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What Your FAVORITE Souls Game Says About YOU

What Your FAVORITE Souls Game Says About YOU
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VOICE OVER: Mathew Arter WRITTEN BY: Mathew Arter
Everyone has their favourite entry in the Souls series, and oddly enough, your pick might reveal more about you than you think! Whether you're a loyal classicist, a masochist embracing brutal difficulty, or a creative soul drawn to haunting lore, there's a Souls game that aligns perfectly with your personality. Ready for some surprising insights into your gaming persona? Let's dive in!

What Your Favourite Souls Game Says About You


Welcome to MojoPlays, and I hope you have a grain of salt because you might need to take this with it. Everyone has their preference, and with each entry having its own aesthetic, style, and feeling, every Souls game says a lot about the players who prefer it. This might be a lot of guessing work, and will definitely result in some angry commenters, but this is What Your Favourite Souls Game Says About You. Let’s have a look!


“Dark Souls” (2011)


What's up, old man? Did you spend today on the forums telling everybody how terrible the gaming industry has gotten? Did you spend your childhood playing Battletoads on the NES? Are you a bit of a grump? DON’T WORRY! ME TOO. Welcome to the classics club. If this is your pick, you just might be the kind of person who respects the classics, trusts routines, and doesn’t see the need to reinvent something that already works, even if it was technically remade later on... THE ONE EXCEPTION. If it's not my favourite game, don’t you DARE waste resources remaking it. You’re a loyal human being with a tight circle of friends, and that energy lines up perfectly with “Dark Souls,” a game revered for its finely tuned challenge, deliberate pacing, and deep, melancholic lore. Fans who swear by this entry tend to be old souls, or old in general, appreciating the difficulty in the simplicity, and the simplicity in the difficulty. I don’t really know what that means, but if you love this entry you were nodding stoically as I said it.


“Dark Souls II” (2014)


Did you wake up to your wife/dominatrix clipping electrical clamps to your butt and crotch? You must be a Dark Souls II fan. If this is your game of choice, you’re a masochist who actively enjoys swimming against the current, unconcerned with popular opinion and deeply committed to standing your ground no matter how many warning signs the universe throws up, or Reddit threads about how goddamn hard Dark Souls II can be. This entry is infamous for its merciless difficulty, and exhausting treks from bonfires to boss arenas, all of which only seem to strengthen your affection rather than weaken it. Where others see unfair enemy placement and punishing systems, you see a challenge, a challenge that you’re going to overcome even if it kills you. Your passion is often mistaken for a hot temper, and you love nothing more than washing down some spicy wings with more spicy wings.


“Dark Souls III” (2016)


If this is the entry you gravitate toward, I bet you’re a creative little fella. You either play music, paint, sing, draw, build, or dance, either way you’re doing something fun. You’re probably someone drawn to atmosphere in games, symbolism, and stories that linger long after the controller is put down; your Silent Hill 2s, your The Last of Us’, with a curious mind that tends to wander and a habit of falling headfirst into anything that captures your interest. Basically, you have ADHD. This is tough to say without it sounding borderline sexist, but girls seem heavily drawn to this one, as girl gamers seem far more inclined to want to discuss the lore of games, and dive deep into the worlds of games they want to share with their friends, and DS3 fans LOVE talking about this beautiful entry. The installment that poetically ties the trilogy together and leans hard into themes of decay, rebirth, and tragic inevitability, especially through its breathtakingly punishing DLCs and the haunting symbolism of the Painted World, where art and fire become metaphors for cycles that refuse to end. I’ll be honest, that was basically copied and pasted from Reddit, but that chick says it far better than I ever will, mainly because this isn’t my favourite entry, and if I had to describe it in my own words it would read like “I liked swinging da sword, da blood was kewl.” “Dark Souls III” seems to be the meeting point for fans, a satisfying finale for veterans and an inviting starting point for newcomers. Welcome to the family.


“Demon’s Souls” (2009)


It was somewhat odd when this entry got the fullscale top to bottom remake for the brand new PS5, when there were other (arguably) more beloved entries in the genre that could have received a similar treatment. But there was a heavy rumbling from diehard fans, and if you were a part of that rumble, you may just well be a bit of a contrarian, or an individual, whichever sounds less mean. You’re the kind of person who gravitates toward the overlooked gem rather than the obvious favorite, someone who values substance over flash. Fans devoted to “Demon’s Souls” tend to be rare, but hardcore. You’re not in love with this game JUST to be contrarian, when you speak about it, it’s because you actually have something worth saying, and I think more people should listen because this game is quietly fantastic! “Demon’s Souls” stands apart from everything that followed it, revered for its atmosphere, combat, world design, and a soundtrack that could be argued as one of the best in the genre. You don’t play it because you want to be “deep”. If anyone suggested you were, you’d vomit in your own mouth.


“Bloodborne” (2015)


Those who swear by “Bloodborne” tend to stand apart even within the Soulsborne crowd, and not just because they’re definitely a goth. If this is your favourite, you probably thrive after dark, feel at home in gothic spaces, gravitate toward cosmic horror and Lovecraftian themes, you’re a night owl, and can fill your evening with absolutely anything, as long as you get to just chill by yourself. “Bloodborne” delivers some of the most aggressive and inventive combat in the genre, and breaking the mold and trying some new stuff is what you usually love. The game is a dark mystery, wrapping relentless action in dense lore, horror, and a suffocating atmosphere, and it all builds towards a finale that still feels really really solid, even next to mammoth journeys like Elden Ring. It’s visceral, beautiful, and uncompromising, much like you, you gorgeous little goth.


“Sekiro: Shadows Die Twice” (2019)


It’s very possible that if this is your favourite, it may have been the first Souls-Like game you ever played, jumping into the genre when it switched to a new IP just so you could actually experience it without being bogged down by a franchise that had been going since 2011. Calm, methodical, and relentlessly focused, and I’m talking about you, too! You value discipline, and that discipline is what made it possible for you to get through this mammoth of a game. When you set a goal, you don’t compromise, you commit, even if it takes years. Much like you, “Sekiro: Shadows Die Twice” is often compared to “Bloodborne” rather than “Dark Souls,” trading broad RPG freedom for a sharper, more demanding focus. Its combat can feel brutal at first, but it’s built around precision, memory, and patience, rewarding mastery over impulse. And this is precisely why I SUCK AT IT! Drawing heavily from Japanese history and mythology, the game resonates strongly with players who appreciate culture and history, particularly and obviously Japanese culture and history. Sidebar: Do you like anime? Knew it.


“Elden Ring” (2022)


Welcome to the cool-guy club, let me show you around, because if you’re like me, this is your favourite entry. Now, because this is my favourite, I’m gonna be a little harsher because I don’t want people to think I’m playing favourites. You. Are. A. Giant. Baby. This is your favourite because if you face a challenge you can’t overcome, you get to walk away and explore one of the hundreds of other paths and fights that are up for offer, and return when you find a bigger sword, and a stronger shield. You’re curious by nature and rarely content staying in one lane. You thrive on exploration, enjoy throwing yourself into unfamiliar places, and tend to say yes to new experiences before overthinking them. You can adapt, prepare, retreat, or push ahead entirely on your own terms. Players drawn to this title often want to experience everything a game has to offer, squeezing resources and story out of every opportunity. For you, choice isn’t just a mechanic, it’s a way of life baby.


“Elden Ring Nightrein” (2025)


Our newest and final entry, and inarguably the most different on our list. Let’s have a look at the lot of you that LOVE “Elden Ring: Nightrein”. You don’t just tolerate chaos, you actively look for ways to bend it to your advantage, preferably alongside a team. You were a speedrunning child, finding ways around pre-patchable classics on consoles like the N64 and PS1. This isn’t the solitary, slow-burn pilgrimage FromSoftware is known for; it’s a co-op roguelike that throws three players into the ever-shifting expanse of Limveld, and you love NOTHING more than spending an evening gaming with friends. You’ve probably already abused the co-op mod for Elden Ring till it was drained of all it could offer. Every decision you make matters, which relic to grab, what your coffee order is gonna be, when to split up or regroup, what kind of HDMI cable is best for your new TV, how to time an engagement before the night closes in, how many chicken nuggets is too many for one person. You’re the type who laughs when a run starts collapsing, and probably surround yourself with people who do the same.

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