Top 10 Games We'd Love To See A Mature Version Of

VOICE OVER: Dan Paradis
This is cool but it's a shame it's just for kids...Welcome to and today we're counting down our picks for the Top 10 Games We Want To See A Mature Version Of.
Top 10 Games We’d Love To See A Mature Version Of

These games are great, but they’re long overdue for some grown-up iterations. Welcome to and today we’re looking at the Top 10 Games We’d Love To See A Mature Version Of.

For this list, we’re looking at games and franchises that we’d really like to see get an interation of spin-off for mature audiences, whether it be through deeper, more complex stories and characters, added violence, or a combination of the two.

#10: “Star Wars: The Force Unleashed” (2008-10)

While the Force Unleashed games were slightly more adult than what we’ve seen from the franchise before, they didn’t live up to the promise of the first trailer which showed Darth Vader’s apprentice Starkiller crippling a Star Destroyer with just Force power. Now that Starkiller’s story has been declared non-cannon, it provides Disney and EA with new opportunities to inject some intense Force action into new stories and characters. It could combine the incredible graphics of 2015’s Battlefront, with the more mature, gritty direction of the cancelled Star Wars 1313. A more adult version of The Force Unleashed could give players insight into the Star Wars galaxy that the movies rarely provide.

#9: “Monster Hunter” (2004-)

Capcom’s fantasy action RPG is a beloved cult series, with players taking up the titular profession and setting out to slay some monsters, and carve up their carcasses to make large weapons. As violent as the premise sounds, the series has never gotten any more gruesome than a T rating. Since the games aren’t really known for their stories, the best way to ramp the series up is to make it as visually dark and viscerally terrifying as possible. For example, a Deviljho will actually be able to eat you, resulting in disgusting death animations. It’s the best way to make an already epic series even more grand. Also, no more cat people. That’s always a plus.

#8: “Pokémon” (1998-)

There’s no deny that as popular as it’s premise of catching & battling wild Pokemon is, there are some controversial topics that has stuck around over the years that these game’s have just glossed over. Cases like cock fighting, animal cruelty, kids fighting organized crime, and kidnapping Pokemon to be used as slaves … Ok Black & White did touch on that last issue but it argument was a very one sided portrayal. Instead of ignoring these issues, maybe we should have a darker game that actually addresses these issues in an adult manner, thus treated like a mature political dilemma: Rather than portray everyone as so optimistic that it’s terrifying.

#7: “The Legend of Zelda” (1986-)

Nintendo’s signature fantasy series has always been pretty violent (Ending of Wind Waker, anyone?), but the darkest that the franchise has gotten to this point was in 2006’s Twilight Princess, with its more realistic graphics and story that basically sent Link to Hell, even if it held the players hand a bit too much. Meanwhile you have the recently released Breath of the Wild, while more whimsical than mature, certainly does treat the players like adults from a gameplay standpoint due to lack of handholding and challenging difficulty. Why stop there? Why not include a romance option for Link considering how many young ladies fall for him? Basically it’d be The Witcher version of Zelda.

#6: “SoulCalibur” (1996-)

This is a franchise where every character has a comically large sword or bladed weapon, and yet everyone still has all their limbs. We wanna see an installment of Namco’s storied fighting series with some dismemberment, with Voldo slashing at people’s chests or Nightmare cutting people’s arms off with the Soul Edge! Okay, maybe that’s a little too far, but we’d still love to see the Soul series get a mature update. The story of the rival swords Soul Calibur, Soul Edge and the fighters that use them could supply unexpected depth in a genre that doesn’t usually prioritize plot, in addition to fleshing out already great characters like Siegfried and Ivy.

#5: “Fire Emblem” (1990-)

Looking for a more hardcore fantasy gaming experience? Fire Emblem is Nintendo’s strategy masterpiece, a tactical RPG with permanent deaths and complex fights. Despite the deep gameplay and depth of the stories, the games’ visual styles have mostly been in the realm of anime. The epic story of characters like Marth, Roy and Ike on their quest for the titular object would be unforgettable with lifelike visuals to compliment the high-fantasy atmosphere of the games. Also, we know tactical action is the series’ hallmark, but it would be interesting to see how the series could evolve in other genres like straight action.

#4: “Warcraft” (1994-)

Back when Warcraft II debuted in 1996, all the big retail PC games came in big, shiny boxes, which always contained awesome, detailed game manuals. Warcraft II had an especially awesome one, and not because of a detailed breakdown of the games functions and feature – no no – it was awesome because of all the sweet artwork inside. If you were to take a look at this stuff nowadays, you’d never guess that this grim, brutal imagery was a precursor to the same franchise that contains Panderians and Hearthstone. Warcraft is now a ultra successful, genre spanning franchise – it’d be so cool if we took all that lore and crafted something with a little more emphasis on the war side of things.

#3: “Final Fantasy” (1987-)

Unlike other games on this list, Square’s hallmark RPG franchise has dealt with mature themes for a surprisingly long time, as evidenced by the emotional gut punches provided in the sixth and seventh games back in the 1990s. However, despite the series’ pedigree, it's known to delve into cartoonish tones from time to time. The best way to make a mature Final Fantasy is to take it back to its roots as a basic sword and sorcery RPG with layered characters and a complex story, but with the incredible graphics and technical aspects of the most recent games, and make it a little more violent. Again: Most of these people are using giant swords, and there’s almost no blood.

#2: “The Sims” (2000-)

Creator Will Wright has referred to his legendary series as “a dollhouse come to life”, but there comes a certain point where making your Sims swim and order coffee doesn’t cut it for players anymore. For the next Sims, we wanna see our characters face all the drama of real-life. This could include relationship issues, financial problems, substance abuse, this list goes on and on. At the very least, it would be a fun and even cathartic experience for players to completely screw up the lives of their virtual world. If this doesn’t happen in a main game, content like this should at least be introduced in an expansion pack.

#1: “Metroid” (1986-)

The Metroid series has always been about one woman: Samus Aran. 2010’s Metroid: Other M attempted to add more depth to the armored bounty hunter, but amongst interaction with other characters, it made her come off feeling like an insecure teenage girl rather than a fearsome bounty hunter. Metroid works best when Samus is on her own blasting aliens. The best way to update it would be like Metroid Prime but with photorealistic graphics, where creatures ooze gross substances and Kraid looks like he can kill you just by looking at you, but also providing an intensely personal journey for Samus told visually rather than through dialogue. Also, who hasn’t wanted to tear the head off a Space Pirate?