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Top 10 Games That Came Out On The Wrong Console

VO: Dan Paradis
Script written by Brandon Gordon Good game, bad console, worse timing. Welcome to and today we’re counting down our picks for the Top 10 Games That Came Out On The Wrong Console. Special thanks to our user “MikeyP” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest

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Top 10 Games that Came Out on the Wrong Console

We have some great titles, but we can’t help but feel that they could have been better. Welcome to and today we’ll be counting down our picks for the Top 10 Games that Came Out on the Wrong Console.

For this list, we’re looking at games taht debuted on consoles that alienated the target audience or long time fans, had hardware limitations, or were just an odd choice in general.

#10: "Kameo: Elements of Power” (2005)

Xbox 360
Originally a Launch title for the system, Rare’s fantasy platformer began life destined for the N64 before being announced for the GameCube. Then Microsoft bought out Rare and the game it was reworked for the original Xbox before finally ending up on the 360. In that time, many changes were made from the original concept and the graphics were updated to add more detail to the game. While it proved popular with critics on release, Kameo's mix of cartoony Rare visuals and Nintendo like gameplay made it difficult to find a target audience on a console synonymous with first-person shooters and games that have more mature content.

#9: "Alien vs Predator” (1994)

Atari Jaguar
The Jaguar was infamous for being hard to program games for, having lackluster software and a controller that clearly compensating for something. Despite all of that and delays of its own release, this FPS was the real deal. Not only was it heralded for having the Predator, alien Xenomorph, and Colonial Marine characters have different gameplay experiences, but also it was a decent looking 3D game for its time. Plus, AVP was scary in a good, horror movie kinda way. Being a console exclusive to the poor selling Jaguar, however, meant that the game would go down as a semi-obscure, underappreciated gem.

#8: "Mega Man 6" (1994)

Nintendo Entertainment System
Mega Man franchise has meant a lot to the NES in its heyday. But By the time the sixth installment of the blue bomber's series debuted, the Super Nintendo took priority. Many of Mega Man's 8-bit contemporaries such as Mario, Link and DK made the jump to the SNES leaving him behind. What makes this decision even more perplexing is that Mega Man X had just released on the SNES a few months prior, making this decision to release a game on a system 3 years out of date; very ill-advised. Fortunately Capcom learned from their mistake and released Mega Man 7 on the SNES the following year.

#7: "Bayonetta 2” (2014)

Wii U
The situation with this game's inclusion on this list is quite frustrating. Bayonetta was a massive hit on the Playstation 3 & Xbox 360 with fans eager for a sequel. They got one but there was a catch; With Sega running into financial difficulties, Platinum had to partner with Nintendo to continue making Bayonetta 2, thus the game became a console exclusive for the Wii U. Bayonetta 2 is a phenomenal game, but many PS3 and 360 fans were upset that they could not get a copy of the game for their chosen console and sales suffered as a result. Without Nintendo's help, however, producer, Atsushi Inaba stated that Bayonetta 2 wouldn't exist at all.

#6: "Monster Hunter Tri” (2009)

Monster Hunter Tri was the game that changed the series’ trajectory forever. No, this isn't about the water levels; those sank like a stone and never resurfaced. From this game forward, the RPG series became exclusive to Nintendo's home and handheld consoles. Prior to Tri's Wii debut, the series was exclusively released on Sony's PlayStation 2 and PlayStation Portable devices with Tri originally set to launch on the PS3. While Capcom cites expensive production costs for the switch, and the game selling really well, many fans felt that the weaker power of the Wii severely held back the franchises full potential. While spin-off Monster Hunter games still get released on other consoles in Japan, for the main series after Tri, Capcom has yet to look back.

#5: "Jet Force Gemini” (1999)
Nintendo 64
Rare's amazing space adventure is a critical and cult success in part because how ambitious the title was. Packed with detailed visuals for it’s time and an orchestral soundtrack, the game has been known to become sluggish and experiences issues maintaining its optimal framerate. Around this time, the Nintendo 64 had the Expansion Pak that which would boost the system’s RAM. Why Rare didn't use it for Gemini especially when the Pak first appeared on their other title Donkey Kong 64 is a mystery. Also, due to the N64’s limited cartridge size, the 2nd half of the game includes an excessive amount of backtracking, and some areas like the abandoned Space Station feel rather incomplete. Perhaps it may have been better to wait for the GameCube for this one?

#4: "Halo Wars” (2009)

Xbox 360

It’s a Real Time Strategy game on a console. … Nope that’s really the only thing you need to know. Real Time Strategy games work on PC because you need the tracking precision of a mouse to get your units to a specific location, while a Keyboard allows you to set shortcuts to manage the large battlefield easier. Without the precision of both these controls, gameplay is be severely hindered. And while Halo Wars uses very simplified controls and beautiful, series standard cutscenes to entice players, the game doesn't give as many options that hardcore fans of computer-based RTS games crave. If only Microsoft had the ability to put games on computers. Oh, wait!

#3: "Super Mario 64 DS” (2004)

Nintendo DS

The N64 version was a revolutionary title designed to demonstrate what 3D gaming was capable of. And while this DS port did have more content and the ability to play as Yoshi, Luigi, Wario, the one glaring oversight about putting the game on the handheld console is the absence of an analog stick. Other controls are implanted in its place but they aren't as simple to use. The DS's D-Pad requires the Y button to be pressed to run and is not as precise, while the touch screen is even more imprecise, and difficult to adapt to and is just pain to use. The gaming community loves challenging gameplay but not challenging controls.

#2: "Resident Evil: Revelations” (2012)

Nintendo 3DS
At our number two spot is the second Resident Evil game to come out on the Nintendo 3DS. Despite being considered a financial success and one of the best games to come out for 3DS, it didn't sell enough to fully offset Capcom's production costs. In addition, console and PC gamers were left out in the dust until over a year later. While it's unclear if sales were the reason that when Revelations 2 while it was released for Sony & Xbox's consoles and the PC there was no 3DS version, it certainly is telling.

#1: "Sonic Boom: Rise of Lyric” (2014)

Wii U

Unlike other entries on this list, which were mildly hindered by the choice of system, this case was as complete disaster. Sonic Boom was set to be developed for the PlayStation 4 and Xbox One using Crytek’s CryEngine 3. However things got complicated when Sega signed an exclusivity deal with Nintendo, forcing Developer Big Red Button to shift production to the Wii U. Rise of Lyric saw a noticeable graphical downgrade on the console but worse yet, because CryEngine 3 was not designed to be compatible with the Wii U, the switch caused many performance problems including framerate issues and lots and lots of glitches. The final result: Was arguable the worst Sonic game since Sonic ’06.

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