Players rarely pay attention to the hard work that goes into programming animations of death and dying within their games. At this year's Game Summit http://www.WatchMojo.com had a chance to sit down with Artificial Mind and Movement developer Liko-Paul Pinsonnault to discuss the evolution of video game deaths. He also shared with us the kind of research, energy and resources that go into the deadly animation sequences for projects like A2M's console game WET. read more...
VOICE OVER: Mike Petel
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