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Top 10 Games Most People NEVER Actually Finish

VO: Daniel Paradis WRITTEN BY: Thomas O'Connor
Script written by Thomas O'Connor Content is good...too much content tho? Oh boy...Welcome to and today we’re counting down our picks for the Top 10 Games Most People NEVER Actually Finish. Special thanks to our user “Dan Paradis” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest

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Top 10 Games Most People Never Finish

We all have those games that we keep meaning to pick back up again but never do. Welcome to, and today we’re counting down our top ten games most people never finish.

For this list, we’re counting down the games that are still sitting on many gamer’s shelves, their campaign and story modes unfinished and likely to remain that way. And just a heads up, we will be discussing spoilers.

#10: “The Elder Scrolls III: Morrowind” (2002)

Bethesda Game Studios have carved out a nice niche for themselves when it comes to crafting interesting, immersive game worlds that we can spend hours in without even noticing. But they definitely had a learning curve to go through, and the third game in the Elder Scrolls series demonstrates how far they’ve come. For one thing, It’s easier to get lost in the obtuse leveling system and menus than in the actual game world, and this lack of intuitive user interface caused many players to abandon the game. Later installments rectified this by using a far more user-friendly interface, which vastly improved the experience and led to a more intuitive experience for players.

#9: “Bravely Default” (2002)

Originally developed as a “Final Fantasy” spinoff, this 2002 JRPG became an original property midway through development and gained hype as a throwback to classic JRPGS of yore. For the first half or so of the epic story, it’s everything JRPG fans could ever want. But once you hit the midway point of the game, the honeymoon suddenly ends as you find much of your progress undone, forcing you to repeat the same bosses and dungeons up to five times if you want the “good” ending. There’s too much of a good thing and then there’s this.

#8: “Donkey Kong 64” (1999)

There are games that have a few collectibles, even games that have a ton of collectibles, but this is ridiculous. In addition to being a beloved classic by fan-favorite studio Rare and a staple of 90s gaming, this game holds the Guinness World Record for most collectibles in a video game. Golden bananas, banana coins, and battle crowns are just a few of the collectibles that kept gamers from finally putting the game down. Even 17 years after the game’s release, a speedrunner found a previously undiscovered item: a 977th banana coin. It just goes to show that a great game can keep players coming back for more.

#7: “The Witcher 3: Wild Hunt” (2017)

Set in the expansive fantasy world of the novel series of the same name, this epic RPG presents perhaps the most beautiful and immersive fantasy landscape that gamers have seen to date. With stunning art direction and a rich atmosphere, it’s incredibly easy to lose hours exploring the environment and finding every monster, mystery and comely lass in need of slaying, solving or seducing in precisely that order. Despite an epic storyline that sees hero and professional monster hunter Geralt tracking down his former apprentice Ciri, many players leave the beaten path to pursue monster hunting contracts, side quests and more. Sorry Ciri, we’ll get back on your trail soon, promise.

#6: “Grand Theft Auto IV” (2008)

The fourth installment in Rockstar Games’ controversial franchise was a massive step forward for the series, dropping players into a sprawling metropolis teeming with activities of the legal and not-so-legal variety. But strangely enough, for a franchise built on crime, mayhem and action, this installment had players spending as much time taking their loudmouth cousin Roman bowling as getting into shootouts and car chases, and for many players, the tedium of the sidequests eventually made the game into too much of a chore. Add in the already dated and overwhelmingly brown graphics and many players put this title down midway through the story, leaving poor Roman to go bowling by himself.

#5: “Monster Hunter 4: Ultimate” (2015)

Some games turn players off with dull mechanics or characters, an excessive amount of backtracking or just a general failure to hold our attention spans. This updated version of the 3DS-exclusive action RPG remains incomplete for many players simply because nobody has that kind of time. Hours upon hours of missions and side quests gives the game a gargantuan running time, and as fun as involving as the combat and exploration is, you can only hunt so many giant monsters before it starts to get a little monotonous. If we’re ever trapped on a desert island with a 3DS that never runs out of batteries, though, maybe we’ll finally put this one to rest.

#4: “Driver” (1999)

As we’ve talked about previously, there are all kinds of reasons to put down a game, but not being able to move beyond the starting area is thankfully something that players don’t encounter much. Before allowing you to cruise the streets of LA, San Fransisco, Miami and New York, you’ll find yourself in a dingy parking garage with a list of moves to pull off and very little indication of how to do them. And to make matters work, you have a paltry 60 seconds to figure it all out. For many players, this level was all they ever saw of the game.

#3: “No Man’s Sky” (2016)

Oh, what a torrid tale can be woven out of this game’s troubled story. First revealed at the VGX awards in 2013, the game promised players a near limitless universe of exploration and resource gathering, with procedurally-generated planets and environments to discover. For months and then years the hype train picked up steam, but upon release, players were disappointed with the game’s samey environments and shallow gameplay. Crushed by the let-down, few managed to reach the game’s end-goal at the center of the universe - and those who did reported that it wasn’t really worth the trouble. Not even patches and gameplay tweaks were enough to lure players back, and much of the game’s universe remains uncharted.

#2: “Just Cause 3” (2015)

An open world game is only as good as your means of traversing it. The third installment in this mayhem-laden franchise makes moving around and causing havoc in its game world so fun that you’ll find yourself wanting to do little else. With vehicles of all sorts as well as zip-lines, parachutes, a wingsuit and even a full-on jetpack to keep players zipping through the air, there’s very little reason to bother with the story mission at all once you’ve unlocked everything. A good story is nice, but who has time for that when there’s so much to blow up? Certainly not us and certainly not most players.

#1: “Minecraft” (2009)

Now we know what you’re saying: Minecraft has an ending? We know it sounds crazy but the trendsetting sandbox hit actually does have an end-goal for players, and it’s an ancient and noble one: dragon-slaying. Once you’ve built up a sturdy diamond arsenal and a bevy of potions, it’s time to start hunting down Endermen and searching for the nearest stronghold. Once you find it, you’re an End-Portal away from reaching the final location and the massive Ender Dragon within. Slay it, and the end credits roll. Or you can do what most of us did and do literally anything else.

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