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VOICE OVER: Ty Richardson WRITTEN BY: Ty Richardson
The latest multiplayer “Resident Evil” game is here, and it may not be what you expect. For this video, we're taking a look at 10 Things to Know About “Resident Evil Re:Verse”! Our list includes Name of the Game, The Humans, The Creatures, Customization, Battle Pass and more!

Name of the Game

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Yeah, the game’s title isn’t very communicative on what the idea behind the game is (at least in our eyes). But “Re:Verse” is essentially an arena shooter with the controls of modern “Resident Evil” games. You and five other players run around a map as Humans and collect virus canisters while eliminating each other. Upon death, you immediately resurrect as one of six Creatures depending on how many canisters you nabbed. The player with the most points in the end wins the match.

The Humans

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Before you begin searching for a game, you will be given the option to start as one of six playable Humans. Each comes with their own stats and abilities to help give you the edge in a fight. Leon comes packing a shotgun and can briefly dual wield pistols and even roundhouse kick opponents. Chris can dish out more damage to Creatures the lower his health gets and can briefly make himself immune to getting stunned or knocked down. Jill comes equipped with land mines and the Hot Dogger and gains a temporary damage boost after dodge rolling. Claire gets access to some quick healing and a shock grenade to electrocute and halt opponents in their place. Ada makes herself hard to kill with acrobatic abilities and stamina recovery. And Hunk? Hunk turns blue and can stab a fool.

The Creatures

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Playing as a specific Creature will ultimately depend on how many canisters you collect before dying as a Human. Collect two, and you will respawn as either the Super Tyrant or Nemesis, the two beefy beasts from RE2 and RE3 respectively who can help you regain the lead with their massive amount of health and high damage output. Collect only one canister, and you’ll spawn in as Jack Baker or a Hunter Gamma; both can deal a moderate amount of damage and can be a challenge to bring down. But if you fail to collect any canisters, you’ll spawn as the dopey Fat Molded, a slow mutant that flails its limbs around like a pathetic puppet.

Same Resident Evil, Different Skin

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As we mentioned earlier, “Resident Evil Re:Verse” plays like an arena shooter but with the controls of a modern “Resident Evil” game. There is a small bit of clunkiness in the way Humans move, but it isn’t enough to make it cumbersome. Dodge rolling feels less janky than it did in the “Resident Evil 3” remake. And weapon swapping is done through the use of the D-pad with the left and right buttons being tied to your standard weapons while up and down are reserved for the special weapons you can pick up on the battlefield.

Maps

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At the time of launch, “Re:Verse” unfortunately does not have a sizable map selection. Not counting the Playground, which is used as a practice range, there are only two maps for you to play in - R.P.D. and the Baker House. Both maps are relatively small compared to the size of maps in other multiplayer shooters, but they give enough space for players to explore and flank opponents. Still, we have to wonder why there aren’t any other notable locations from the games. Where is Spencer Mansion? What about Castle Dimitrescu? Or Valdelobos from RE4? There is one new map planned in one of the three future updates, but that’s it. Hopefully, Capcom plans to support the title beyond those three updates.

Customization

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“Resident Evil Re:Verse” does give you some customization options for each character. However, it is not all just skins, and the emotes aren’t outside of what you would see in “Resident Evil”. Don’t expect to see Jill dabbing or Leon flossing. On top of cosmetics, you can equip coins to your character to increase their stats. You get four slots for Humans and three for Creatures, so choose wisely and consider your character’s base stats.

Battle Pass

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Yes, there is already a Battle Pass system in place for “Re:Verse”, but in our time with the game in early access, we didn’t feel it was egregious. You are given a set of nine challenges to complete, one of the nine granting you more XP than the rest. And just like most online games, the Battle Pass will unlock more customization options for your Humans whether it be skins, coins, or emotes. The only downside to it was it felt slow to register challenges we completed a match or two ago. So, you might have to be patient. Just sit back and play matches until the game tells you a challenge has been fulfilled.

Matchmaking

Surprisingly, “Resident Evil Re:Verse” is doing something a bit different than other online games. Many online games choose to hide matchmaking ratings, or MMR, from the playerbase. “Re:Verse” is completely transparent and even shows you how it’s calculating your MMR. At the end of a match, it will show you what parts of the match are adding to or subtracting from your MMR. Just remember that this does not inherently define your skill - everyone has good days and bad days. And if you want to play with your friends but don’t wanna go through Passcode Matchmaking and miss out on currency and XP, here’s a tip - try to join Standard Matchmaking at the same time.

Netcode

Now, the biggest problem “Re:Verse” faces is the netcode. During my time in early access, “Re:Verse” showed it was running on spaghetti code. Input latency was very noticeable, and the lag would cause a conflict of information. What exactly killed us? Why are our hits not registering even when they connect? It's quite a mess. When “Re:Verse” works, the game is fun, but when the lag hits, it hits HARD.

Launch

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“Resident Evil Re:Verse” is out now and available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series XS. If you already own “Resident Evil: Village”, then “Resident Evil Re:Verse” will be yours at no extra cost. For those who do not own “Village” but are interested in “Re:Verse”, you can buy the game by itself for $29.99 USD. As we mentioned earlier, three updates are planned for the future that will add three new Humans, a Creature, a Map, and seventeen Costumes. If you and your friends are looking for a goofy shooter to play for a few nights, “Re:Verse” might be worth checking out. We only hope Capcom can get the netcode working properly before the player count dips.

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