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VOICE OVER: Johnny Reynolds WRITTEN BY: Johnny Reynolds
Finally, "Hellblade II" is almost here, and we've got you covered on what you need to know. Welcome to MojoPlays, and today we're going over the most important details to know before playing “Senua's Saga: Hellblade II.” Our list of things to know includes Changes to Combat, its Use of Unreal Engine 5, An Authentic Soundtrack with Heilung, How Ninja Theory Mapped and Scanned Iceland for its Setting, and more!

10 Things to Know Before Playing Hellblade II

Welcome to MojoPlays, and today we’re going over the most important details to know before playing “Senua’s Saga: Hellblade II.”

Release Info


First, let’s get some of the more obvious information out of the way. “Senua’s Saga: Hellblade II” is right around the corner, releasing May 21st, 2024. It’s been a somewhat long wait, since the game was first announced in 2019 alongside the Xbox Series X. Speaking of which, it will also be exclusive to Xbox and PC since Microsoft purchased developer Ninja Theory in 2018. Players can expect it to be around as long as the first game, which was relatively short, and it will be slightly discounted at $49.99. Those who don’t want to pay can enjoy it on GamePass, where it will launch on the same day. Sad news for physical collectors though, as “Hellblade II” is a digital-only release.

Unreal Engine 5


The newest iteration of the Unreal Engine is still fairly new, and we’re only really beginning to see what it’s capable of in games like “Tekken 8.” “Hellblade II” was built in Unreal Engine 5, and the trailers show the immense difference in visuals…not that the original “Hellblade” looked bad by any means. Additionally, it’s being touted as a key reason for players to pay attention. With certain outlets allowed to preview the game, many of them have declared “Hellblade II” as the strongest use of the engine we’ve seen thus far, not just from a pure visuals standpoint, but from a mechanical one as well.

Changes to Combat


If you’ve played the original game, you know its combat can be a bit basic. It isn’t bad, of course. It’s just that Ninja Theory placed more emphasis on the game’s thematic and cinematic qualities. Combat is naturally an aspect the team has improved upon with the sequel, with combat designer Juan Hernandez speaking very highly of the team’s work. Not only are they expanding on enemy types, which allows for different approaches to fighting them, but there are significantly more animations in Senua’s fighting style to make it look and feel different. Melina Juergens, the actress behind Senua, has also shared behind-the-scenes videos of her training, which looks intense and promises more dynamic encounters.

A Story of Justice


The first “Hellblade” followed Senua as she entered the Underworld, seeking to reclaim the soul of her lost love, Dillion, from the Goddess Hela. While there was no saving him, Senua did find some peace within herself, coming to terms with the voices in her head, known as the Furies. However, Dillion didn’t just die; he was murdered by Vikings during the destruction of Senua’s home, and sacrificed to their Gods in a Blood Eagle, which is definitely not a good way to go. Although specifics are unknown, we do know the sequel will take Senua to Iceland, where she and her allies will work to save other victims of the Vikings. We also know Senua’s father, who played a villainous role in flashbacks during the first game, will return in some way.

Navigating Iceland


As we said, the sequel will be set in Iceland. But it isn’t just a simple recreation of the country. Director Tameem Antoniades was first inspired to create a sequel by a trip he took there following the first game’s release. For “Hellblade II,” he and many other team members returned, scouting around 40 unique locations. Antoniades wanted everyone to get a real, immersive sense of what Iceland could offer. More than that, the team scanned various parts of the environment to use as assets in the game, and recorded audio as they went to blend the natural world with that of their fictional one. Additionally, Ninja Theory is using flow maps to make clouds move, form, and dissipate naturally.

Immersive Audio


The first game did an incredible job at immersing players through binaural audio. Best represented through surround sound or headphones, it simulates 3D audio in games by having sounds come at you from all directions. It was primarily used for the Furies, the voices in Senua’s head, who would often give hints or warnings during combat while also tying in with her mental state. The sequel is looking to improve the already impressive work here. Not only is the Furies’ dialogue going to be enhanced, as we’ve glimpsed in trailers, but it will also be used to make the environments more detailed and engrossing. Honestly, the first game’s audio was such a high point that seeing how Ninja Theory improved it for “Hellblade II” has us giddy with excitement.

A Focus on Realism


One of the biggest benefits of Unreal Engine 5, at least that Ninja Theory is taking advantage of, is its use of photogrammetry. Essentially, it’s the process of taking pictures of real objects and scanning them, exactly as they are, to bring them into a digital landscape; here, a video game world. We’ve already touched on how Ninja Theory has done this with Iceland. But there are other elements of the game it will be used for that will only make it more realistic. The studio has crafted era-accurate clothing and even set fire to some of it to capture realistic burn marks. “Hellblade II” already looks to be a visual powerhouse, and photogrammetry will only help.

Trick of the Eye


In addition to combat encounters, another way players progressed in the first “Hellblade” was through visual puzzles. It played into Senua’s psychosis, with players using her point of view to match up pieces of an object or symbol, usually a Rune, allowing her access to new areas. Those types of puzzles make a return in the sequel. Based on preview footage, it looks like they’ll include other objects or parts of the environment. It’s unknown if puzzles will expand much more beyond that, however. So, fans who weren’t too keen on them in the first game may be disappointed in that regard.

An Authentic Soundtrack


Clearly, Ninja Theory is intent on delivering as real and accurate of an experience as it can. And music plays a big part in that. For the first game, composer David Garcia teamed with Norwegian singer and musician, Andy LaPlegua. Just like everything else, the studio is digging a little deeper here. It has enlisted Scandinavian folk group, Heilung, to compose the score. Not only was the group brought along on the Iceland trips, but they seem to be a perfect choice both culturally and thematically. Much of their music focuses on folklore and mythology, including the Viking Age and Norse figures like the Valkyrie.

Expanding the Mythos


In addition to Hela, the first game had Senua contend with the fire giant, Surtr, the God of Illusions, Valravn, and dark, twisted representations of Norsemen. Players can expect elements of Norse mythology to be expanded on here. Previews have already shown more variety in enemy types, one of the ways in which the sequel’s combat has been improved. In addition to the Vikings Senua will be seeking justice against, trailers have also shown Draugr and a Giant. While whichever Gods might show up is obviously being kept secret, we’d be shocked if none of them did. Blood eagles were typically performed in service to Odin, so maybe we’ll even get a fight against the All-Father.

Are you excited to play Ninja Theory’s sequel? Share your thoughts in the comments, and be sure to subscribe to MojoPlays for more great gaming videos every day.
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