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VOICE OVER: Dan Paradis
Script written by Dave Thibault

Mario Kart is getting the deluxe treatment. What does that mean? Well stay tuned to find out. Welcome to WatchMojo.com and today we're taking a look at the Top 10 Things You Need to Know About Mario Kart 8 Deluxe for the Nintendo Switch.

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Top 10 Things you need to know about Mario Kart 8 Deluxe

Mario Kart is getting the deluxe treatment. What does that mean? Well stay tuned to find out. Welcome to WatchMojo.com and today we’re taking a look at the Top 10 things you need to know about Mario Kart 8 Deluxe for the Nintendo Switch.

For this video, we’re going to be taking a look at this remaster of Mario Kart 8, and providing our final thoughts on the game for you to make an informed decision. In the interest of full disclosure, a copy of this game was provided to us by Nintendo of Canada for the sake of this review.

#10: What is Mario Kart 8 Deluxe?

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Unless you’ve been living under a rock, you’d know that the Mario Kart is Nintendo’s beloved mascot racing series that’s been around since the 90’s. Deluxe is a remastered version of Mario Kart 8, originally released for the Wii U in 2014. All the tracks, including ones originally released as DLC are included in this game as standard, as well as a completely revamped battle mode, which address the Wii U version’s biggest issue. Last year we gave Mario Kart 8 the #1 spot on our Best Wii U game’s list, as well as the Top Spot on our Top 10 Mario Kart Games list, so you probably won’t be surprised to here that it’s already a really good game.

#9: Does is run better on the Switch?

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The short answer is: Yup. In handheld mode it runs in 720p just like the Wii U version, and at a full 1080p while in docked mode, all while running at a solid 60fps with no performance dips whatsoever. The higher resolution means there is an improvement in picture detail on HDTV’s, with the game also maintaining 60fps when in 2 player mode, though it does drop to 30fps when playing with 3 or 4 players, just like the Wii U version.

#8: What’s new in this “Deluxe” edition?

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With the exception of the Battle mode, which we’ll cover later, this deluxe version mostly offers a small amount of changes. Racers can now hold two items during the race, the Boo item returns once again to steal other racers items, and there’s now a third level of power sliding turbo to push for, though it is very difficult to pull off considering how much drifting is required. However despite these additions, the fundamentals of the race are pretty much the same as the Wii U version. There are also no new tracks in the Grand Prix mode, which is unfortunate.

#7: Who can you play as?

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With a total of 42 characters, this roster is by far the biggest in its series history. All previous characters from the Wii U version, including ones previously locked behind DLC are all available right from the start. Joining them are Dry Bones, King Boo & Bowser Jr. all of whom were last seen in Mario Kart Wii. But the biggest additions are the Inkling Boy and Inkling Girl from Splatoon, each of whom have 3 different color variations to choose from. Finally, Amiibo support now extends to Splatoon and Animal Crossing sets, giving your Mii racers some neat new outfits.

#6: More accessible for new players

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Nintendo has introduced some new features allowing young children and new players to keep up with more experienced fans. First off is Auto-Acceleration, which is pretty self explanatory, and more of a convenience since players usually have the “A” Button held down the entire time anyways. The more noteworthy feature is Smart Steering, which at the cost of being unable to do the 3rd Power Slide boost that we mentioned earlier, essentially prevents players from driving off course. It’s assistance can be a bit overbearing however, for example on the slippery turns of Neo Bowser City we found that the game had set up invisible walls on some of the tighter turns, essentially taking almost all of the challenge out of a challenging track.

#5: Can the game play itself?

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With the inclusion of Smart Steering and Auto Acceleration it certainly sounds like you can handle the car like a Tesla on Autopilot mode. We tested this theory out by turning these features on, setting the game to play Mushroom Cup on 50cc and then put the controller down. What we found is that the car doesn’t manoeuvre to collect coins or avoid obstacles, nor does it use items on it’s own, that’s all still dependant on player feedback. In the end our autopilot driver ended up finishing 4th overall, so we tried it again on 200cc Special Cup, and he ended up finishing dead last. So, TLDR, basically yeah it can, but don’t tell your little brother.

#4: New Battle Arena

Battle mode is where Nintendo spent most of their time improving the game over the Wii U counterpart. In the original version the arenas were repurposed tracks from the Grand Prix, which were less than ideal for this mode. But now Nintendo has given us 8 specially designed arena’s for battle mode, 4 new ones, 3 returning arenas from previous Mario Kart games, and a modified version of Urchin Underpass from Splatoon, The difference they bring to the mode is practically night and day, as battles can get frantic quickly, and there’s now plenty of room to manoeuvre, plus the feather item, last seen in Super Mario Kart makes a return exclusive to battle mode.

#3: New Battle Modes

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Nintendo didn’t stop at designing new arena’s, they’ve also included a total of 5 game modes for Battle enthusiasts to sink their teeth into. You have your standard balloon challenge, which has been with the series from the start. Now there’s also Bob-Omb Blast; last seen in Double Dash, which makes everyone’s items a Bob-omb. There’s also Shine Thief – which again returns from Double Dash, in which players have to hold onto a Shine Sprite for 20 seconds without getting hit. Coin Runners from Mario Kart Wii & 7 also make a comeback where player have to collect as many coins as they can. And finally the newest mode is Renegade Roundup, which put players in two teams in a Cop & Robbers style chase match.

#2: How does it play Online?

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The online interface in Deluxe is almost identical to the Wii U version, with the main exception being in Battle Mode where game modes are selected at random when playing with strangers. During races though, while the majority of the session was relatively smooth, we did notice the odd lag issue where sometimes it looks like a rival car gets hit by a shell and the crash animation does play, but the car itself doesn’t slow down till later, if at all. Granted these moments were rare and more of an oddity than game breaking. Do note however that while it’s currently free, Nintendo has stated that online play will require a paid subscription starting sometime in the Fall of 2017.

#1: Should you purchase Mario Kart 8 Deluxe?

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If you don’t already own Mario Kart 8 for the Wii U then the answer is an absolute: YES! In fact I’d even go as far to say that it’s worth buying a Nintendo Switch for. This is by far the best iteration of Mario Kart to date, with so much content included that it’s guaranteed to provide hundreds of hours of fun for all Gamers, regardless of age or skill level. Unfortunately I cannot share that same enthusiasm if you already own Mario Kart 8 on Wii U. Fans who crave battle mode might want to look into it, but if barely touched that mode in previous titles, there isn’t really enough new changes to justify purchasing the game all over again.


Did you like our new review setup? Tell us in the comments if you’d like to see more of these, and check out these other great videos from WatchMojo.

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