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Top 10 Most Annoying Songs and Music In Video Games

VO: Daniel Paradis WRITTEN BY: Owen Maxwell
Script written by Owen Maxwell Maybe the composers should have listened to their work before actually publishing them. Welcome to and today we're counting down our picks for the Top 10 Most Annoying Songs and Music In Video Games. To have your ideas turned into a WatchMojo or MojoPlays video, head over to http://WatchMojo.comsuggest and get to it!

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Top 10 Most Annoying Songs and Music In Video Games

Not all soundtracks are created equal. Welcome to and today we're counting down our picks for the Top 10 Most Annoying Songs and Music In Video Games.

For this list, we're looking at those video game themes that drove us up the wall with their bad writing and noises. We're basing our picks on a mix of grating sound design, repetitive composition and how distracting each track is while playing.

#10: "Eternity"

"Blue Dragon" (2007)

Most of Nobuo Uematsu's score for 'Blue Dragon' is emotive, complex, and epic... but it certainly wasn't perfect. For some intense boss battles, Uematsu brought the heat with some heavy metal guitars and drums. While the music definitely hypes up the battle, the vocals are both harsh and distracting. Leaning into the metal soul of the song, the lyrics are intensely over the top and on the nose. The brash recording makes it more than a little difficult to think through the game's harder bosses. Most surprising was that the singing was delivered by none other than Deep Purple's Ian Gillan.

#9: "Twilit Battle"

"The Legend of Zelda: Twilight Princess" (2006)

As the darkness starts to reveal itself in this Zelda release, Link has a few run-ins with Shadow Beasts. Large and covered in tendrils, the enemies are already creepy before their theme music kicks in. A frantic onslaught of midi notes, the song is both haunting and aggressively ugly. Even though it fits with the monster's aesthetic, the overall effect is tiring, to say the least. The draining monotonous track is made even worse by its lo-fi audio quality. If you don't kill the monsters together they'll even revive each other, leaving you with the song even longer.

#8: "Stage Theme"

"1942" [NES Version] (1986)

When Capcom brought their arcade shooter over to the Nintendo Entertainment System, they didn't exactly improve its soundtrack. Despite the NES's ability to handle multiple tones, the entire soundtrack is just one note and a drum beat. The piercing noises repeat for the entire game, making any extended play session torturous. The game's sound effects were on the same channels as the music, ruining any sense of rhythm in the song. With the on-screen chaos the game offered, the choppy and loud score turned the game into a sensory overload.

#7: "Hurry Up!"

"Wario Land 4" (2004)

In one of the many gems of the Game Boy Advance era, 'Wario Land 4' offered a quirky take on puzzle platform games. Adding stress to the end of each level was a switch that would start a timer to exit as fast as possible. As the timer starts, Wario yells 'Hurry Up!' setting the music into a frenzy. Ranging from nerve-wracking bells to full on warped noises, the song is both fitting and irritating. It doesn't stay consistent either, going quietly in some places and shrieking in others. Later levels even have the music playing for over nine minutes at a time.

#6: "Town Theme"

"King's Quest V" (1990)

While most of the music in this point and click adventure is subtle and mysterious, things get painful in a tiny town. Fitting into the game's fantasy setting, the music is a bouncy little midi take on accordion street music. The extremely low audio quality and earworm effect it had on gamers made it all the easier to mute. Starting quietly on the outskirts of the town, the song quickly amplifies louder than the rest of the soundtrack. If you try to escape the theme in a house, a slow and creepy version plays instead.

#5: "Options Menu Music"

"Sonic The Hedgehog Spinball" (1993)

Regardless of the varying quality of his games over the years, Sonic has always had great music as the soundtrack to his fast-paced adventures. His addictive pinball installment was no different, boasting unique, original music for each area. If you wanted to change the settings, however, the music took a rather devastating turn, as the song's distorted shrieks are immediately deafening. The quiet middle feels just as out of place and makes the song feel even louder as it returns. The menu does give you the all too enticing option to turn the music off, despite being the only part of the game where you would want to do so.

#4: "Character Select (Take You for a Ride)"

"Marvel Vs. Capcom 2: New Age of Heroes" (2000)

With 56 iconic characters to pick from in this fighting game, you'll probably have to spend some time choosing your 3-man team. The longer you take, however, the more you'll have to hear the obnoxious music in the menu. Looping the same vocals and instrumental endlessly, the song has a way of etching itself into your subconscious. Where most fighting games implemented more energizing soundtracks, the funky saxophones also feel out of place. Reviewers openly called the game's soundtrack lame elevator jazz, stating it was the major problem with an otherwise great game. All things considered, the music definitely incentivized players to start matches a lot faster.

#3: "Mansion Basement"

"Resident Evil: Director's Cut DualShock ver." (1998)

Despite the cringe-inducing voice acting, the early Resident Evil games are horror classics. The original game's eerie soundtrack left players scared for their lives, anxious to peer around every corner. For the 'Dual Shock Version' of the Director’s Cut, players got a new symphonic score that had a dark secret: entering the mansion's basement started a chorus of demented evil trumpets, completely ruining the game's creepy atmosphere. Loud and messy, the track makes it hard to focus on the combat as well. The trumpets also sound like a midi composition, which doesn't fit the symphonic update. Considering the strength of the original theme, it's a wonder this calamity was ever even composed.

#2: "The March of the Moogles"

"Final Fantasy XIV 1.0" (2010)

For their MMO take on the Final Fantasy franchise, Square Enix still made it feel like a full entry to the series. Players were treated to cinematic visuals and a lush score with over 100 songs. In one of the game's earlier cutscenes, our heroes are saved by Moogles, along with their weird assortment of instruments. Blasting awful flutes and horns to deranged melodies, the furry creatures' music is enough to drive any gamer crazy. Sloppy and aggressive, the military track is a blemish in a series known for great music. Thank goodness this only appears once in the game.

#1: "Title Screen"

"CrazyBus" (2004)

Originally constructed as a tech demo, this Venezuelan driving game is as simple as driving left and right... seriously that's all you can do. Despite its simple and boring concept, the game's developer decided to self-publish the game for the Sega Genesis. Entering the game's title screen treats you to the sounds of video game hell. A random assortment of ear-splitting notes, the track doesn't do the game any favors. For such a barebones release, the insane score is unbelievably dense. For the true masochists, you can even buy the game on Etsy along with a box and manual.

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