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Another Top 10 Worst Open World Video Games

VO: Dan Paradis
Script written by Alex-Crilly McKean Sure it’s big, but it also Welcome to and today we’re counting down our picks for the ANOTHER batch of the Top 10 Worst Open World Games! Special thanks to our user “Dan Paradis” for suggesting this topic using analytics...which isn’t very fun, but you know what is? Using our interactive suggestion tool to suggest your own video ideas at http://WatchMojo.comSuggest

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Another Top 10 Worst Open World Video Games

Their worlds may seem vast, but turns out there’s no an awful lot in them. Welcome to and today we are counting down our picks for another top ten worst open world video games.

For this list, we’ll be looking at another set of video games that boast open worlds but ultimately fail to provide an engaging experience. If you think there was an entry that should have made the cut, be sure to check out original top ten.

#10: “No Man’s Sky” (2016)

One of 2016’s biggest disappointments, this cosmic exploration was meant to be a ground-breaking video game that would allow players to forge their own unique path through the galaxy. While the scale of the procedurally generated environments were indeed on an unparalleled scale, it soon became clear after you got past the initial splendour of taking off in your spaceship that some core components were seriously lacking. Basic survival and gathering mechanics, a lack of meaningful interactions with alien species, a slap in the face ending as well as a suspicious absence of many of the promises made by the developers. Here’s hoping those updates manage to push it back into player’s good graces.

#9: “True Crime: New York City” (2005)

A police procedural that had us play a former gang member turned detective on the hunt for a mole across all of Manhattan? Sounds good on paper, but unfortunately much like its predecessor it shares many of its fatal flaws. On a superficial level there’s just not much bite to the Big Apple, making the grittiness that the narrative is trying to sell fall flat before it even takes off. Of course the biggest pitfall comes from the laundry list of technical issues. Glitches and bugs around every corner, feeble A.I enemies that seem to have a death wish and low frame-rate issues made the whole package feel like dirt clinging to GTA’s shoes.

#8: “Dex” (PS Vita Version) (2016)

On this box you would have thought an open world, side-scrolling RPG basking in the glory of a cyberpunk setting would be something of a little gem. Well as kickstarter projects have proven before, sometimes they produce greatness, other times not so much. Unlike similar games such as Shadowrun, this rough around the edges entry fails at pulling players into its neo-noir world due to poor platforming sections, extensive loading times and an abrupt ending. While you may be able to salvage some enjoyment on other gaming engines, the Vita version doesn’t do the game any favours, leaving it as nothing more than a painfully generic title.

#7: “Spider-Man 3” (2007)

Remember how Spider-Man 2 was a fun example of a movie-licensed game? Well, don’t expect much of that here, as just like it’s film counterpart the tie-in game is not one of Spidey’s best outings, and considering his back catalogue of terrible video games that is saying a lot. New York remains as huge an environment as ever, it’s just a shame that all the activities you can do are lacklustre, boss battles feel like they’re made up of quick time events, and much like Black-Suit Spidey’s attitude there’s no sense of enjoyment to be found.

#6: “7 Days to Die” (Console Versions) (2016)
With such a saturated market is it any wonder that a survival horror involving zombies made its way onto our list? The game attempts to build a sense of tension by having you scavenge for food, water and shelter in order to protect yourself from the undead hordes that only appear at night, and while you could indeed have some fun with this on the PC with a group of friends, the console port to PS4 and Xbox One killed this game on arrival. With mix-matched controls, constant glitches and terrible animations that take away all horror aspects, seven days feels like a dull eternity.

#5: “Dead Island: Riptide” (2013)

You know the point of a stand-alone expansion is meant to add additional content to the original, right guys? Well, apparently the guys behind the first Dead Island didn’t get the memo as you could easily call Riptide a carbon copy with a few aesthetic changes here and there. It still fails to measure up to its deceptively excellent cinematic trailer, the graphics are still below-par and the story and characters are as a paper-thin as ever. Kind of ironic that even after giving us two islands worth of flesh-eaters and supposed scares that the most lifeless thing in this series aren’t the zombies.

#4: “Need for Speed: Undercover” (2008)

Not quite the goodbye fans were hoping for when this series ended its run on sixth generation consoles. Meshing together the classic racing elements, an expansive open world as well as having a plot involving the player as a police officer trying to infiltrate a crime smuggling syndicate, the game was probably hoping to bring us the best of all three worlds. However, the A.I made the races insultingly easy, the open world seemed like a waste given that players could only start events from the map, and the less said about those Michael Bay-esque live action cut scenes used in the story the better.

#3: “Risen 3: Titan Lords” (2014)

This series has not gotten a lot of love from gamers over the years, mostly due to the developers consistently failing to improve on the rather obvious flaws. Their latest instalment saw them try to change this with a large open world for players to explore, filling it with a decent amount of quests. Sounds like a step up? Not when it’s plagued with progression issues, a combat system they have been using the first Risen game that controls just as poorly as you would expect as well as frame-rate issues that destroy any chance of this becoming the one game that propelled the title beyond its crappy confines.

#2: “Cube Life: Island Survival” (2015)

With Minecraft going onto to become a landmark in modern gaming, we should have expected it to be the catalyst for many low-quality clones. Made available on the Wii U, the only difference this has from its far superior trendsetter is something of a light narrative, but it’s clear that it’s just Nintendo’s answer to the block building, open world craze. Complete with painfully long loading screens, an awfully shallow Creative Mode and just an obvious lack originality, it’s all well and good taking inspiration from another game, but when you copy so much from something as excellent and Minecraft and end up providing so little in return, you can be sure we’re going to hold it against you.

#1: “Gangs of London” (2006)

Jumping into the violent side of the UK’s capital city, you would have hoped that a game that focused on the London’s most vicious gangs would give us the video game equivalent of a Guy Ritchie film. Not a chance. Despite having the option to play as one of six gangs, it makes no difference since the narrative remains the same regardless. Speaking of missions, most are made up of stealth, driving and firefight sections, all of which are encumbered by tedious repetition, poor A.I and shoddy graphics. Much like the dismal representation of London itself, we’re left with a game that lacks any kind of personality and certainly not worth venturing out into.

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