The 10 Easiest God of War Bosses

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Script written by Saim Cheeda

10 Easiest God of War Bosses


Welcome to MojoPlays, and today we’re looking at the 10 Easiest God of War bosses.

For this list, we’ll be looking at battles this long-running hack and slash series has featured that were hardly up to the mark. These are based in comparison to the lofty expectations the games have usually set and the lack of challenge they present despite being set up as legitimate threats.

Which “God of War” boss fight do you think Kratos won without breaking a sweat? Let us know in the comments.

Colossus of Rhodes

“God of War II” (2007)


This fight goes a long way in proving that large scale enemies don’t necessarily translate to danger. As the opening battle in the second game, the Colossus is meant to start things off with a bang. There are definite moments where it can get the edge over Kratos through a quick flurry of attacks, but this only goes to expose its pattern. The Colossus’s sequence is far too predictable to make it a difficult fight, as the key to beating it is repetition since it largely just spams the same moves. Using Poseidon’s Rage is the best way to make this fight even easier as this negates the Colossus’s power attacks. And once Kratos is led inside the giant statue, it’s only a matter of time before the boss fight comes to its explosive conclusion.

Perseus

“God of War II” (2007)


There’s no doubt that this boss presents a worthy fighting experience as the battle has multiple stages to go through. However, Perseus’s tactics are largely nonsensical, as he chooses to become invisible while standing in a body of water where his footsteps can be seen. He makes it even easier by outright telling Kratos where he is before attempting an attack, thus removing any element of surprise. Even if dodging Perseus becomes an issue, he doesn’t have the kind of power behind his attacks to cause much damage, leaving more than enough time for players to recover. Where other bosses get more difficult as the battles continue, Perseus becomes simpler to deal with as he tries the similar moves to little success. While his arrogance ties into the plot, it strips away most of the challenge within gameplay.

Cronos

“God of War III” (2010)


Cronos certainly looks like the stuff of nightmares, owing to his truly titanic stature, yet he hardly ever tries to attack Kratos directly. This boss fight is highly simplistic, in that we just need to fight off Cronos’s mooks while dodging his personal offensive maneuvers. Considering there are very clear hints to when an attack is coming, it’s hardly difficult to dodge Cronos’s attempts to crush Kratos. Although a few enemies like the cyclops can hinder this fight on occasion, they are interrupted by Cronos himself, giving Kratos the opening to move forward. By the end, Cronos seals his own fate when he fails to devour Kratos, at which point we just need to follow the onscreen prompts to end this battle.

Medusa

“God of War” (2005)


The purpose of this fight is to introduce players to the Gorgons, who are a recurring enemy in the game. This ends up making the Medusa boss fight just like any other Gorgon battle, with the general idea just to dodge her gaze that can turn Kratos into stone. Even then, it’s not difficult to get out of this predicament, as Kratos’s own durability is such that getting caught in Medusa’s gaze doesn’t necessarily spell doom. While Medusa is no doubt much more agile than other bosses, she has no surprises in store to usher in another phase of the fight, and the quick time event to defeat her arrives fairly quickly.

The Last Spartan

“God of War II” (2007)


With no prior set before this confrontation, the Last Spartan can take players by surprise as he instantly begins his barrage of attacks. To his credit, he has the uncanny ability to break through Kratos’s offense and land his own shots. However, beating the Last Spartan becomes extremely simple either by timing blocks through the Golden Fleece or avoiding being pushed into a corner. In addition, the Last Spartan’s status as a human soldier means he has very little durability, as this fight can be over almost as soon as it starts. The use of magic or the Rage of Sparta is an instant key to success since the Last Spartan has nothing to counter them with, and the combination of attack and evasion is good enough to bring this challenge down.

Persian King

“God of War: Chains of Olympus (2008)


Everything about the Persian King sets him up for failure against a foe like Kratos. His attacks are all short-ranged, which makes them nearly useless for Kratos’s Blades of Chaos that allow us to keep our distance and use ranged combat. Moreover, the Persian King’s use of his magic ability only ends up giving us a clue as to when his next attack is coming, providing ample time to duck out of harm’s way. Although the presence of a few henchmen is supposed to add to the challenge, these are so easy to dispatch that they’re essentially cannon fodder. What’s more, the Persian King’s life bar doesn’t even have to be fully depleted, as the quick time event provides an easy way to trigger the closing sequence.

Icarus

“God of War II” (2007)


Playing out more like a minor annoyance to Kratos than a real threat, this fight is mainly an excuse for the plot to introduce the wings of Icarus as part of Kratos’ arsenal. After encountering Icarus, Kratos decides to take his wings to get to the Sisters of Fate, following which both men take a tumble toward the depths of Hades. The fight largely relies on players toggling with the onscreen prompts, which are never made difficult to accomplish either. Icarus’ only offensive maneuver involves pushing Kratos away from him but the latter’s strength is such that this attempt doesn’t last long. Ultimately, the fight concludes once Kratos overpowers Icarus to rip his wings off, sending Daedalus' son to Hell while Kratos ascends to meet Atlas.

Helios

“God of War III” (2010)


It’s a shame that this confrontation is purely part of the plot instead of having depth in gameplay. Fighting Helios doesn’t actually involve engaging him directly, as he remains in the sky for the most part until Kratos finds a way to shoot him down. Following this, Helios is weakened to the point where he can’t even defend himself. To this end, he sics some of his mooks toward us that are initially difficult to combat since Kratos lacks the Nemean Cestus weapon to destroy their shields. However, using a cyclops more than does the trick to vanquish these foes with ease, at which point Helios makes a feeble attempt to blind Kratos. This is hardly a challenge, as Kratos stomps on both Helios and his hopes of survival, paving the way for a particularly nasty end to the sun god.

Hermes

“God of War III” (2010)


Despite being one of the most prominent Gods in existence, Hermes ends up being a joke more than anything else. Intent on combating Kratos by messing with his mind rather than take him one-on-one, Hermes’ boss fight involves chasing after him as he attempts to bamboozle the player using his speed. However, this is hardly an issue, as following Hermes never directly places Kratos in danger. After getting closed down to an enclosed location, Hermes tries a flurry of attacks that can momentarily catch players off guard but are ultimately easy to counter. It doesn’t take long before Hermes is down for the count, giving Kratos the opening to seize his boots and bring Hermes’ life to an end.

Hydra

“God of War” (2005)


This three-headed serpent serves as the introduction to the sense of scale the “God of War” series brings. However, it’s basically just a test run for what’s to follow, as the Hydra is hardly difficult to put down even for players who are completely new to the series. Each head of this monster repeats the same moves no matter how many times Kratos evades or blocks them, and it doesn’t take long before it’s clear that truly powerful attacks aren’t part of the Hydra’s arsenal. Even its seemingly ear-piercing scream is all bark and no bite, carrying little to no damage upon contact. All in all, the Hydra’s boss level is all about the thrill of the “God of War” experience without placing players at risk, and facing the monster gets progressively easier in repeated playthroughs.

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