Related Videos

Top 10 Most Disappointing Games of 2018

VO: Ashley Bowman WRITTEN BY: Jarett Burke
In a year full of amazing games these are the ones that disappointed us to no end. Welcome to WatchMojo, and today we’ll be counting down our picks for the Top 10 Most Disappointing Games of 2018. For this list we'll be looking at games which were pretty hyped yet let us down in the end. Expect some major disappointments such as Dynasty Warriors 9, Fallout 76 and Sea of Thieves. To have your ideas turned into a WatchMojo or MojoPlays video, head over to http://WatchMojo.comsuggest and get to it!
Share
WatchMojo

You must register to a corporate account to download this video. Please login

Transcript
Top 10 Disappointing Games of 2018



Like ordering takeout only to get home and find out the egg rolls are missing… These games are kinda like that! Welcome to WatchMojo, and today we’ll be counting down our picks for the Top 10 Most Disappointing Games of 2018.



For this list, we’re looking at games that had us pumped at one point in time but ultimately let us down. Not everything on the list is outright bad, but rather they did not meat our expectations. Just a quick not though, we won’t be talking about “Metal Gear Survive” here seeing as we had super low expectations to begin with. Like, REALY low.


#10: “Dynasty Warriors 9” (2018)V



This series has been around for a long time and grew stale in its last few entries. When news came along that the ninth game was getting a serious overhaul and being moved to an open-world environment, our ears perked up and we were once again excited for some hack n’ slash goodness. But, the jump to open world gameplay just didn’t work in this case and detracted from the best elements of the “Dynasty Warrior’ series: the fast-paced combat. What we were left with was a game that wasn’t a good sandbox adventure and one that, oddly enough, was no longer a fun action game either. It’s kind of the worst of both worlds.


#9: “Jurassic World Evolution” (2018)





When news first broke that this game was a sim-type, management game set within the legendary theme park our excitement was at an all-time high. How cool a concept is that?! Unfortunately, there was little in the way of explanation of how to manage your dinosaur-filled park; and, once you figured it out, there wasn’t anything more to learn, making for a repetitive and far-too simple game overall. There’s no doubt that it looks great and is fun for a short time, but we were hoping for a dino-simulation game with a lot more depth. That said, however, a few tweaks could make this game a winner next time around.




#8: “Agony” (2018)





This is another game that we really wanted to be good. Being dropped into hell and being forced to survive on our wits and stealth is a very cool premise. And, on top of that, the initial gameplay looked hauntingly beautiful and atmospheric. But, unfortunately, the gameplay just couldn’t live up to the visuals and overall we felt like this game could have benefited with a bit more time in development. It was quite buggy upon release, the stealth system never quite worked as advertised, and there was little in the way of story. Ultimately, our time in hell just felt boring and unfinished and left us wanting much more.


#7: “We Happy Few” (2018)




There was a lot of hype surrounding Compulsion Game’s ambitious immersive sim but most of that quickly died away upon the game’s release. Our own reviewer over at MojoPlays found the story and world building; to be absolutely captivating. But it was all completely overshadowed by its mediocre gameplay all round. The game’s stealth system was well designed but frustrating to the point of breaking the game due to inconsistent AI and glitches resulting in being spotted. A few patches have surfaced since it’s release, with some issues improved. But at the end of the day, all we can do is look back at how this games potential, ended up being completely squandered.



#6: “Kirby Star Allies” (2018)




The marketing for this game didn’t feel genuine and we can’t help but feel that Kirby’s latest adventure was developed solely for children but advertised as a game for everyone. It’s way too short, too easy and didn’t offer branching paths like in previous Kirby games. While it is indeed cool to have multiple abilities mixed up from your different allies, it feels completely meaningless when the game doesn’t really give you any reason to strategize your approach when stages are this simple.

It’s a shame too, considering this was the first mainline Kirby game to go HD.

.

#5: “Starlink: Battle for Atlas” (2018)




Imagine exploring “No Man’s Sky” in a cool ship, backed by an actual story, and having “Star Fox” content to boot! Such a game would clearly rock, no? Well, it does and it doesn’t… We’re rather conflicted with this one seeing as the spaceship combat and vibrant environments of each world are all really good, but the repetitive (and often bland) quests made it feel like a slog to get through. As eventually, the game starts to feel like a routine chore rather than an engaging experience. But, hey, it was great seeing Fox McCloud again!


#4: “Secret of Mana” remake (2018)




This SNES classic is one of the best JRPGs ever made. Period. The remake, however, came across as a half-assed attempt by Square Enix to cash in on nostalgia, and was a disservice to loyal fans. Its visuals were outdated, the hit boxes were abhorrent, and the soundtrack … my god did they butcher the soundtrack. This is the original! (Play the SNES version) And here’s the remake’s version. (Play the PS4 version) Oww my ears. If you’re able to overlook all these things, than “Secret of Mana” could be enjoyable and recall some great memories, but that’s a lot to expect from gamers seeing as it’s a remake and not an original IP. We’d just suggest playing the far superior SNES Classic version and forgetting this misstep.


#3: “State of Decay 2” (2018)




The newest entry in Microsoft’s survival series felt more like an upgrade than a new game. Barely fixing any of the problems from the original title, the sequel felt so unpolished and filled with bugs it was unforgivable. There were times that a glitch would lead to cheap deaths, that the game became more frustrating than fun, especially seeing as there are no manual saves and permadeath is a thing. The ally AI was pretty dumb overall and often times caused more trouble for us than they did provide any benefit. Sure, a lot of bugs can be patched, but its release state was just unacceptable.


#2: “Fallout 76” (2018)




As more and more information was released about Bethesda’s online “Fallout” game we stayed optimistic despite the overwhelming consensus that something just wasn’t right. Then the Beta hit and it was harder to ignore that it wasn’t living up to expectations. Unfortunately, the full release didn’t change our opinions either, as the game still feels empty without NPCs or a main storyline, the open world of West Virginia is still really buggy, and the frame rate hasn’t improved. There’s no doubt that Bethesda will tweak the current state of “Fallout 76” moving forward, but the fact that it was launched in this barren, broken state doesn’t give us much hope for it’s future.


#1: “Sea of Thieves” (2018)





Where to start with this one? Well, let’s begin with the fact that our excitement level for Rare’s first release major release since their Kinect titles was at a fever pitch! Not to mention that this was to be the Xbox One’s premier exclusive for the year, so we couldn’t wait to tackle their open world pirate adventure. But, oh man, what a letdown… For starters; the lack of guidance really hindered our first few hours of play, there was barely any content, and the lack of a proper progression system gave us no reason to stay around. Even now we’re finding it hard to see how this game took 4 years to develop, with little to show for it.
Comments

Sign in to access this feature

Related Blogs