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VOICE OVER: Riccardo Tucci WRITTEN BY: Saim Cheeda
Welcome to MojoPlays and today we're ranking every Assassin's Creed's Final Boss. For this list, we'll be looking at the boss fights in this long-running stealth-action series to determine which battles have a great blend of challenging gameplay and immersive storytelling. We're excluding spinoffs to focus on the bosses most relevant to the series' overarching premise. Our list includes Cesare Borgia from “Assassin's Creed: Brotherhood" (2010), Deimos from “Assassin's Creed Odyssey” (2018), Basim Ibn Ishaq from “Assassin's Creed Valhalla” (2020), Lucius Septimius from “Assassin's Creed Origins” (2017) and more!

Script written by Saim Cheeda

Every Assassins Creed Final Boss Ranked

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Welcome to MojoPlays and today we’re ranking every Assassin’s Creed’s Final Boss.

For this list, we’ll be looking at the boss fights in this long-running stealth-action series to determine which battles have a great blend of challenging gameplay and immersive storytelling. We're excluding spinoffs to focus on the bosses most relevant to the series' overarching premise.

Which Assassin's Creed boss fight do you think stands the test of time? Let us know in the comments.

#12: Rodrigo Borgia

“Assassin’s Creed II" (2009)

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Considering the entire story of Ezio's 23-year vendetta leads up to this fight, its execution leaves a lot to be desired. After the assassination attempt on Rodrigo doesn't work out, Ezio confronts his adversary outside the vault containing information about the Isu. There's next to no strategy required to finish Rodrigo out, with players required simply to punch their way out of this sequence. Although he does have some offensive maneuvers, blocking Rodrigo's attacks are too easy for it to be a challenge and hitting him back with Ezio's own moves is pretty much all we need to do. In terms of the story, this moment is significant for Ezio finally gaining his revenge, but it's not anywhere as big a deal in terms of gameplay.

#11: Cesare Borgia

"Assassin’s Creed: Brotherhood" (2010)


Having been touted as Ezio's equal in every way, Cesare Borgia doesn't quite live up to the tag in his boss fight. For the most part, we're supposed to chase after him as he sics his henchman on Ezio. This stretches out long enough for the scene to transition between different environments until He’s cornered and has no choice but to fight. However, there's no difference between fighting him and any other enemy as He has the same, weak moveset. The fight can even be won by keeping a distance and hitting him with ranged weapons, leaving him completely vulnerable to these attacks. The backdrop of the battle is no doubt intense with the game reaching its climax, but the fight itself is hardly original.

#10: Deimos

“Assassin’s Creed Odyssey” (2018)

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While this fight is far more hard-hitting than other bosses in the series, it does feel a bit too one dimensional. Deimos' strategy is all about going for power moves and he looks to unleash them in bursts to launch a flurry of attacks. However, it isn't nearly as daunting for players who figure out Deimos' pattern since they repeat the same style each time. It also helps that Kassandra is quick and agile, making dodging Deimos' attacks simple enough to accomplish. The climactic encounter does live up to its narrative significance, coming across as a fight to the death amongst siblings where Kassandra's inner conflict is understood. The boss fight is also fairly restrictive for those wanting a steady pace in gameplay, as frequently dodging Deimos can get boring real quick.

#9: Loreano Torres

“Assassin's Creed IV: Black Flag” (2013)

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The ending of this game is a scramble for protagonist Edward Kenway to stop the Templars from accessing the Isu Observatory. Having tailed Torres into the Observatory, Edward is interrupted by Torres's henchmen who provide the conflict for players in this boss fight. Fundamentally the same as taking on enemies in general, there's the catch of avoiding the force fields that Torres projects using the Isu technology, which can make things confusing. This continues even after dispatching the henchmen as the force fields interrupt scaling the walls of the surroundings to get to Torres. All in all, it's still a simple enough sequence where the task is to get into a position to assassinate Torres, although the game succeeds in providing a sense of finality about the boss fight as the end of Edward's story.

#8: Liam O'Brien

“Assassin’s Creed Rogue” (2014)

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A blend between combat and a chase sequence, this fight has the additional element of the collapsing environment. After the Isu temple is set off by an earthquake, player character Shay Cormac has to hunt down his former best friend Liam to end their rivalry once and for all. The majority of the boss fight involves closing in on the fleeing Liam, with the breakdown of the temple providing several diversions that we need to use parkour to overcome. Liam's involvement is present throughout as well, as he makes sure to take shots at Shay with his gun should players come too near. Although not the greatest challenge, the fight is still a good way to end the game's story, with the fast paced nature of the chase setting up a clash between former friends that is satisfying to win.

#7: Crawford Starrick

“Assassin’s Creed Syndicate” (2015)

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The theme of playing as both Frye siblings is invoked in the clash against Starrick to relatively mixed results. In order to allow players to use both Jacob and Evie, the fight alternates between both characters as Starrick incapacitates one only for the other to rise up and confront him. Strategy involves dodging Starrick's attacks through the shroud and reaching him to initiate a combat sequence which is then repeated after depleting some of his life. The repetition is what makes this boss's execution a mixed bag since it becomes a waiting game as to when he'll be defeated rather than making us relish taking him down. Close combat against Starrick is more rewarding as he does fight back here and the boss would've been far more memorable had this aspect been expanded upon.

#6: François Thomas Germain

“Assassin's Creed Unity” (2014)

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This game places more emphasis on the stealth aspects of being an assassin and the final boss reflects this theme. With Francois Thomas-Germain empowered to the point of having godlike abilities, Arno is forced to take it to the shadows and rely on the element of surprise. While the general idea is to assassinate him as any other opponent, a challenge arrives in the form of the villain's frequent use of lightning based attacks that means we can't be in one place too long. It's overall pretty satisfying to navigate around the environment and launch a successful execution, although the lack of diversity in gameplay is apparent. The boss would have benefitted from having elements of a one-on-one confrontation and the complete focus on stealth can feel slightly anticlimactic.

#5: Prince Ahmet

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“Assassin’s Creed: Revelations” (2011)

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A big fight feel surrounds the climactic battle between Ezio and Prince Ahmet, leaving no doubt that Ezio's long journey has neared its conclusion. Playing out like the ending of a blockbuster action movie, most of the sequence involves chasing after Ezio's adversary while guiding him through the air to take out Ahmet's minions. With the life of Ezio's love interest Sofia on the line, the stakes are raised to an appropriate level. Although the chase does get extended more than it probably should have, the transition to fighting Ahmet one-on-one maintains a steady flow within the gameplay. The ending to the battle feels relatively rushed due to the short time Ezio and Ahmet tussle in midair but it does retain the relevance to the plot and the personal antagonism the rivals have for each other.

#4: Basim Ibn Ishaq

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“Assassin’s Creed Valhalla” (2020)

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Requiring a combination of effective strategy and fighting skills, Basim's boss fight is the series' most diverse yet. Simply taking him on through combat doesn't do the job as Basim's extreme speed allows him to hide in plain sight while landing scything attacks that drain Eivor's life quickly. It's only by defending his offense and retaliating with immediate attacks of Eivor's own that Basim can be dealt with. The changing nature of the mission's environment offers room for players to refresh and prepare for the next phase of Basim's boss fight as this sprawling story finally comes to its conclusion. The downside to the battle is that Basim's aggression might frustrate first time players as it takes a lot of trial and error to figure out his sequence of attacks.

#3: Lucius Septimius

“Assassin’s Creed Origins” (2017)

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The epilogue to '"Origins'" story sees players take on the role of Aya after having spent the game playing as Bayek. While she has the same controls, Aya has a real challenge to face in Septimius, whose chained weapons offer him range to unleash strong combos and hits. Keeping a fair distance is a given yet Septimius is prepared for that as well and tends to launch powerful strikes if players take too much of a step back without making a move. This makes the fight particularly exciting as we're motivated to be directly involved and be creative with Aya's moveset. The fact that this is the final arc of Aya's long-running arc in the story adds to the thrilling atmosphere with the fight feeling like a true hero going against a Goliath-like villain.

#2: Haytham Kenway

“Assassin’s Creed III” (2012)

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The story sets up this encounter to be the most pivotal moment of the game, with father and son clashing in a fight to the death. Gameplay isn't flashy by any means since the method to defeat Haytham is to simply direct him toward the surrounding objects. However, the dialogue between the two makes this boss fight feel extremely personal, as Haytham's taunts rattle Connor's mind. Adding to the relevance to the plot is Connor's weakened state which is a result of suffering from the effects of the battles he's been in. To this end, we're left to navigate this weaker Connor against Haytham's master fight skills, which makes even the defensive strategy feel exciting. The eventual conclusion of ending Haytham is prompted by a Quick Time event as a way of making us share the regret Connor experiences at taking his father's life.

#1: Al Mualim

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This confrontation pulls out all the stops for an experience that lasts firmly in memory. Al Mualim commands multiple phantoms of himself through the Apple of Eden against Altair, with players having to use all of the skills they've acquired in the game. The difficulty level is high in this boss fight as a way to establish how the odds are stacked against the protagonist. As much of a cinematic experience as it is in gameplay, Al Mualim halts the fight to fill in gaps in the story. This serves as a break from the barrage of the boss's offense, following which we're freed to take on Al Mualim again to bring an end to his threat once and for all. The fight is a worthy blend of combat and storytelling that brings all the elements of the game together.

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