Top 10 Parts That Everyone Gets Stuck at in Video Games

Script written by Shane O'Gorman You’ll be glad to hear that you’re not the only one to have trouble here...Welcome to and today we’re counting down our picks for the Top 10 Frustrating Parts Where Everyone Gets Stuck in Video Games. Special thanks to “DaveVsTheWorld” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.comsuggest

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Top 10 Frustrating Video Game Sections Where Everyone Gets Stuck
Awwww I hate this part! Welcome to and today we will be counting down our picks for the Top 10 Frustrating Video Game Sections where everyone gets stuck.
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For this list, we are taking a look at levels, puzzles and boss battles in video games where there was a huge spike in difficulty, causing many players around the world to become hopelessly stuck, replaying the same section over and over again.

#10: The Hoth Stages

“Super Empire Strikes Back” (1993)
May the force be with you BIGTIME to get through these levels alive. From the moment the game begins, you are completely bombarded by a ridiculous number of enemies that either charge head-on or attack from a distance. To make matters worse, you need to move forward and time jumps with extreme caution, as there is a higher chance of falling into an instant-death pit as opposed to landing on safe ground. Games from the 16-bit era are remembered for their challenge, but this one definitely turned to the dark side of video game difficulty. So, be prepared to see nothing but this first stage for a while.

#9: The Dam Level

“Teenage Mutant Ninja Turtles” (1989)
This level is frustrating due to design as opposed to genuine challenge. So, let’s break down this recipe for a disaster, shall we? Firstly, the player needs to quickly and carefully navigate through an underwater trench: water plus gaming equals bad. Secondly, there are bombs to disarm while fighting against a time limit. Thirdly (and this is the real kicker), the passage is extremely narrow and covered with electrified obstacles. Don’t let your health drop too low either, or else an irritating beeping sound will play. Thanks game, I wanted my ears to bleed today! Check your blood pressure for sure after playing this highly stressful level.

#8: Blighttown

“Dark Souls” (2011)
Blighttown is the definition of a vicious circle of punishing gameplay. You have to keep moving, because there are monsters trying to kill you every few seconds. But if you move around too fast, you may fall to your death because you can’t see a damn thing. But if you don’t move around at all…. you’ll never find the exit and get out of this nightmare of a level! Nearly any move you make has the possibility of severe consequences, so be ready to scream and swear at your TV…a lot. Oh, the frame rate drops quite a bit in this area as well, so have fun with that while trying to focus on not dying.

#7: Leader Whitney

“Pokémon Gold/Silver/Crystal” (2000)
Pokémon players around the world all hit a roadblock when confronting the Goldenrod gym leader Whitney. Compared to what the player would have available to them at that point in the game, Whitney is placed at a seriously unfair advantage. Her Clefairy can be subdued if you know how to play it smart, but things really get nuts when she puts her Miltank into the fray. From both an offensive and defensive standpoint, Miltank seems to have a counter-move to everything you do. It can heal itself in the remake versions, and it can cause any male Pokemon you have to stop fighting with it’s attract ability. How many of you were caught off guard by that move?

#6: Wrong Side of the Tracks

“Grand Theft Auto: San Andreas” (2004)
All we had to do was ‘follow the damn train’, that’s not so hard, right? Well, actually yeah, it kind of is. The game expects you to not only follow alongside a train at breakneck speed, but to also be simultaneously aware of your surroundings so as not to crash into anything. Furthermore, you can’t drive too fast or too slow, as your companion Big Smoke needs to be able to shoot the gang members on top of the train. His weapon also seems to be pitifully underpowered, causing the process of him gunning down said gang members to take a very long time. You’re going to need a lot of patience and precision to survive this exhausting endurance test.

#5: Barrett Boss Fight

“Deus Ex: Human Revolution” (2011)
Human Revolution is a first-person action-RPG that encourages player choice, in either taking a stealthy and pacifist approach or go all out guns blazing. That’s all well and good, until you get to the first boss battle, which REQUIRES an offensive battle strategy, effectively ruining any chance of the player having a perfect stealth run, or worse: being ill prepared. This sudden shift in format was due to the fact that developer Eidos Montreal outsourced the boss fights to another studio: Grip Entertainment, who’s President admitted that they knew very little about the Deus Ex series. You know its bad since they fixed this problem in a Directors Cut edition.

#4: Turbo Tunnel
“Battletoads” (1991)
We’re willing to bet that this level has left scars on the emotional psyche of gamers across the globe. Up to this point, the game was a straightforward beat em up, but then out of nowhere it drops you into this vehicle section without any clear explanation of how to play or what to do. There is never a chance to catch your breath, as the level moves at such a breakneck speed and obstacles suddenly appear leaving you with split-seconds to react. There are hard levels, there are impossible levels…. then there’s turbo tunnel. The only thing moving faster than the stage are the controllers that you’ll be throwing across the room in furious rage.

#3: Shakespeare Puzzle

“Silent Hill 3” (2003)
We hope you payed attention in English class. The problem here isn’t that this sequence can’t be solved with trial and error, intuition or problem solving skills like the other puzzles in the Silent Hill series. The goal is to properly arrange a row of fallen Shakespeare books, but in order to do so, the player has to have prior knowledge of the writer’s material. The game displays passages from Shakespeare’s popular works: Hamlet, Macbeth, Romeo & Juliet etc. and the player needs to carefully dissect the words in order to decipher a hidden code and move forward. You know, we could have sworn we sat down to play a video game…not study for a literary history exam, what the heck is this insanity?!

#2: Tutorial

“Driver” (1999)
Many of the other frustrating sections on this list occur later in the game, but Driver kicks things into high gear the second you boot up the game. The player is immediately tasked with performing a vague list of tricks and maneuvers before they can progress forward. The issue here is that the area is a tad too small to efficiently pull off things like high speed and reverse 180’s. If that’s not bad enough, the player has to pull this off within a strict time limit. The sad truth is that this garage was the entire game for some people, as they were never able to experience what came afterwards.
Before we reveal our top pick, here are a few more frustrating sections to curse at…

Lava Surfing
“Conker’s Bad Fur Day” (2001)
Water Level/Escort Mission
“Metal Gear Solid 2: Sons of Liberty” (2001)
Rug Ride
“Aladdin” (1993) [Genesis Version]

#1:Water Temple

“The Legend of Zelda: Ocarina of Time” (1998)
Well known among the gaming community for all the wrong reasons, the water temple from Ocarina of Time was an infuriating and monotonous slog. The constant necessity to backtrack to the same rooms to raise and lower the water levels inside the temple in order to reach areas and move along was altogether tedious and confusing. There are tons of horror stories of wasting keys on the wrong doors, entirely screwing up puzzles and just roaming around the temple for hours without feeling like any progress was made. You know how you don’t bring up religion or politics at a dinner table? Well, you don’t bring up the Water Temple around gamers. It’s that bad.

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