today we’ll be counting down our top 10 disappointing games of the 2010s. To have your ideas turned into a WatchMojo or MojoPlays video, head over to http://WatchMojo.comsuggest and get to it!
Share
WatchMojo Share on Google+

You must register to a corporate account to download this video. Please login

Transcript
Top 10 Disappointing Games of the 2010s
We should really stop buying into the marketing hype. Welcome to WatchMojo.com and today we’ll be counting down our top 10 disappointing games of the 2010s.

Budgets are swelling and games are getting more expensive to produce, however, that doesn’t necessarily mean you’re getting more for your money. We’re counting down games that, while not necessarily bad, fell way short of everyone’s expectations.

#10: “Watch Dogs” (2014)


Ubisoft’s new IP wowed everyone when it was first revealed. It boasted fantastic effects, textures, and character models that really showed off what their next-gen hardware was capable of, right? Wrong. It turned out that the final product couldn’t hold a candle to what we were promised visually. In fact, it didn’t look that much better than some other games on the market. The open world and hacking-focused gameplay was a cool concept for the single player campaign, but in multiplayer modes gamers spent long stretches of time sitting around and hoping not to get noticed. Not exactly what we would call exciting.

#9: “Destiny” (2014)


With a blockbuster game like “Halo” under their belt, Bungie’s experience creating sci-fi first-person- shooters was pretty much unchallenged. Producing “Destiny” should have been a safe bet. While the core mechanics and gunplay were solid, many of the strikes and raids felt like they required the worst possible grind to obtain rare loot. Standing at the entrance of a cave and shooting blindly through waves of enemies doesn’t sound so fun. And yet, gamers spent hours exploiting the game, trying to earn as much gear as possible, as fast as possible. Future expansions fixed a lot of issues gamers were experiencing at launch, but those first few months were daunting to say the least.

#8: “Resident Evil 6” (2012)


The sixth instalment in Capcom’s critically acclaimed survival horror franchise wasn’t bad on its own, but there was a noticeable drop in quality compared to other games in the series. With three separate campaigns featuring beloved characters both old and new, fans were expecting a return to form with this latest title. Instead, there was a shift to action-oriented gameplay that no one asked for. Rather than isolation, tension, and sheer horror, gamers were given explosions and bullet-sponge zombies that took forever to kill. Why?

#7: “Metroid: Other M” (2010)


With the excellence of the Prime series left behind, fans were drooling over what Samus’ next great 3D adventure would bring, and boy were they let down. Throwing away everything we loved about the series, Nintendo focused on giving us a story-heavy game that was badly voice acted. Even worse was how they reduced the no-nonsense, tough-as-nails Samus Aran into an emotional, weak-willed foot soldier following the orders of her commanding officer. Great bounty hunter, right? The game was a weird 2D and 3D hybrid, which made environments shockingly linear and combat very annoying. The shifting perspectives each time you accidentally turned the Wii remote just made gameplay a nightmare.

#6: “Star Wars Battlefront” (2015)


We’re not quite sure why it’s so hard to make a “Star Wars” game, but there must be a reason. Not even this cutting-edge title in the series met the fan’s expectations. While blasting through enemies feels great, multiplayer matches didn’t do a whole lot to differentiate themselves from other online shooters. There also just wasn’t enough offline content to encourage players to give the rest of the game a play through. Gameplay is fast paced and exciting, sure, but the lack of maps and unimaginative weapons demonstrate the developer’s lack of referencing the source material. The game disappointed both fans of the genre, and the franchise.

#5: “Sim City” (2013)


The most important and basic aspect of any game is being able to actually play it, and right off the bat EA couldn’t even manage that. Forcing players to connect to the online cloud servers absolutely hammered EA at launch, making it so that gamers couldn’t even log in after purchasing the game. And if that wasn’t bad enough, the maximum city sizes were laughably small, which limited both creativity and replay value. Ultimately, this watered down, DLC-riddled game in the series was such a let down that thousands of gamers still refuse to pre-order anything as a result.

#4: “Final Fantasy XIII” (2010-14)


Since its inception, “Final Fantasy” was considered the gold standard in gaming. Held in high regard among iconic franchises like “The Legend of Zelda” it was hard to imagine that any entry in the acclaimed series could be less than stellar. Denial was strong despite reviews, but gamers eventually had to accept that this one just wasn’t that good. The plot was confusing and unmemorable, and while the environments and characters all looked great, they were incredibly annoying and lacked the charm of those found in earlier titles. Its loyal following prompted sequels, but each release did little to fix fan complaints. This pushed the notion that these games were just being milked for all they were worth.

#3: “No Man’s Sky” (2016)


We’re probably guilty for buying into the million-dollar hype over a procedurally generated indie game, but we’re not responsible for all the misinformation that surrounded this title through its development. No, you actually can’t run into other players. Yes, you actually can just make a beeline to see what’s at the center of the universe within a few hours. And yes, the “infinitely expansive” game world has very little to offer gamers who are tired of aimlessly exploring and mining desolate planets. Patches helped to steer the game back in the right direction, but that just wasn’t enough to bring back the legions of gamers who dropped it soon after its release.


#2: “Aliens: Colonial Marines” (2013)


Originally announced in 2001 as having a plot that would be canon to the film series, this one built up an incredible amount of hype. As you can imagine, like many movie games, it crashed and burned in so many spectacular ways. The game is a glitchy mess of poorly programmed and exploitable AI, which is inexcusable in any game, let alone one with a twelve-year development cycle. Oh, and the story makes absolutely no sense. How can a plot tie into the films when it brings back dead characters with no explanation, and contradicts itself endlessly? In the end, it’s not that fun to play and is just as unworthy of your time now as it was at launch.


Before we unveil our top picks, here are a few dishonourable mentions:

“Mass Effect Andromeda” (2017)
“Playstation All Stars Battle Royale” (2012)
“The Order 1886” (2015)

#1: “Duke Nukem Forever” (2011)


A parody of action stars that spout one-liners while punching aliens in the face, Duke Nukem was the coolest guy around in the 90s. This ill-fated follow-up was announced in 1996, yes, you heard that right, and the disappointment is every bit a product of the 15-year wait. When it finally was released, it seemed okay at first glance. The average gameplay coupled with dated yet acceptable graphics didn’t ruin it. However, the iconic humour, while still present, too often shifted into cringe-worthy moments, essentially removing any sense of nostalgia. It’s a shame that this was the title that tarnished Duke Nukem’s legacy.
Comments

You must login to access this feature

Related Blogs

Related Videos