VIDEO GAMES BLOGS
VIDEO GAMES BLOGS

WILSONVILLE, Ore., Sept. 17 /PRNewswire-FirstCall/ — Video games and game systems will continue to be hot holiday gifts this year, with more than 80 percent of tweens and teens expecting to ask for a video game title, game console or handheld system, according to a recent survey by Game Crazy, a video game specialty retailer. Game Crazy went straight to the source to find out the video game gifts that will make kids happiest during the holidays. The survey found that, across all ages and genders, Guitar Hero, Mario Party DS, Super Mario Galaxy, My Sims and Halo 3 are some of the most-wanted video game titles. The Nintendo Wii and Sony PS3 will also continue to be hot sellers.

Most-Wanted Games (8-17 Year-Old Boys and Girls)
— Guitar Hero (Rated T)
— Mario Party DS (Rating Pending)
— Super Mario Galaxy (Rating Pending)
— My Sims (Rated E)
— Halo 3 (Rated M)

Girls
— 8-10 Years-Old:
— Nintendogs (Rated E)
— Mario Party DS (Rating Pending)
— My Sims (Rated E)
— Mario & Sonic at the Olympic Games (Rating Pending)
— Guitar Hero (Rated T)

— 11-13 Years-Old:
— My Sims (Rated E)
— Mario Party DS (Rating Pending)
— Nintendogs (Rated E)
— Super Mario Galaxy (Rating Pending)
— Guitar Hero (Rated T)

— 14-17 Years-Old:
— Guitar Hero (Rated T)
— My Sims (Rated E)
— Mario Party DS (Rating Pending)
— Super Mario Galaxy (Rating Pending)
— Halo 3 (Rated M)
Boys
— 8-10 Years-Old:
— Super Mario Galaxy (Rating Pending)
— Pokemon Battle Revolution (Rated E)
— Mario Party DS (Rating Pending)
— Transformers (Rated E10+ or T)
— Mario Strikers Charged (Rated E10+)

— 11-13 Years-Old:
— Guitar Hero (Rated T)
— Halo 3 (Rated M)
— Madden 08 (Rated E)
— Need for Speed: Prostreet (Rating Pending)
— Tony Hawk’s Proving Ground (Rated E10+ or T)

— 14-17 Years-Old:
— Halo 3 (Rated M)
— Guitar Hero (Rated T)
— Madden 08 (Rated E)
— Super Mario Galaxy (Rating Pending)
— Need for Speed: Prostreet (Rating Pending)

Most-Wanted Video Game Systems:

Girls
— 8-10 Years-Old: Nintendo Wii, Nintendo DS, Sony PS3
— 11-13 Years-Old: Nintendo Wii, Nintendo DS, Sony PS3
— 14-17 Years-Old: Nintendo Wii, Sony PS3, XBOX 360

Boys
— 8-10 Years-Old: Nintendo Wii, Sony PS3, XBOX 360
— 11-13 Years-Old: Nintendo Wii, Sony PS3, XBOX 360
— 14-17 Years-Old: Sony PS3, XBOX 360, Nintendo Wii

SURVEY METHODOLOGY

The Game Crazy survey was conducted online August 17-20, 2007, by Weekly Reader Research. 1,000 U.S. male and female participants, ages 8-17, were recruited from Weekly Reader Research’s INSIDERS survey research community. Random sampling procedures were employed to ensure the respondents accurately reflect the nation’s 42.7 million 8-17 year olds in terms of age, race/ethnicity, gender and census region. The margin of error is +/- 3.2 percent at the 95 percent confidence interval.

About Game Crazy

Game Crazy® (www.gamecrazy.com) is the nation’s second largest specialty game retailer with more than 600 locations across the country.

REDMOND, Wash., Sept. 17 /PRNewswire/ — They invaded. They evolved. And now they’ll be traded — across oceans, and without regard for national borders or native tongue.

Nintendo today announces the Pokemon® GTS (Global Trade Station) Web site goes online worldwide Sept. 15 and will be a great resource for Pokemon fans interested in learning more about trading their favorite characters.

The Global Trade Station already allows the trade of millions of Pokemon between trainers worldwide. Pokemon® Diamond and Pokemon® Pearl are the fastest-selling games in the history of the series, with worldwide sales in excess of 10 million games. Players use their Nintendo DS(TM) portable game systems to link wirelessly to Nintendo® Wi-Fi Connection, allowing them to scan which Pokemon are available from different nations and offer to trade with other players.

The new Pokemon Global Trade Station Web site, http://www.pokemon-gts.net, can be reached via any Internet-connected computer. The site will let users see which Pokemon are the most popular to trade, provide statistics about the number of trades completed and allow them to bookmark their favorite Pokemon. The site will operate in seven different languages and inform users about the nation they’re “visiting” electronically. Visitors can even listen to audio files to learn how to say “hello” and “thank you” in select countries languages.

“Pokemon is now truly global in nature,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “A Pokemon Trainer from Chicago can be traveling in Sydney and trade one of their Pokemon with another owner in Helsinki.”

Pokemon USA, Inc., a subsidiary of The Pokemon Company in Japan, manages the property outside of Asia which includes licensing, marketing, the Pokemon Trading Card Game, an animated TV series, home entertainment, the official Pokemon Web site and an online retail center http://www.pokemoncenter.com. Pokemon was launched in Japan in 1996 for play on Nintendo’s Game Boy® and has since evolved into a global cultural phenomenon. Pokemon was introduced in North America in September 1998 and today is one of the most popular toy and entertainment properties in the world. For more information, visit http://www.pokemon.com.

The worldwide innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii, Nintendo DS(TM), Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.4 billion video games and more than 420 million hardware units globally, and has created industry icons like Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, visit the company’s Web site at http://www.nintendo.com.

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